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A handful of Tau lists

 Post subject: A handful of Tau lists
PostPosted: Fri Dec 16, 2005 4:09 am 
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Well, I'll be getting my first game in with my Tau this weekend.  I will be facing off against either an Adeptus Titan Legion or against some Tyranids.  We're not sure how many points we're going to use yet, so I put together 4 lists @ 2000, 2700, 3000, and 3500 points using the Epic Tau I currently own.  Any critiquing or suggestions on what I should change, take or proxy would be appreciated.

Epic Tau 2000 points

Battlesuit Cadre
Shas'o
+2 Crisis Suits (475)

Fire Warrior Cadre
Devilfish
Ethereal (375)

Armoured Cadre
+2 Hammerheads (500)

Stealthsuits
+3 Stealth (400)

Barracudas (250)


Epic Tau 2700 points

Battlesuit Cadre
Shas'o (350)

Battlesuit Cadre
Shas'El (300)

Fire Warrior Cadre
Devilfish
Ethereal (375)

Armoured Cadre
+2 Hammerheads (500)

Stealthsuits
+3 Stealth (400)

Broadsides (300)

Barracudas (250)

2 x Tigersharks
Railcannon (350)

Epic Tau 3000 points

Battlesuit Cadre
Shas'o
+2 Crisis Suits (475)

Battlesuit Cadre
Shas'El
+2 Crisis Suits (425)

Fire Warrior Cadre
Devilfish (300)

Armoured Cadre
+2 Hammerheads (500)

Stealthsuits
+3 Stealth (400)

Broadsides (300)

Barracudas (250)

2 x Tigersharks
Railcannon (350)

Epic Tau 3500 points

Battlesuit Cadre
Shas'o
+2 Crisis Suits (475)

2 x Battlesuit Cadre
Shas'El
+2 Crisis Suits (850)

Fire Warrior Cadre
Devilfish
Ethereal (375)

Armoured Cadre
+2 Hammerheads (500)

Stealthsuits
+3 Stealth (400)

Broadsides
+2 Broadsides (450)

Barracudas (250)

2 x Tigersharks
Railcannon (350)






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 Post subject: A handful of Tau lists
PostPosted: Sat Dec 17, 2005 12:01 am 
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Well, I'll be getting my first game in with my Tau this weekend.


Congratulations! The E:A Tau have shaped up into a fun list to play in the past few months.

I will be facing off against either an Adeptus Titan Legion or against some Tyranids.  We're not sure how many points we're going to use yet, so I put together 4 lists @ 2000, 2700, 3000, and 3500 points using the Epic Tau I currently own.  Any critiquing or suggestions on what I should change, take or proxy would be appreciated


Tyranids and AMTL are both tough developmental lists. AMTL perhaps may have an easier exploitation point, but both have their strengths and weaknesses. Both are scary to face on the open field. Tyranids will make better use of the terrain and AMTL will have to be dealt with one titan at a time. The list you face either will be completely different too.

I would start with commonalities in lists to face these two forces. You are going to want plenty of AT to take out big bugs and big titans or tank cohorts in AMTL.

You are going to want lots of speed because bugs are fast, and AMTL are slow with really big guns.

You are going to want to crossfire a lot as both armies have great big nasties with great armor saves.

You are going to want a _lot_ of quality AT shots (plus a few more) to take down all the shields of the AMTL and to deal the multitude of wounds required to deal with a tyrandid swarm.

You are going to want to avoid hand to hand with either AMTL or tyranids as those kinds of battles are just out of your league against these adversaries.

Both opponent lists are skewed towards lots of superheavies if the novice is fielding either list. That means, macro weapons, space craft with macro weapons, and more macro weapons.... it also means lots of AT fire to take down shields first.

So in effect, if you know you are playing against a guy that likes the big stuff, you can skew your list to match it. If he suprises you and takes a horde bug army with an unbelievable amount of little bugs and hardly any big bugs *or* he takes a warhound scout titan army and supports it with a plethora of those mean obliterator wanna-be infantry in chimeras supported by RA lemans... well, grab your ankles, grin, and bare it... you will have been out metagamed in either case.

Any critiquing or suggestions on what I should change, take or proxy would be appreciated.
This really depends upon table size, terrain cover, and what version of the above adversarial armies you expect to encounter. It also depends upon whether you are playing the WIP list or the v4.3.2 list or the v4.1 out dated list in the vault...  however, I'll go off of what you have listed and assume you are playing either the current WIP list or the v4.3.2 list as those are both close and newer.


Epic Tau 2000 points
1) Battlesuit Cadre, Shas'o, +2 Crisis Suits (475)
2) Fire Warrior Cadre, Devilfish, Ethereal (375)
3) Armoured Cadre, +2 Hammerheads (500)
4) Stealthsuits, +3 Stealth (400)
5) Barracudas (250)
A battlesuit cadre in a 2K army... hmm... seems like a waste of points. hoping to get close with this formation with relatively few models on the field?

Ethereal in the fish... why? hoping to get stuck in and hold the line?

Armoured cadre - good

Stealthsuit upgrade in 2K army... why? more activations against the opponents you are playing against will come in hand.

Barracudas are always good and at least one fighter element is necessary in every list IMHO.

Epic Tau 2700 points
1) Battlesuit Cadre, Shas'o (350)
2) Battlesuit Cadre, Shas'El (300)
3) Fire Warrior Cadre, Devilfish, Ethereal (375)
4) Armoured Cadre, +2 Hammerheads (500)
5) Stealthsuits, +3 Stealth (400)

At larger point games you seem to be putting faith in getting closer with smaller squads. Now we see two battlesuit cadres here. The ethereal is still present. The hammerhead and stealths are still in but there's no significant uptick in AT output. The list you've designed seems like you are expecting quite a bit of soft targets and very little AT targets. It also appears that you are expecting to get quite up close and personal.

6) Broadsides (300)
7) Barracudas (250)
8-9) 2 x Tigersharks Railcannon (350)
Now you're talking. :)  The broadsides will help punch holes, but they don't satisfy your need to be manouvreable. They are also a very small fragile squad as designed. I don't see reason to take broadsides without taking drones - especially considering they are LVs in all lists right now Against the two lists you are playing... you are going to be outranged by AMTL and you are going to need speed against the bugs. The manouverability element is going to be huge against both lists IMHO. I'd consider an orca if you are going to run the broadsides, otherwise, scrap them and run a HH contingent.

Tigersharks and barracudas are a wise choise here.

Epic Tau 3000 points
1) Battlesuit Cadre, Shas'o, +2 Crisis Suits (475)
2) Battlesuit Cadre, Shas'El, +2 Crisis Suits (425)
3) Fire Warrior Cadre, Devilfish (300)
4) Armoured Cadre, +2 Hammerheads (500)
5) Stealthsuits, +3 Stealth (400)
6) Broadsides (300)
7) Barracudas (250)
8-9) 2 x Tigersharks Railcannon (350)
IMHO - you should have two mooray here in this list dropping from a spacecraft with 2-pinpoint attacks. I think your investment in battlesuits are going to be dissapointing.


Epic Tau 3500 points
1) Battlesuit Cadre, Shas'o, +2 Crisis Suits (475)
2-3) 2 x Battlesuit Cadre, Shas'El, +2 Crisis Suits (850)
4) Fire Warrior Cadre, Devilfish, Ethereal (375)
5) Armoured Cadre, +2 Hammerheads (500)
6) Stealthsuits, +3 Stealth (400)
7) Broadsides, +2 Broadsides (450)
8) Barracudas (250)
9-10) 2 x Tigersharks Railcannon (350)

3 battlesuit squads... wow... I'll be impressed if you go with this one. I'd love to hear how the suit heavy force faired. I think I know, but I'd love to hear the feedback. Again, where are the moray's against this foe. I think the ion-morays would be good against either. The reaons is the mass small bug or AT potential for all the wounds. Also, they are great to take down shields and if shields are already down, blast 12 shots into a wounded titan and its probably pushing up daisy's if the guy doesn't roll so good. The ion's can also be used against all the tanks and chimeras you might see in AMTL.

Your lists look fun, but I think you may end up being a bit frustrated with the lists due to the amount of reliance you seem to put on some of the upgrades and mainly, the crisis. They just don't perform (for me) the way I'd usually like them too. Against these two adversaries, they really have the deck stacked against them IMHO.

Hope some of this was helpful, please take notes and report back with full bat rep!

Cheers,

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 Post subject: A handful of Tau lists
PostPosted: Sat Dec 17, 2005 9:39 am 
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Appreciate the tips, I'm going to need them.  I think what I may do is proxy in another HH company using my Leman Russ'.  The lists were made with what I own, so admittedly they are a little skewed.  What I own makes about 2000 points + upgrades, so with a stretch I can get it up there in points, bu I know I'm lacking in tacticl choices.  I guess it will all depend on what I face.

I also heard there's a store in town wih some Epic Tau, s I'll definately be checking that out tomorrow.  Maybe I can fill some holes in.  An Orca and some Tetras & Pirahnas hopefully.  I'd be happy with more tanks.  Would Stin Rays be a benefit in the formations as help with the AT?  I know I definately need to add to my Markerlights.  

I'm really looking forward to the game tomorrow, and I'll keep track of what's going on in the game as much as I can.

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 Post subject: A handful of Tau lists
PostPosted: Sat Dec 17, 2005 1:14 pm 
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Tactica did a good job of outlining some things you should be aware of. Piggybacking on that and offering my opinions:

1. The Tau list works very well when you keep your opponent at arms reach and you don't get pinned into a corner. For me, that means everyone rides, no feet on ground, and my weapons choices generally strike out at +45 cms.

2. In the case of bugs, take a look at my recent experiences with them (search on BATREP). In general, they move fast, don't have any trouble pushing their way around and holding onto terrain/objectives. Your mission will be to concentrate enough fire power on these big units to kill them. Unlike in other games, it is imperative that the Tau keep their fire discipline and stay focused. If you leave bug stragglers around with synapse, they'll quite likely regenerate back into a threat and become a headache.

3. When I read your list, I couldn't help think that you were creating an Epic list based on 40K experiences. There's nothing wrong with that, however, I think you'll find that the Tau behave a lot differently at the Epic scale.

Mobility and Firepower are king. Also, our units are not tough enough to go "mano y mano" with specialized CC hungry formations. You'll need to use terrain to prevent fire from hitting you, all the while shooting at the opponent while they are executing their plan. This means more of a mechanized approach to your list.

4. Don't feel like you have to get into HtH just because it's part of the rules. In fact, by denying the opponent chances of HtH, you often times take away the opponents' strength. One of the things our local bug player is looking forward to is getting his bug broods into HtH with me...to date, I've denied him the pleasure although it is bound to happen eventually. When it does, it won't be pretty.

5. My preferred formations to date:

Armored cadres, sometimes fielding one all with rail guns and another with all ion cannon. My experience hasn't supporting mixing these.

Stingrays. I love em. Can't say more than that.

Scorpionfish + Dragonfish. I've been taking this formation a lot as it gives me flexibility and range over the table.

Barracudas, in your bigger games, don't leave home without them.

Morays, I've used them fairly heavily, however I'm not convinced I'm getting my points back by doing that. So, this one is still under evaluation.

Still going back and forth on big fire warrior cadre formations. Big ones (i.e. with upgrades attached) put out an extremely painful amount of shots. Unfortunately, if you deploy them too early in the turn, then you have a lot of guys standing around in their underwear getting nervous. So these are more of a finesse play, which will come with experience.

I have not had any experience against AMTL, so I would study what Tac had to say.

However, best thing you can do is start with some small games and get a feel for how "your" units perform under your generalship, then move up to points levels.

Just because of how I approach things, I started our group (who is just getting started on Epic) playing games at 1500 pts. That gave them a midway point to the tournament level of 2700, but gave us a chance to focus on just a few things (not to mention getting the rules down). Then after that we started upping the points levels. Your 2K lists will do much of the same.

Also bear in mind that your list will behave differently at different points levels. In lower points, the games move a bit faster through the turn and your decisions have a bigger impact early in the game.

Also, "force preservation" in the early turns determines what your "force capability" is in the later turns. Seems like an obvious thing to say, but unlike in 40K (if you are used to playing that system), you are not obligated to get stuff killed.

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 Post subject: A handful of Tau lists
PostPosted: Mon Dec 19, 2005 8:27 pm 
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Quote (Honda @ 17 Dec. 2005 (06:14))
1. The Tau list works very well when you keep your opponent at arms reach and you don't get pinned into a corner. For me, that means everyone rides, no feet on ground, and my weapons choices generally strike out at +45 cms.


@ Honda,

Side joke - LOL... if ever we get to play, I'm going to shoot all your transports first and foremost... just to see you play non-mech.

:p





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 Post subject: A handful of Tau lists
PostPosted: Tue Dec 20, 2005 2:39 pm 
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Side joke - LOL... if ever we get to play, I'm going to shoot all your transports first and foremost... just to see you play non-mech.


I believe Aun'shi once said, "you can take the warrior out of the transport, but you cannot take the transport out of the warrior".

...or something along those lines.

That's why all my guys have skateboards strapped to their backs, just in case.


:/

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 Post subject: A handful of Tau lists
PostPosted: Tue Dec 20, 2005 8:40 pm 
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Quote (Honda @ 20 Dec. 2005 (05:39))
I believe Aun'shi once said, "you can take the warrior out of the transport, but you cannot take the transport out of the warrior".

That sounds like a punchline to a dirty Tau joke. :p
Quote (Honda @ 20 Dec. 2005 (05:39))
That's why all my guys have skateboards strapped to their backs, just in case.

Dude, its Tau.  Gravboards!


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 Post subject: A handful of Tau lists
PostPosted: Tue Dec 20, 2005 9:33 pm 
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Guess I'll throw out my list for (p)review.
I stand a good chance of facing SM or IG, moderate chance of facing Black Legion, Orks and Eldar (Based on the armies my group has)

4K Tau List:
Cadres:
FW Cadre W/ Devilfish
             +IC Hammerheads +Ethereal (500 Pts)
FW Cadre W/Devilfish
             +IC Hammerheads                (425 Pts)
Battlesuit Cadre +Crisis +Shas'O           (475 Pts)
Battlesuit Cadre +Crisis +Shas'El           (425 Pts)
AMHC (RG)
         +IC Hammerheads  +Swordfish  (525 Pts) (BTS)

Contingents:
Broadside Contingent                            (300 Pts)
Stealth Contingent                                (275 Pts)
Pathfinder Contingent W/ Devilfish         (175Pts)

Air Caste:
Barracuda Squadron                              (250 Pts)
Barracuda Squadron                              (250 Pts)
Tigershark A-X-10                                 (175 Pts)
Tigershark A-X-10                                 (175 Pts)

12 Activations, 1 Re-Roll:                      (3950 Pts)

I'm thinking my forward ML Coverage is pretty light, but I'm relying on the HHs and such to do most of the armor killing, GMs icing on the cake.

Comments?


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 Post subject: A handful of Tau lists
PostPosted: Wed Dec 21, 2005 1:34 am 
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Quote (Honda @ 20 Dec. 2005 (07:39))
That's why all my guys have skateboards strapped to their backs, just in case.


:/

ROFLMAO - I'll have to model a guy tossing out marbles and jacks. :)~

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 Post subject: A handful of Tau lists
PostPosted: Wed Dec 21, 2005 1:44 am 
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Quote (HecklerMD @ 20 Dec. 2005 (14:33))
Guess I'll throw out my list for (p)review.
I stand a good chance of facing SM or IG, moderate chance of facing Black Legion, Orks and Eldar (Based on the armies my group has)

4K Tau List:
Cadres:
FW Cadre W/ Devilfish
? ? ? ? ? ? ?+IC Hammerheads +Ethereal (500 Pts)
FW Cadre W/Devilfish
? ? ? ? ? ? ?+IC Hammerheads ? ? ? ? ? ? ? ?(425 Pts)
Battlesuit Cadre +Crisis +Shas'O ? ? ? ? ? (475 Pts)
Battlesuit Cadre +Crisis +Shas'El ? ? ? ? ? (425 Pts)
AMHC (RG)
? ? ? ? ?+IC Hammerheads ?+Swordfish ?(525 Pts) (BTS)

Contingents:
Broadside Contingent ? ? ? ? ? ? ? ? ? ? ? ? ? ?(300 Pts)
Stealth Contingent ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?(275 Pts)
Pathfinder Contingent W/ Devilfish ? ? ? ? (175Pts)

Air Caste:
Barracuda Squadron ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?(250 Pts)
Barracuda Squadron ? ? ? ? ? ? ? ? ? ? ? ? ? ? ?(250 Pts)
Tigershark A-X-10 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? (175 Pts)
Tigershark A-X-10 ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? ? (175 Pts)

12 Activations, 1 Re-Roll: ? ? ? ? ? ? ? ? ? ? ?(3950 Pts)

I'm thinking my forward ML Coverage is pretty light, but I'm relying on the HHs and such to do most of the armor killing, GMs icing on the cake.

Comments?

Heckler,

Initial gut responses:

1) 4K and no morays and no ship... OK, but that's going to be asking for some SHT formation or titans to ruin your day... how are you dealing with it?

2) Crisis + crisis = dead crisis on the first shots in...  why not go

Crisis + character + drones + heavy drone for markers? More models and ablative and you get markers on the formation?

3) Two crisis formations... hmm... can't say this is my style, but somehting needs to make up for the loss of the MW... wonder if this is enough.

4) No skyrays in the list... hmm... v4.2.8 skyray is interesting... v4.3.2 skyray as proposed even worthwhile.

5) No orca for the broadsides = slow LV formation... no drones for them = vulnerable LV formation... slow and vulnerable LV on one of your main AT formations may be dangerous.

6) Two Barracuda formations = overkill?

7) Where's the teleporting stealth trick?

8) The AX-10 will be much needed due to lack of massive AT punch in the list. The IC-HH plus all infantry seems to suggest that expectation is heavy infantry adversaries.

Very interesting approach and list Heckler. Very different from my play style. I would feel a bit out of my element playing the list against my recent adversaries. I think I may run into more armor than you plan on running into is why though.

Hope you can make use of something above. ;)

Cheers,

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 Post subject: A handful of Tau lists
PostPosted: Wed Dec 21, 2005 5:21 am 
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Quote (Tactica @ 20 Dec. 2005 (16:44))
1) 4K and no morays and no ship... OK, but that's going to be asking for some SHT formation or titans to ruin your day... how are you dealing with it?

Mostly the A-X-10s.

I dont have any Moray/Mantas, yet.  FW Order going out this week. :)

Quote (Tactica @ 20 Dec. 2005 (16:44))
2) Crisis + crisis = dead crisis on the first shots in...  why not go

Crisis + character + drones + heavy drone for markers? More models and ablative and you get markers on the formation?

Interesting Idea.  I mostly want to see how the XV-8s stand up on thier own and be able to give "pure" impressions on their abilities, what with the new "inf" thing and all.


Quote (Tactica @ 20 Dec. 2005 (16:44))
3) Two crisis formations... hmm... can't say this is my style, but somehting needs to make up for the loss of the MW... wonder if this is enough.

See Above

Quote (Tactica @ 20 Dec. 2005 (16:44))
4) No skyrays in the list... hmm... v4.2.8 skyray is interesting... v4.3.2 skyray as proposed even worthwhile.

Dont have the model, rather not proxy.  Next FW order going out this week...

Quote (Tactica @ 20 Dec. 2005 (16:44))
5) No orca for the broadsides = slow LV formation... no drones for them = vulnerable LV formation... slow and vulnerable LV on one of your main AT formations may be dangerous.

Dont have the model, rather not proxy.  Next FW order going out this week...

I plan on garrisoning them in forward cover if possable.  


Quote (Tactica @ 20 Dec. 2005 (16:44))
6) Two Barracuda formations = overkill?

See:  Lack of SKyrays.

Quote (Tactica @ 20 Dec. 2005 (16:44))
7) Where's the teleporting stealth trick?

Can you explain this "trick"

Quote (Tactica @ 20 Dec. 2005 (16:44))
8) The AX-10 will be much needed due to lack of massive AT punch in the list. The IC-HH plus all infantry seems to suggest that expectation is heavy infantry adversaries.

HHs:  I'll have 5 RG HHs, 1 SF, and 6 IC HHs on the field.  IC's seem so multi-purpose, and well, the models cool lookin.

A-X-10s:  Think I should go 1 Formation of 2, or 2 Formations of 1?


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 Post subject: A handful of Tau lists
PostPosted: Wed Dec 21, 2005 2:33 pm 
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Quote (Tactica @ 20 Dec. 2005 (16:44))
6) Two Barracuda formations = overkill?

See: ?Lack of SKyrays.



I like Barracudas and think of them as dual purpose units for securing air superiority, then switching to ground attack ala F-15Es. It's one way to get across the board quickly and if their target is also in ML range, then they turn into a fairly nasty unit.



Quote (Tactica @ 20 Dec. 2005 (16:44))
7) Where's the teleporting stealth trick?

Can you explain this "trick"


He is referring to teleporting Stealth into the opponents backfield and lighting up targets for GM attacks.



Quote (Tactica @ 20 Dec. 2005 (16:44))
8) The AX-10 will be much needed due to lack of massive AT punch in the list. The IC-HH plus all infantry seems to suggest that expectation is heavy infantry adversaries.



A-X-10s: ?Think I should go 1 Formation of 2, or 2 Formations of 1?


Based on the recent Tigershark discussion, I think one formation of two is the way to go.

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 Post subject: A handful of Tau lists
PostPosted: Wed Dec 21, 2005 6:15 pm 
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I didn't think you could garrison Broadsides and Crisis suits, can you?  And I really like the Stealthsuit idea.  Can't believe I never thought of that.  Time to adjust my list for next week.





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 Post subject: A handful of Tau lists
PostPosted: Wed Dec 21, 2005 10:58 pm 
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Here's a 3000 point list I put together that will be used in the next couple weeks.  At the very latest my next game will be on Jan. 7.

1. Battle Suit Cadre
   + Shas'O
   + 2 Crisis Suits
2. Battlesuit Cadre
   + Shas'El
   + 2 Crisis Suits
3. FireWarrior Cadre
   + Devilfish
4. Armoured Mobile Hunter Cadre
   + 2 HammerHeads
   + 2 Swordfish
5. Hammerhead Contingent (4 x Ion Cannon)
6. Stealthsuit Contingent
7. Broadside Contingent
8. Barracuda Squadron
9. Tigershark AX-10

I'm tempted to drop the 2 Crisis suit upgrades for another Hammerhead Contingent, but I haven't decided yet.  I'll probably leave the list as is.  It currently comes in at exactly 3000 points with 9 Activations.  

I will be teleporting my Stealthsuits in behind enemy lines for Markerlight fun, so I'm tempted to drop one Crisis upgrade and upgrade my Stealthsuits.  Decisions, decisions.


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 Post subject: A handful of Tau lists
PostPosted: Thu Dec 22, 2005 12:33 am 
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I will be teleporting my Stealthsuits in behind enemy lines for Markerlight fun, so I'm tempted to drop one Crisis upgrade and upgrade my Stealthsuits.  Decisions, decisions.


Another way to do that would be to use the Sentry towers.

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