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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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CS,
My comments regarding Tau WIP v4.2.8 vs. what I see in v4.3.2...
1) Deflector was supposed to change to goes off first for logistical reasons, therefore, it was changed to the following in the WIP list
Tau Deflector Shields
The Tau Deflector Shield is similar to an invulnerable save. It is used before armour or reinforced saves are rolled instead of after. In addition, It has no effect against base-to-base combat attacks. Against other attacks, the Deflector Shield save roll will be 4+, 5+ or 6+ instead of only 6+ and may be used against the strongest of attacks. It's a 6+ vs. weapons that allow both Armor Saves and Reinforced Armor Saves to work normally (e.g. AT shots). Its a 5+ vs. any shots that don't allow both Armour Saves and Reinforced Armour saves but does allow one of them (like Macro-weapon and Lance). Finally, its 4+ against anything that doesn't allow any armor saves (like Titan Killer).
2) ML needs to be able to target aircraft. See appropriate threads. Don't want to reinvent the wheel for something that's not only working, but also has a gaming and fluff precident to be legal/justified. (regardless of real life)
3) I have the 'army list' section all on one page... get rid of some blank space inbetween cadre, contingents, upgrades, etc. In addition, check your margins. Go down to .5" margins and you should save a ton of space... at least, that's what I did in my excel file of Tau WIP v4.2.8 - seemed to do the trick. You should be able to do the same - if interested. Definitely saves some paper and makes things easier on the eyes when looking through the list IMHO. 
4) AMHC - you changed upgrades to 'any'. You also proposed to change that from 'any' to what is listed in v4.2.8 "Hammerheads, Skyray, Swordfish" but add in "Piranha and tetra"...
I would not recommend adding in the piranha and tetra. These allow the formation to take on a lot of extra hits and bolster its ranks. These are also 'scouting' formation pieces. If you want to offer another upgrade to the formation, I would consider the Stingray. It has marker lights and can give you the anti-personel role, but it doesn't allow the formation to get crazy big. AMHC + HH + Piranha + Tetra would get it to 15 models or so... that's just too big IMHO and may imbalance the formation unnecessarily. Tau are not known for fielding orky formations of vehicles hordes. I would ask that you refrain from including scouting vehicles in this Main Battle Tank formation of vehicles. I do think the Stingray is adequate if needed though as I can see a MBT formation bringing in the Stingray's AP potential incase the enemy closes on the formation. Just my comments though CS... you the man. 
5) Scorpionfish contingent
You have upgrades: Dragonfish and Supreme Commander.
As you've removed "Dragonfish" as a listed item in the upgrades section, I'd remove it from the Scorpionfish upgrades list.
6) Gun Drones: You've listed them as Gun Drone Squads in the army list. You've kept them as Gun Dron Squadrons in the Data Sheets.
Regardless of what you call them, they should match for gramatical clarity.
7) I'm apposed to the Skyray at 50 and the loss of the Seeker.
I'm very much in favor of the following, as it has tested successfully in v4.2.8 thus far...
Weapon Range Firepower Notes Smart Missile System 30cm AP4+ Ignore Cover 2 x Hunter Missles 75cm AT6+/AA6+ Guided Missles Seeker Missiles 75cm AT6+ Guided Missles
Notes: Skimmer, Markerlights
Ta'ro'cha should be removed from the crisis and broadside names. See the v4.2.8 WIP list for reference. That's not really part of the units name, its a fighting style.
9) Dragonfish - you are correct on the +100 point price. I appoligize for forgetting about the fact that we all agreed to that some time ago - LOL... Afterall, I had v4.2.8 already updated with that change even!
However, your stats don't seem right and you have the Deflector on the unit still - eeek!
Here's the way it looks in v4.2.8 (for +100 and exchange for scorpionfish)
2 x Twin-linked Missile Pod 45cm AP4+/AT4+ Fixed Forward Arc 2 x Smart Missile System 30cm AP4+ Ignore Cover Tracer Missiles 75cm MW6+ Guided Missiles Hunter Missiles 75cm AT6+/AA6+ Guided Missiles Seeker Missiles 75cm AT6+ Guided Missiles
Damage Capacity 3, Critical Hit Effect: The Communications Array is severed and the Dragonfish loses the Tau Supreme Commander ability for the rest of the game. Further critical hits cause no further effect.
Notes: Skimmer, Reinforced Armour, Tau Supreme Commander (same as normal Supreme Commander, but with 'Coordinated Fire' instead of 'Commander')
10) Great Knarloc doesn't need "Walker" ability since its infantry now. 
11) Moray FF value should be 5+. It has way too many guns to really be a 6+ in FF.
12) Moray CC value should be -. It cannot fight in base to base and if it could, it wouldn't do anything. Therefore should have no CC value.
13) MANTA should have a 4+ FF value. As discussed at length, its the one unit in our army that really has a monstrous amount of firepower and could justify a 3+ FF and possibly a 2+ FF value... the 4+ is reasonable and justified for the sheer size and armorment... (similar justification for the Moray's 5+ FF)
14) Hero salvo should go to 4x MW 6+ Guided instead of 6x
15) I'd like to see the drone sentries make it into the collectors section. Many are now playtesting that formation now. It seems quite fluffy. I don't think its ready for main list, but as FW has a 40K model for it, and has a potential for creating an E:A model, seems reasonable to include it. It's already in IA3 for 40K.
That's all I seen CS... definitely coming along.
Hoping to see these changes ASAP - then I won't have to have the WIP list. We'll all be using 4.3.2! 
_________________ Rob
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