Brood Brother |
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Joined: Sat Jul 09, 2005 12:12 am Posts: 2241
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Baronp,
Don't misunderstood the purpose of my suggestion:
- The extra plasma rifle is of minor importance, and I would be fine with or without it.
- I really worry about their AT delivery being practically unaffected when moving /when failing initiative, and the fact you'll never sustain-fire with them. | Noted on the AP side.
On the latter comment, I would first say - my group play with a lot more terrain than perhaps others do. I don't think we play with an increadible amount, but the rules talk about cover being liberally applied, and intervening terrain giving cover, etc... so it seems like enemy vehicles are constantly hunkered down yielding a -1 to shoot at them in our games. So that 2+ goes to a 3+ easily enough if you don't sustain fire.
Furthermore, I don't use the orca to bus around my broadsides. I personally don't like the orca that much anyway as I think its a really big liability for me. So to limit the liability, I opt to field my broadsides on foot and use the precious (my precious! ehem - sorry) Air Caste points elsewhere. So it's not uncommong for me to double, and then fire. That's a further -1 one for me.
So in more games than one, I'm running broadsides to get them in range and firing at units in cover for a -2... this happens all the time to me in fact. That 2+ goes to a 4+ really quick that way!
Back to the Orca, if you are making this tactic work - I say bravo - you are paying for it. There's a measured risk in your tactic. If the guy is going to move the hunters away - LOL, well shame on him... we call that a gi'me in golf! But if he doesn't, now you have to decide how many hunters are in range of your ideal position if you want to attempt this manouvre. you also have to decide if he has Tbolts on CAP that might ruin your parade. I personally don't like the prospect of losing my 300 point formation plus my 100 point formation to AA fire before they get me some points back. Therefore, I avoid the risk. I also don't play against folks that leave whirlwinds in the open unless they are attempting to sucker me into their clinched fist!
I don't like stranding out my BS on the enemy's side of the field either - even if I could get this tactic to work. So that tactic isn't something I really would consider as my opponent would make short work of my broadsides all the way out in no man's land.
I also typically play agsint Obliterator heavy chaos, Hydra heavy IG, or Firestorm heavy Eldar... fliers are a deadly prospect in the games I play in. Orcas wouldn't have free reign on our tables. (not to say they do on yours) but I need all the air caste I can get my hands on at times. I rarely find place for the orca in my 3k - 4k games as a result.
Now if I did do that, there's also the liability of enemy air craft or ground formations coming by peppering your orca that has landed and causing it to break with move 0cm... which means it would just blow up if their was enemy with 15cm... as it couldn't get away... This also means that (whatever) 250 point unit that you just wrecked (thinking of those dasterdly cheap manticores that wrecked me not to long ago - the ones I love to hate... ) well anyway, it now just cost you a 100 points to kill that 250, good, but your broadsides are now stranded too - so perhaps another 300 could be at risk shortly.
Finally, I'm not shy about it - I think the marines are a bit on the messed up side of E:A and could use some tweaking to be in line with the Eldar, Orcs and Chaos. I think Marines in general have the hardest time dealing with all sorts of things. They have a few things they do exceptionally well, but they seem to run out of steam and suffer from not having quite enough units on the field typically in our games. So, the point is well made, but Marines have other challenges in my book to overcome and are not a good measure for another list in development IMHO... thosed damned IG are though... ?
Yeah, I play IG too, but they give me a real fight every time I face them - no matter what I'm playing. As they should I suppose! LOL. ? grr...
In the end, I think the broadside + orca trick for 400 or so points is a mean trick. If you are breaking or taking out lightly armored tanks with the tactic, bravo... shame on your opponents for not responding full force though if they are letting you get away with this game after game! ?LOL
I'm thinking the Broadsides are working quite well at present and have been a unit that's tested well in the past. I'm not inclined to change things that don't appear broke and have a proven track record - unless a new problem is sited and agreed upon by the masses.
_________________ Rob
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