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Another one from the Khareshi expanse

 Post subject: Another one from the Khareshi expanse
PostPosted: Wed Dec 07, 2005 7:06 am 
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As I mentioned somewhere else I build some other types of alien vessels. Again nothing of fluff or a name, just some rules and stats wich I think are interesting to use...  :80:

Fluff (thanks to Magus):
The Scythant species are fearsome warriors. Each individual sporting bone spikes, slicing blades, protective carapace shields, their's is a culture of combat. Though slow to invent, they are excellent mimics, and even better at adapting existing items and ideas to new purposes.

Scythia was devastated by an asteroid collision while the Scythants were still relatively new spacefarers. They have adapted to their new home in the vacuum, using traditional methods of combat. Scythant ships began striking at any vessel unfortunate enough to pass within range.


(Note: Scythia was a real place, and Scythians were fearsome charioteers, using scythed wheels on their chariots. Thought it fit the character of these ships)

Scythant Starsword escort...50 pts
hits 1
armour 4+
turrets 1
shields 1
turns 45*
speed 25cm

2 Prow Razer Gun 30cm F
1 Bladefield

Scythant Aetherblade light cruiser...110 pts
hits 4
armour 4+
turrets 1
shields 2
turns 45*
speed 20cm

4 Prow Razer Gun 30cm F
2 Bladefield

special rules
* Razer gun: roll against armour of enemy vessel.
* Bladefield: The Scythant vessel have developed a weapon that works as a slice when coming into contact with enemy vessels.
When a Scythant vessel comes in base-to-base contact with an enemy vessel roll a D6. If the enemies armour is passed the slice has succeeded (so basically roll a D6 against targets armour).

Notes:
When the Scythant vessel is on the following special orders: AAF, LO (slice may be re-rolled) & BR it may make only one slice attack.
When on BFI to much energy is drained to make an succesfull slice attack.
When on CTNH attacks are as normal.

Here's what the escorts are made of:
* 2 boltguns
* 2 Dark Eldar splinter guns (with knife)
* 1 Dark Eldar head (!)

And this for the light cruiser
* 2 boltguns
* 2 Dark Eldar splinter guns (without knife)
* 1 Dark Eldar head (!)
* lance platform (to extend the boltgun keel and make it bulkier
* 2 Dark Eldar heavy splinter guns

edit:
- fluff
- speed on Starsword escort
- Removed bouncing shield
- Changed Razor gun to standard lance in function
- Added bladefields
- Added CL components
- number of hits added
- give Aetherblade 2 Bladefields
- Razor gun changed to weaker form of lance
- Bladefield working adjusted
- Bladefiels & SO added
- Points cost added

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 Post subject: Another one from the Khareshi expanse
PostPosted: Wed Dec 07, 2005 1:54 pm 
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Here are the pics:

http://photobucket.com/albums/a51/mcrog ... %20aliens/

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 Post subject: Another one from the Khareshi expanse
PostPosted: Wed Dec 07, 2005 3:24 pm 
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Pretty nifty looking. I'm thinking an insectoid race, piratic, probably one of the more 'evil' or 'baddy' races of the Expanse. Speed I'd bump up to 25cm each, but low turns is cool for me. Points'd be fairly cheap as it stands.

In fact, perhaps more of a pest race, a bit like the Orks almost. Always attacking other races strengths and being gits. Perhaps their 'homeworld' was lost in some catastrophe(or even as an act of some of the races many years back, with only some ships and stations escaping the brunt).

Xisor

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 Post subject: Another one from the Khareshi expanse
PostPosted: Wed Dec 07, 2005 11:32 pm 
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Nice use of spare DE bitz!

The ships themselves (with no fluff!) don't gain anything for having a 5+ lance. Might aswell have a 4+ like normal and halve the number. (no difference in affect on avg).

The bouncing shield idea is a little weird, simply because BM's represent so many affects (debris, energy, shockwaves, dead escorts etc.)

I'd suggest making some basic fluff for them to kick start thier rules. (they look like they'd be good at ramming..)

Maybe make them ram without having to ram (i.e. just move in contact, or through a ship). And always count the enemy ship as abeam (so half back). (it would make them more interesting than a modified lance and a BM-bat IMO)

Cheers,

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 Post subject: Another one from the Khareshi expanse
PostPosted: Wed Dec 07, 2005 11:35 pm 
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@ Xisor,
Ah yeah Pirates, Insectoids should work. Since Khareshi is in the Eastern Fringe Vespids aren't that far away thus this is possible.

Bumping speed to 25cm could do, however the exhausts are rather small. But the sleek look may help (what in space?  ??? ).
Indeed pesky they must be.

Buiding a cool space station or a BIG docking vessel would be impressive.

@ RayB
Okay, that's easier to incorporate in the rules. But I taught it was funny to do something different. Ah yeah, fluff is always slow on me.

I think the bouncing shield could be workable into something nice.

A piercing ram would indeed be supported by the spiky bits, however they are quite fragile ships compared to the Tobari. That's why I gave the 4+ armour.
But your idea has merit, from a fluff point I could call it a slice attack. Have to delve a little deeper. Good idea!

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 Post subject: Another one from the Khareshi expanse
PostPosted: Thu Dec 08, 2005 3:13 am 
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The Scythant species are fearsome warriors. Each individual sporting bone spikes, slicing blades, protective carapace shields, their's is a culture of combat. Though slow to invent, they are excellent mimics, and even better at adapting existing items and ideas to new purposes.

Scythia was devastated by an asteroid collision while the Scythants were still relatively new spacefarers. They have adapted to their new home in the vacuum, using traditional methods of combat. Scythant ships began striking at any vessel unfortunate enough to pass within range.

(Note: Scythia was a real place, and Scythians were fearsome charioteers, using scythed wheels on their chariots. Thought it fit the character of these ships)
Scythant Vessels:
Starsword:
Hits: 1
Armour: 4+
Turrets: 1
Shields: Special
Turns: 45*
Speed: 20cm
Weapons:
Bladefield  S1  Special
Prow Weapon Batteries: S4 30cm F arc

Aetherblade:
Hits: 4
Armor: 4+
Turrets: 1
Shields: Special
Turns: 45*
Weapons:
Bladefield  S3  Special
Prow Weapon Batteries: S8 30cm F arc

Scythant Shields store energy through their Bladefields. Eventually, the energy will backlash and strike the ship. For each hit taken against the shields, place one blast marker on the ship base. In the Scythant player's end phase, remove blast markers equal to bladefield strength. Any remaining cause damage. If the number of blast markers on the base ever exceeds 2xBladefield Strength, the field collapses and the ship is destroyed.

Bladefields are focused fields of energy that can inflict massive damage. If a Scythant ship is in base contact with an enemy vessel, it may make attacks against armor equal to Bladefield Strength plus number of held blast markers (maximum of Bladefield Strength). These attacks ignore shields and cause criticals on a 5+.

A Scythant ship Braced For Impact may save Bladefield hits on a 5+

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 Post subject: Another one from the Khareshi expanse
PostPosted: Thu Dec 08, 2005 11:20 am 
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Magus, thanks for the fluff and the names!

I'll also use the Bladefields but not as you imagined. I updated the first post with stats & fluff.

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 Post subject: Another one from the Khareshi expanse
PostPosted: Fri Dec 09, 2005 3:33 am 
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I would like to note that your ships don't have hits values. I would also advise a slight improvement to the Bladefield, or give the LC a second one.

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 Post subject: Another one from the Khareshi expanse
PostPosted: Fri Dec 09, 2005 9:52 am 
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Ah yeah, thanks! Will edit.

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 Post subject: Another one from the Khareshi expanse
PostPosted: Sun Dec 11, 2005 3:03 am 
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This looks alot better now. The only problem I really have with these ships is that they completely ignore armour. I'm generally against such things unless there's a compeling reason why they should!
I reckon the Slice attack should be against armour! And stay at the current strength (1 for the escort and 2 for the cruiser) as this helps represent how it is harder for the cruiser to 'slice' than the escort.

Also having that still in mind what if thier 'lances' also hit against armour!? 2 on the escort wouldn't be so out of place if that were the case! (obviously it would be at least 4 on the cruiser! But I'd suggest upping it to 6 to make it better than 2 escorts!)

Cheers,

RayB

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 Post subject: Another one from the Khareshi expanse
PostPosted: Sun Dec 11, 2005 3:09 am 
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Also, it should be noted that they can only attack 1 ship with the slice attack when on certain special orders (AAF,LO(reroll to hit!?), BFI,BR), when on CTNH you may attack as normal!

Cheers,

RayB

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 Post subject: Another one from the Khareshi expanse
PostPosted: Sun Dec 11, 2005 9:41 am 
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Good points Ray.
* I'll incorporate thingies for the special orders.

* Rolling against armour is fine

* lances against armour?  Could do.

One thing I didn't understand was this line:

And stay at the current strength (1 for the escort and 2 for the cruiser) as this helps represent how it is harder for the cruiser to 'slice' than the escort.

2 Bladefields has more chance of doing damage, or is this because the light cruiser is slower, so 2 Bladefields will balance against a faster escort with 1 bladefield?

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 Post subject: Another one from the Khareshi expanse
PostPosted: Mon Dec 12, 2005 1:27 am 
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Hi Horizon,

What I meant was that cruisers find it more difficult to ram and so it only has 2 slice attacks (rather than 4, which is equal to its hits). But escorts having 1 is fine as they find it much easier to ram!

Cheers,

RayB

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 Post subject: Another one from the Khareshi expanse
PostPosted: Mon Dec 12, 2005 6:11 am 
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Okay. What do you (and other people) think of point costs?

I was thinking something like:

escort 45-55pts
light cruiser 110-130pts

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 Post subject: Another one from the Khareshi expanse
PostPosted: Mon Dec 12, 2005 9:08 pm 
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I reckon, 50 for the escort and 110 for the cruiser.

Cheers,

RayB

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