Brood Brother |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland
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Tactica,
Resilience: Moray - Deflector Shield, Warhound - Void Shield, Revenant - Holofield. The holofield is probably the best, and appropriately its on the most expensive of the three, but can be damaged by critical hits. Void shields are good when they are up, and do nothing once removed. Deflector shield is good against TK, moderate against MW and weaker against AT. As I see it, it is hard to say that the Moray is losing out due to its defensive abilities.
Support Craft Rule: You can be seen 100% of the time, but equally you can see your target 100% of the time. For me this ability is neither inherently and advantage or disadvantage, its all down to your tactics and how its used. (Jaldon used it to snipe a 250 point arty formation out the game before it fired, advantage. Your opponent used the rule to place non-IDF barrages onto units he couldn't otherwise hit, disadvantage - and a sneaky move that you should expect from Orks ). Also remember that when/if the experiemental skimmer rules are "official" then the support craft alone will have this 100% sniper ability, and this ability was considered good enough that rules changes are being considered (I know its as much to do with "realism" as well).
Spacecraft: 150 points for 2x PP attacks is not bad. But when that now gives you the ability to Planetfall your Moray(s) (or Manta/Orcas). I would agrue that the Planetfall ability is worth a few points (I think the CSMs need to pay for Dreadclaws, at work so cant check just now). A carefully planned planet fall with a single Moray could allow the 2x PP attacks, followed by a sustained firing Moray, 2x D3 + 1x D6 TK, that represents a large threat to just about any WE, and at current prices it 400 points.
The Rail Cannon is and should be significantly inferior to the Ion Cannons against non-WE. So if you take a RC Moray and your opponent doesn't have any WE then thats just tough luck, but at least you dont have any large WE to worry about!
Objectives: I can totally understand why you thought that this disadvantage would merit making the Moray better in other ways. But I agree with Nealhunt, I dont remember reading this.
Moving on: While I may seem to be disagreeing with you a lot, I do share your desire to tweak the Moray a little. I think the DC3 2x 75cm MW2+ TK(D3) @300 points is worth a try (I also believe that it will make the Moray a hunted unit, as it will be very annoying to have 2 TK attacks that you cant hide from).
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