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[Rules] Proposed New Specialist Ability - Agility |
Chroma
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Post subject: [Rules] Proposed New Specialist Ability - Agility Posted: Fri Nov 18, 2005 5:20 pm |
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Brood Brother |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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I don't like it that Hive Tyrants can't move through jungle!
Agility
Despite their larger size and mass, some armoured units are much more manoeuvrable than others; able to side-step dangers that might damage a walking vehicle or get into spaces thought only traversable by foot troops. ?These units have agility. ?Units with agility are treated as infantry for all terrain movement effects, meaning they will not have to take dangerous terrain tests unless the area is hazardous to infantry, in which case it takes a normal dangerous terrain test. This does not grant the unit a cover save, it only allows it to move through certain terrain
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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ragnarok
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Post subject: [Rules] Proposed New Specialist Ability - Agility Posted: Fri Nov 18, 2005 6:58 pm |
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Brood Brother |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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I assume you are planning this for our most beloved biotitans.
I like it, longer than biotitans ignore all terrian types, but more limiting.
_________________ Tyranid air marshal
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Chroma
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Post subject: [Rules] Proposed New Specialist Ability - Agility Posted: Fri Nov 18, 2005 7:14 pm |
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Brood Brother |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Quote (ragnarok @ 18 Nov. 2005 (17:58)) | I assume you are planning this for our most beloved biotitans. | Actually, initially the idea was for Hive Tyrants (AV), Lictors(LV), and Raveners(LV)... I don't imagine a Lictor bangs its head on many trees while walking through the woods...
As to bio-titans... intriguing.
_________________ "EPIC: Total War" Lead Developer
Now living in Boston... any EPIC players want to meet up?
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nealhunt
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Post subject: [Rules] Proposed New Specialist Ability - Agility Posted: Fri Nov 18, 2005 8:51 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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It would be useful for the issues surrounding the Tau battlesuits, too.
_________________ Neal
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[ 6 posts ] |
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