Turn 1 - Strategy Tyranids
Tyranid SNG with EOD sustain fire, but are just out of range to hit the Bombards so drop a template on the Commisar's Baneblade and a few of Regimental HQ's infantry: SHT company takes 2 hits (1 save, no crit - 3 BMs) and one infantryman is hit and dies (2 BMs). ?Tyranids retain, marching Warrior Brood 2 up the middle of the table and into ruins on the top of the middle hill.
Guard sustain fires the Bombards, only using two, targeting the Genestealer Brood: the Hive Mind curse into the Warp as only three of the eight survive the rain of fire. ?No retain.
Tyranids advance the Hive Tyrant and its brood of armoured flesh forward towards the SHT Company leaving a tenuous line of Gargoyles linked with SNL1. ?Firing is ineffective, laying a blast marker on the Baneblades (total 4BMs). ?No retain.
Baneblades advance (one suppressed) and unleash everything they've got on the Hive Tyrant brood, but can't penetrate the thick hides of the creatures ("Does everything in your army have reinforced armour?!" was my brother's cry.). ?Hydras retain, advance, firing on the Tyrant brood to no effect (more cursing from the Guard.).
SNL2 doubles its brood towards the garrisoned Tyranid warriors brood. ?Remaining Genestealers double to get closer to the SHT company and near the Hive Tyrant brood.
Valkyries advance, pop up and fire rockets and guns into the garrisoned Warrior brood while the Stormtroopers remain in cover. ?Casualties are very heavy for the 'Nids, losing 2 Warriors, 2 Raveners, 1 Hormagaunt, and 2 Termagants (this is when I remembered my missing Gaunts!). ?Hydras retain (after re-roll) and double to fire on the garrisoned Warriors, wiping out everything but the last Warrior in a hail of autocannon and bolter fire ("I need '8' to hit? ?How do I do that?" And then he proceeded to show me. *sigh*).
Feeling lonely, the single Warrior Spawns (Marshals), moving just outside of 30cm of the enemy and, with the help of a mycetic spore, rolls 3d6, getting an 11, giving birth to 2 Raveners, 4 Hormagaunts and 5 Termagants all protected by the ruins(my brother was a bit put off by this, considering there was a big mass of other broodlings that would be joining the Warrior at the start of the next turn.).
The Mechanized Company doubled up to fire on the brood SNL2 had moved forward blasting all but the Gargoyles into ichor. ?The Company HQ doubled to place themselves between the Baneblades and the Tyrant horde, with the Ogryns and Commissar out in front; their massed fire was also ineffective. ?Finally, the Sentinels on their hill went on Overwatch.
Turn 1 ends and things look rough for the Guard as very few Tyranids remained dead.
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