After all the games I've played with 'Nids, I just feel there's something a little off with spawning... it's just too easy to get back my heavy hitters and I can ignore "lesser" Brood creatures if I've got bigger ones in the Casualty Box. ?Here's my proposal to remedy that, and tweaked Brood point values to work with it:
Spawning:
? One of the most terrifying things about fighting a Tyranid army is that there seems to be no end to the number of creatures it consists of. Even if an attack is stopped, more Tyranids will soon appear to renew it. Some of these creatures will be broods that have gone to ground earlier in the battle, but have now been incorporated back into the Hive Mind, while others will be reinforcements sent by the Hive Mind to sustain the attack. To represent this, Tyranid formations may spawn instead of regrouping. Spawning is part of an action taken by a synapse formation so all broods spawned become part of that synapse creature's formation.
? Spawning allows the Tyranid player to return to play brood units that have been killed, gone to ground or that were held back at the start of the game. Note that spawning only allows you to re-use units that have been held back or removed from play; you may not create new units! Also note that only common and uncommon brood units may be spawned, not independent or synapse creatures (which are too rare to be produced in this manner). The Tyranid player rolls a number of D6 to determine the value of brood units that may be returned to play. ?The base is a single D6 per spawning attempt; plus an extra D6 if there are no enemy units within 30cms of any units from a formation taking a Marshal action. The formation may also receive bonuses if led by a Dominatrix or if Mycetic Spore Clouds are used to increase the number of brood units that can be produced (see the Dominatrix and Mycetic Spore Cloud datasheets).
? Each pip on the dice allows 15 points worth of brood units to return to play; the points generated can be used to spawn multiple units or added together to bring back larger Brood creatures. ?For example, a Hive Tyrant far from the enemy would roll 2D6; getting a result of "7" would spawn back 105 points worth of brood creatures, such as 3 Gargoyles and a Carnifex, or any other combination of that value, from the Casualty Box. ?Any points not spent during the action are discarded. All spawned brood units must be placed within 5cms of a synapse creature from the formation taking the spawn action. Spawned brood units may not set up in the zone of a control of an enemy unit or in impassable terrain.
Adjusted Brood Point Values
Common Broods Termagant - 15 points each Hormagaunt - 15 points each Gargoyle - 20 points each Ravener - 30 points each Uncommon Broods Biovore - 30 points each Carnifex - 45 points each Exocrine - 60 points each Haruspex - 45 points each Hierodule - 120 points each Zoanthrope - 45 points each
I lowered the points values for the Uncommon broods because you're now less likely to get them back into play, so they aren't worth as much (as well, we've tweaked them quite a bit lately without any points adjustment).
Obviously the only fiddly bit is the Gargoyles, but they're worth a little more than 'Gaunts, but not as much as Raveners, so 20 is what it almost has to be! ?And rolling a "3" will get you 2 back, so that seems reasonable.
So, what are the Hive Mind's thoughts?
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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