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[HR] a radical overhaul.

 Post subject: [HR] a radical overhaul.
PostPosted: Mon Dec 19, 2005 11:56 am 
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I've been thinking upon the Harridan recently and trying to uinderstand its battlefield role and the role it fulfills now.

As a result I have come up with the following idea for the harridan

type ?speed ?armour ?closecombat ?firefight
WE ? ?35cm ? ? 4+ ? ? ? ? ? 4+ ? ? ? ? ? ? 5+

Weapon ? ? ? ? ? ? range ? ? ? ? ? ? ? firepower ? ? ? ? note
Montrous claws ? (base contact) ? Assault weapon ? ?+2 attacks MW
Wing bio cannons ? ?45cm ? ? ? ? ? ?2x MW5+/AA6+ ? AA attacks are MW, forward arc

Notes:
DC3, Synpase creature, reinforced armour, skimmer, fearless, brood mother - gargoyles, living shield gargoyles, teleport

Critical hit. Dead. ?The Harridan crashes to the ground 3D6cm away in a andom direction. ?Any model touching the base (where it crashes) suffers a MW5+ attack.

Brood mother
A synapse creature that is a brood mother has an easier time creating a certain type of creature. ?In games play this is represented by it creating a free unit of that type (denoted after the - )whenever it spawns 2. ?
For example: ?A creature is brood mother - gargoyles and spawns as its action. ?It gets 8 spawning points. ?It creates 5 garoyles and a carnifex. ?It also gets an extra 2 garoyles.

Living shield
Some synpase creatures are noted as having living shields. ?This represents the shear number of that type of creature that it produces.

If a synpase creature with living shield has the creature denoted in the living shield rule in base to base contact with it, then that creature can be used to take damage instead of the synpase creature. ?The unit being used as a living shield gets no armour save, even if it would normaly be eligable.

However the living shiled can only save a single point of damage from any one source. ?Thus a weapon that has x X shots or TK(Dy, could still cause damage to the synapse creature

examples
Using a Harridan with 6 Gargoyles in BtB
A) A tank company sustains on the harridan causing 7 hits. ?The first 6 are allocated to the gargoyles which are removed the seventh hits the harridan, which gets to make a save as normal.

B) A shadow sword fires its volcano and hits. ?It causes 3 points of damage. ?The first hit destroys a gargoyle stand and the next two remove 2DC from the Harridan, with normal rolls for criticals

C) A reaver fires its two turbo lasers at the Harridan. ?One gets three hits and the other two. ?The first one removes a Gargoyle stand and lands two hits on the Harridan. ?The second one removes a gargoyle stand and lands one hit on the harridan

Reasoning
I've remover the transport capacity and replace it with broodmother - gargoyle to represent tem carrying vast quantities of eggs and immature gargoyles within their belly, giving them an easier time spawning them.

It gains teleport to represent them dropping down from the spore clouds above.

Finally the living shield rule (needs cleaning up) to give them some survivability. ?The Harridans job is to sweep ahead of the main Tyranid forces, keeping the gargoyles in check. ?It can't do that if it can be picked out with easy, being a WE. ?Thus, now, its horde of gargoyles that it leads can soak up the incoming bullets. ?At the same time it isn't that great a shield, since the gargoyles can still be removed with AP fire first.

EDIT: changed AA to 6+ and removed random coding from the text.





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 Post subject: [HR] a radical overhaul.
PostPosted: Mon Dec 19, 2005 3:44 pm 
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How many points would you think this change is worth?

One initial comment, if giving the "wing bio-cannons" AA, they should probably be reduced to 30cm range... 45cm MW AA seems a little too nasty to me.

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 Post subject: [HR] a radical overhaul.
PostPosted: Mon Dec 19, 2005 3:55 pm 
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Typo!  they should be AA6+ making them a little less nasty.

As for points I'm not sure.  At the moment they are tempting since they are cheep, but will die too easily (for a synpase).  Also their "shield depends on them having a decent number of gargoyles present.  So I'm thinking 175-200pts.

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 Post subject: [HR] a radical overhaul.
PostPosted: Mon Dec 19, 2005 8:22 pm 
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I agree that we don't need any more special rules.  However the Harridan seems to be... somewhat lacking in its true capacity.  It seems to have more use as a mobile gun platform, rather than leading spoiling attacks.

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 Post subject: [HR] a radical overhaul.
PostPosted: Mon Dec 19, 2005 10:12 pm 
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A simpler idea.

starting from the current harridan, not my hyper evolved version.

Reduce its biocannons range to 30cm (they are on large flappy wings, they can't be aimed that well)
Give it

Slip stream extra attack + FF, to represent things being thown in the air as it makes its fly-bys.

Now the harridans profile is more of an engagement one that a gun platform one.

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 Post subject: [HR] a radical overhaul.
PostPosted: Tue Dec 20, 2005 2:26 pm 
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Quote (ragnarok @ 19 Dec. 2005 (19:22))
However the Harridan seems to be... somewhat lacking in its true capacity.  It seems to have more use as a mobile gun platform, rather than leading spoiling attacks.

I don't understand this.

I haven't played Nids in several months and we've only used maksim's last draft (5.40b, iirc), but Harridans and Vituperators are quite nasty at picking off any formation that sticks its nose out.  Load them up with Raveners and you end up with a very fast, tough assault swarm for not very many points.

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 Post subject: [HR] a radical overhaul.
PostPosted: Tue Dec 20, 2005 7:10 pm 
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I still don't get it.  It's a 35cm move skimmer with DC3 (or 4) and a 5+ save.

What are you doing that the enemy can bring enough firepower to bear before it can launch an assault?  Do you play primarily IG?

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 Post subject: [HR] a radical overhaul.
PostPosted: Wed Dec 21, 2005 1:04 pm 
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Well I'm planning on taking one, or more, in some games after the new year.  So I can see how well they do without a bullet shield.

All I have to do is organise opponents...

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 Post subject: [HR] a radical overhaul.
PostPosted: Wed Dec 21, 2005 2:04 pm 
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Quote (ragnarok @ 21 Dec. 2005 (12:04))
All I have to do is organise opponents...

And then dismember them... ;)

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