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Black Templars

 Post subject: Black Templars
PostPosted: Fri Dec 02, 2005 8:12 pm 
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Quote (Raysokuk @ 02 Dec. 2005 (12:54))
Horizon,

(Special rules) There should be a bonus when the BT's are 'suffering', but +1 Ld in that manner seems a little strange.
Suggestions:
1.The fleet may use a Subplot (Legacies of War/Blood Bond: If a capital ship is crippled or destroyed all the other 'capital ships' (excluding Forgeships) in the fleet gain +1 Ld in the next turn! (seems fitting!) (should the ships just cost more?)
2. BT capital ships (excluding Forgeships), only give the enemy +1 Boarding mod when crippled instead of +2.

Actually, I like both!!! What do others think?

Cheers,

RayB

Option 1 is cool, should have taught of that myself.

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 Post subject: Black Templars
PostPosted: Fri Dec 02, 2005 8:17 pm 
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Quote (Raysokuk @ 02 Dec. 2005 (13:16))
All,

(Terminator Teleport Assault) What if ALL BB's got this benefit as standard? (roll 2D6 when conducting H&R teleport attacks and select which one you wish to count).
I don't really agree with having them on every SC though. Should there be an option to upgrade each SC (except attendants) with Terminators? (There just isn't enough Tertminators in a Chapter to justify the avialablity of this option IMO! (note: CSM's are 'Legions' so there is enough for them!)

Cheers,

RayB

Wouldn't give all BB's this option as standard, but as an upgrade option okay.
Indeed, for Strike Cruisers a bit to much, but in small battles where no BB is present maybe?

Like: If no BB is present (most likely in battles 750pts & lower) a Strike Cruiser may take the upgrade at +20pts instead of +10pts).

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 Post subject: Black Templars
PostPosted: Sat Dec 03, 2005 1:07 am 
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I don't really think the SMs should have access to any more Venerable ships other than the Barge. If they get the Overlord or Armageddon, they ain't Venerable anymore, besides which the Overlord is almost as shooty as the Hades. I would think the IN let them retain the one VBB and took the rest especially since the regular cruisers at the time really were shooty compared to the more recent models.


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 Post subject: Black Templars
PostPosted: Sat Dec 03, 2005 12:11 pm 
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Horizon, (Special rules) Having both options all the time wouldn't seem too overpowering (they're only slight tweaks really). I'm going to add them to the special rules.
(Teleporter assaults) 20pts is a bit steep IMO, also note that in the Fanatic Mag version of SM's all SM capitalships can have them!!! (but I don't agree with that!) Anyway, I think they should be avialable to the Fleet comanders ship and each BB! I'll update the list on this as well.

Admiral d'Artagnan, (Venerable cruisers) you're quite right! BT's or normal chapters shouldn't have the option of shooty (/new) cruisers, but some 'may' have a good enough reason e.g Iron Hands! For the moment it's not relevent!

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 Post subject: Black Templars
PostPosted: Sat Dec 03, 2005 3:56 pm 
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The list is looking good now. Perfect addition to next years world wide 40k campaign Dark Crusade, starring the Black Templars, right? :p

Really, the list stands out from a standard list without loosing the SM feel.

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 Post subject: Black Templars
PostPosted: Sat Dec 03, 2005 4:42 pm 
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This list really is taking shape, it's now at the point where making Experimental fleets are possible, and then playtests to find out if they're playable! :D

Cheers,

RayB

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 Post subject: Black Templars
PostPosted: Sat Dec 03, 2005 7:07 pm 
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I had some free time today, so I polished up the Black Templar Fleet list in the first post. There is no fluff yet, just the rules! Could you please check to see if I have done anything stupid? Have fun!

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 Post subject: Black Templars
PostPosted: Sat Dec 03, 2005 7:47 pm 
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Looks good IMO.

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 Post subject: Black Templars
PostPosted: Sat Dec 03, 2005 8:48 pm 
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Why is the Training Vessel so much cheaper than a normal SC?  To me it seems the SM rules they lose aren't worth 25 points.

Why do the BT SCs cost 10pts more than normal SCs? Are they already upgraded to Annihilators?  If so, the note about upgrading to Annihilators at +5pts/bay seems redundant, and makes it seem like they still need to pay for the Annihilators.

I'd reword 'Less than Equal.'  Right now it sounds strange saying that these ships use Chaos rules, which you repeat right afterwards anyways. Why not reword it to explain why the ship is less than equal and leave Chaos out of it?

Less Than Equal: Some ships in the fleet have very few battle brothers aboard but do have a significant number of recuits aboard.  These ships do not benefit from the Space Marine rules.  Instead they use standard leadership, receive a +1 boarding modifier, and may fire boarding torpedoes or normal torpedoes.

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 Post subject: Black Templars
PostPosted: Sun Dec 04, 2005 12:55 am 
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Hi Archer, (SC costs) The normal SC's have 10pts of the Training vessels value to encourage thier purchase (similar to Tau Orcas and thier parent ship).

(Less than Equal) I like the phrase 'less than equal', it sounds better than they're not as good... :8): I take your point on the chaos phrasing, i'll remove that in a bit.

Cheers,

RayB

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 Post subject: Black Templars
PostPosted: Sun Dec 11, 2005 2:07 am 
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(Points costs) Looking closer at the list (and making some trial fleetlists, which I'll type up later after I try them all out), some ships are overcosted in comparison to the SM ships! (the SC's are way too cheap IMO, but I'll get to that in a bit.)
The Despoiler should be 410pts,
The Styx should be 280pts
The Mars should be increased to 265pts (i'll change these now!)

(Forgeships)The Forgeship needs more flavour and usefullness to be a viable option. So I'm going to add the following for playtesting: +1 Ld to reload, and may use it's repair dice in the endphase on friendly ships (within 10cm), if there a BM's in contact with either ship the repair dice are halved as normal. (i'll change this now!)

(SC cost) Strike Cruisers are too cheap, everyone knows it! But this has been ignored by SG mainly because of the inflexability of the SM fleet, as SC have to work in every role (jack of all trades, master of none).
But considering it's now been given LFR BC's to shoot as well as it's WB's, it has got a fair firepower: (vs 5+ armour BC's do 50% more damage and cause 3 times as many crits, they can also kill ordy on a 4+, so 3BC's =6Wb's (or a bit more). So in affect it can have a Str10 broadside against 5+ armour targets (and better against 6+ armour targets). That's not bad! Roughly the same as a Tyrant! (of course, it only gets one decent broadside!)
Carrying on the comparison with IN cruiers: Instead of Prow Torps it gets 2TH's, a fair trade! So it has the same firepower as an IN cruiser, but only to one side!

As a similar ship configuration compare it to a Dauntless:
replace the Prow Torps/lances with 2TH's.
Then Add 3BC's LFR, Add 6+ armour (the equivelent of double hits! except against armour ignoring weapons), Add 1 turret, amazing leadership, +2 to boarding actions, -1 to enemy hit and runs, +1 to teleport attacks. For +35pts (the cost of a sword) you get all that! Crazy!
BUT it does loose the +1D6 on AAF (this one D6 must be worth about 40pts! :;): ).

I would say a SC has the same survivablity as a Chaos cruiser (Murder) against a normal mix of weapons (and much better against ordnance). And a little less firepower (given the range differences and taking the 90* turn into consideration). So I'd place it at 155pts (or possibly 145pts on the outside) in comparison to a Murder if it had all the Chaos rules (the correct cost of a Training ship!?!?!?!?).
Now add SM Ld(+10%pts), +1 boarding(+5pts), +1 to H&R's(+10pts) -1 to enemy H&R's(+5pts). 195 (or 180 on the outside).

So I reckon that the Training vessel should cost 135pts, and the normal BTSC 195pts (taking 15pts of the TV's value).

And that normal SC's cost 180pts! (in a normal SM fleet).

Also compare the SC to the Battle Barge, or compare the BB to 3 SC's! The SC's cost 10pts less and get
better Ld (as they have 3 rolls),
'Slightly' more ordy(a TH worth),
the BB has better range of its WB's by 15cm,
SC's have +6 hits(+4 for what matters, as if there is only 1 hit left there is only 1 SC left!),
the BB has the same number of shields but they have to all be down before damage is counted,
the SC's can have a combined turret value of 4, (but the BB has 3 all the time),
The SC's have +5cm speed,
and 90* turns. All in all the SC's are much better as they can zip about the board doing the same or more than the BB! (this is quite similar to the 2xScythe vs Tombship argument! Scythes are better!)

Anyone think I'm crazy and missing an obvious flaw of the SC? (that's only one question by the way!:;):)

Cheers,

RayB

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 Post subject: Black Templars
PostPosted: Sun Dec 11, 2005 3:22 pm 
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Quote (Raysokuk @ 11 Dec. 2005 (01:07))
And that normal SC's cost 180pts! (in a normal SM fleet).

Are you in posession of all your faculties?

180! Whilst against a regular mix of weapons, sure it works wonders. But they're going to be firing lances at this ship, it kinda forces your opponents weapons options here.

In fact, I'd dispute the idea that it's worth a Murder on many levels. 'almost' a FP10 30cm Broadside Equivalent is not the ranged kind that the murder has. The murder has the prow lances. The murder has the +2 Hits and 2 Shields too.

Again, like the BB, the SC suffers at range. This must be taken into account, a 'balanced array of weapons' simply do not present themselves in games.

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 Post subject: Black Templars
PostPosted: Sun Dec 11, 2005 5:30 pm 
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Forgeships - why? The Black Templars establish bases all over the shop, so why would they have floating ones as well? Redundancy?

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 Post subject: Black Templars
PostPosted: Sun Dec 11, 2005 8:36 pm 
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Hmm, I can imagine Black Templars having forgeships when they go on a crusade. Direct repairs are better as moving to another sector. I say keep it.

180 points for the Strike Cruiser is too high. Yes, they are good and the comparision to the Dauntless makes sense, alot.
I would think they are balanced around 160 points.

Looking forward to those first trial lists.

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 Post subject: Black Templars
PostPosted: Mon Dec 12, 2005 1:11 am 
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Hi Xisor,

(SC cost) This is more of a specific reply, but anyone is welcome to point fingers at me :p
Ignoring the 6+ armour: What fleets can have majority lances? (that also happens to be a 'decent' fleet!)
IN can't! They can have nova cannons on Lunars tho' and Lance Dauntless's. And that's the best they're gonna get! With Firestorms in the mix of escorts (but most fleets have a similar option). (It's not a bad fleet but they will be swamped as this ship is expensive, and for only a likely 2 lances return it's 'bloody' expensive!)
Chaos DON'T have lots of lances, they have a 'good' mix, the Acheron is the exception but luckily for SM's it's also pretty crap!
Eldar can have a majority lance fleet as they have Pulsars and an escort with nothing but! But Eldar are just good against everybody!!!
Orks don't have lances (usually!)
Necrons have a 'fair' mix. But Necrons suck! :D
Nids are beyond wierd, but could have a near all Bio Plasma fleet. But this would royally suck as they are so slow!
Tau can have alot of lances, but they have alot of weapons that hit on a 6+ as well! (like the copious amounts of ordnance!)

So I really can't see there being a 'real' problem against lances! It's hardly ever more than half the fleets firepower (if that!).

So assuming that half the weapons will ignore the armour! (which is generous!) The SC will then have from an affect of 12 hits and 2 shields at 5+(not against lances), to 9 hits and 1.5 shields at 5+ (against a fleet with lances as half its firepower).

So In my mind a SC has the same resistance to damage from an average fleet as a Chaos Cruiser. (if not more!)

Firepower: Comparing it to the Murder! The SC has less firepower, but not significantly (but it is noticeble). Both will most likely be shooting with only 1 broadside. And the SC can zip behind/infront the enemy and turn 90* to get a better damage result from the gunnery table.

So yes, it has weaker weapons! (or less weapons). But it has the same 'hull' (in affect). And then gets SM rules. How could you beleive this thing is 'worse' than a Murder?

Hi The Real Chris (Chris?),
(Forgeships) BT's have Keeps all over the place, but these only supply the chapter with men (and only if it's an 'active' Keep), the Forgeships supply thier equiment and repair it (including the ships). This role also includes building TH's and tanks!!! BT's have NO planet based resource similar to most other chapters. They get ships from the Adeptus Mechanicus, and usually attain 'reserve' ships to replensih thier numbers. The Adeptus Mechanicus for some unknown reason doesn't seem to care how many ships the BT's have, and just keep sending/making them (as the Chapter grows!). (But keep in mind that the Mechanicus shipyards make so many SC's and SM escorts every year, who will notice a few more! Or more to the point, who will care!?

Hi Black Horizon,
(SC costs) 160pts eh? Is that an estimate from gaming experience, or from my ramblings? :D

Cheers,

RayB

Ps: There is No way that'll I make the SC's cost 195pts as this is too radical from the current fleet list and will 'shock' ALL SM players! 175pts as a BT SC (15pts being part of the TV's value) is probably the way to go!

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