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[Bio-navy] An Idea For 'Nid Flyers...

 Post subject: [Bio-navy] An Idea For 'Nid Flyers...
PostPosted: Tue Dec 20, 2005 9:58 am 
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Okay it is the last day of term and I'm a lab tech, so I've got nothing to do but work on the nid army list.

One thing that has always bugged me is the nids lack of areospace operations.  I remember possible hearing somewhere that we arn't allowed aircraft.  But I'm not sure where from or why.  We have fighters and assault boats in BFG so why not Epic?

The harridan is stated as having a top speed of 200km/h and a cruise speed of 100km/h.  So surely we could have a creature capable of faster speeds hat wasn't a transport.  A creature to take down the annoying prey flyers that bomb our synpase nodes.

evolving something like that isn't to difficult (just give it a pusher chamber with a bioplasma injector). So without further ado.  I give you the Harpe.

type       speed         armour    close combat   fire fight
aircraft       bomber          6+               -                 -

weapon      range  firepower         notes
devourer bank  15cm   2xAP6+/AA6+  fixed forwards arc
scything talons base     2xAA5+         fixed forwards arc
                    contact                     dangerous

notes: independant
Dangerous - If a harpe causes any hits with its scything talons then it to will suffer a hit on 6+
interceptor - Despite having the speed catorgory it may make interceptions and CAPs.

1-4 per swarm



What you all think?  I have it the bomber movement to represent that 'nid aircraft are slower.  The dangerous rule is to represent them flying into the enemy instead of making a fly-by.  Also I have a greatimage of sending these on a mad dash against an approaching marine lander, only to see them smash off its armour  :D

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 Post subject: [Bio-navy] An Idea For 'Nid Flyers...
PostPosted: Tue Dec 20, 2005 11:46 am 
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Gargoyles are the "air-fighters" for Tyranids. But i can imagine them pummeling semself into the engines of aircraft causing them to crash. :)

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 Post subject: [Bio-navy] An Idea For 'Nid Flyers...
PostPosted: Tue Dec 20, 2005 12:23 pm 
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What about.  Any formation, containing gargoyles, attacked by aircraft may use the gargoyles as an AA weapon.

Remove any gargoyle stand used this way and resolve an AA4+ attack against the aircraft formation for each stand removed.

however this gargoyles as fighter does allow me to reiterate my cry for gargoyles as skimmers.  they need to get off the ground to fight the aircraft.

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 Post subject: [Bio-navy] An Idea For 'Nid Flyers...
PostPosted: Tue Dec 20, 2005 1:20 pm 
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Quote (Hena @ 20 Dec. 2005 (12:10))
True. Tyranids would probably use gargoyles like that (altough catching the aircraft would not be simple or perhaps possible). But this is again would be a special rule... :p

It is quite easy to get a flock of gargoyles into a jet engine.  just get them to fly upwards in a wall formation.  the planes are bound to hit one of them. :devil:

As for a one DC WE skimmer, a few tweaks and the harpe is there.

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 Post subject: [Bio-navy] An Idea For 'Nid Flyers...
PostPosted: Tue Dec 20, 2005 1:40 pm 
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Oh, and the gargoyle AA doesn't need too much of a special rule just place the following in its state line

weapon ? ? ? range ? firepower ? note
Air defence ? ?15cm ? ? 4+ ? ? ? ? remove gargoyle stand after it fires

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 Post subject: [Bio-navy] An Idea For 'Nid Flyers...
PostPosted: Tue Dec 20, 2005 1:44 pm 
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remove gargoyle after it fires or after it hits?
And AA4+ would be a bit too good. AA5+ would suffice because jet engines are usualy proof against birds wich are cought in the jetstream. Gargoyles are "bit" grater and come in greater numbers so AA5+.

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 Post subject: [Bio-navy] An Idea For 'Nid Flyers...
PostPosted: Tue Dec 20, 2005 1:49 pm 
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I would say after it fires.  since asphyiation and the odd bored gunner would acount for those that disdn't make it to the engines.  And AA5+ does sound more reasonable.

Thereagain we are talking about a good 80 to 90 kg of gargoyle and a closing speed of 200km/h+

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 Post subject: [Bio-navy] An Idea For 'Nid Flyers...
PostPosted: Tue Dec 20, 2005 3:57 pm 
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I agree on the no-aircraft bit for nids.

There was a suggestion a while back for what were essentially Nid AA balloons.  I actually really like that idea and it seems very Nid-flavorful.  A big herd of inflated nids floating over the battlefield like oversized spore mines to prevent enemy air cover seems like a fabulous idea.

It would also be simple from a game-mechanic standpoint.  Just allow Synpase Creatures to buy an AA upgrade.  The "shots" from the upgrade wouldn't represent actual fire, but the chance of an aircraft entering the cloud impacting one of the balloons.  Link them to the SC so that if the SC dies, they scatter just like normal nids going to ground.

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 Post subject: [Bio-navy] An Idea For 'Nid Flyers...
PostPosted: Tue Dec 20, 2005 10:39 pm 
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Quote (nealhunt @ 20 Dec. 2005 (14:57))
There was a suggestion a while back for what were essentially Nid AA balloons. ?I actually really like that idea and it seems very Nid-flavorful. ?A big herd of inflated nids floating over the battlefield like oversized spore mines to prevent enemy air cover seems like a fabulous idea.

While I like this idea, I think it's something that might be of benefit to a "later" Hivefleet list, to represent evolution/experience of the swarm.

The current list represents only the second (I think!) major Hivefleet to encounter the Imperium so it won't have counters for every enemy tactic... yet.

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 Post subject: [Bio-navy] An Idea For 'Nid Flyers...
PostPosted: Wed Dec 21, 2005 1:09 pm 
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The scythed hierodule was evolved during the Hamman's world campaign.  By the time the nids got to the next world the barded heirodule variant was evolved, as a counter to enemy ordnance, by the next world they got to.

So rapid evolution does happen.  So counters to flyers should be around.

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 Post subject: [Bio-navy] An Idea For 'Nid Flyers...
PostPosted: Wed Dec 21, 2005 3:01 pm 
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It is a phase IV list, so diversity is in order even if not specific-counter kinds of mutations.

Really, the AA balloon idea is just a minor variant on the spore mines they already have drifting around the battlefield.

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 Post subject: [Bio-navy] An Idea For 'Nid Flyers...
PostPosted: Wed Dec 21, 2005 3:26 pm 
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Indeed AA sporemine ballons are a simple variation on the common sporemine.  An increase in the lighter than air gas chambers size. to make them float higher up.

However how would we model such an upgrade to a synpase creature?

Maybe just have it as standard on GSNs, or possible have a new independant selection.

Spore chimney.
armour 5+, CC5+ FF5+

weapons
2X high alitude spore mines range 30 AA5+
spore clouds +1 FF/CC per enemy within 15cm (ala monolith)

notes
teleport, fearless, TRA, independant

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