Well, two doubles from breaking plus whatever he moved first turn before he broke and got to the blitz objective? Without calculating that math, I trust you - but that seems really far... Regardless though, your point is understood.
I've seen broken formations run all over the place that I think is more tactical or gamey rather than flat out breaking and running. A withdrawal from a non-fearless formation to your lines is only not a problem if you can put further blast markers on him or engage him. If he retreats to the heart of a large wood, becomes invisible due to the city walls and is no longer in LOF - the non fearless unit that just moved into your lines is just as problematic as the fearless one that walked right up to your blitz objective.
At this scale, I consider that less gamy and more tactical. I withdrew to a position on the battlefield that best suited my units survivability - right?
It could also be a measure risk to a fearless unit -
+ + + Digression + + +
"... the decison to barge straight into the enemy's maw was immediate, grave, and without question. Their lines were dumping a withering hail of fire that was knocking our systems down just as quickly as the servitors could get them online. I could feel the damage, metal creaking, critcal damge - my pain. We needed assistance but comms were down. I have orders and the Lord Admiral was clear. I, Agintal Krill, Grand Princeps of Legio Victis, would not faulter on this day. The God-Emporer protects!"
'GODHAMMER' pressed on, seamingly fearless towards the prime objective - "For the Emporer!" blaring out locally audible comm systems. Appearently that's all it was good for at this point...
+ + + End Digression + + +
Question you _seem_ to be asking is whether the withdrawal moves in general are a problem in E:A, right? I'm not convinced its a problem as aforementioned. I'm not sure tactical withdrawal isn't intentional and justifiable at this scale.
Regardless, at this point I'm not convinced that you are siting a 'fearless unit' specific issue though.
In your specific question/example, I would first have to say "Yay, the warlord isn't charging or shooting on turn 2, and I broke it in turn 1!"
I would then wonder why I didn't do anything about this stranded warlord titan on my side of the table. If there's ever a time to "Turn The Apple Cart" its got to be when the opponents 850 monstrousity is on your side off the table all by his lonesome on the beginning of turn 2. (broke in turn 1, withdraw, fails to rally end of turn 1, withdraws to your blitz obj.)
The amount of blast markers alone should put it as a prime combat candidate OR crossfire candidate _if_ there are adequate resources in the area...
... and if there are not adequate resources in the area...
... the next question begs, Why not - its your Blitz objective?
Cheers,
_________________ Rob
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