Comments before final L&D list is turned in |
wraeththu
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Post subject: Comments before final L&D list is turned in Posted: Tue Oct 11, 2005 2:52 pm |
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Joined: Mon Apr 19, 2004 6:34 pm Posts: 231
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[quote="yme-loc,Oct. 10 2005,09:02"][/quote] First it is very difficult to truly consider any proposed changes without any information to support it. ?PLease explain your reasons for suggesting a change.
Chaos Altars - 175 pts |
The altar is discussed a bit in this thread (http://www.specialist-games.com/forum/t ... IC_ID=2092). ?The altar isn't that amazing of a WE. ?It is designed more as support for a formation. ?The weapons are not particularly strong and it also slows down any formation it is with to 15cm. ?I am fine with the current cost.
Land Transports - 15 pts |
I disagree that transports should be increased. ?They were upped to 10pts and at that I still think they are death traps being LV. ?Also when you buy them for a formation you generally end up with 6-12+ transports. ?Paying up to 180 pts or more for transports would not be worth it at all. ?Especially when I well placed bombardment could wipe out most of the formation. ?I am pretty steadfast on this cost, so you need to provide very good reasons and examples for me to consider changing this.
Remove Plague Zombies from list, or remove teleport and re-do stats.
Reasons? ?This is the first I have really heard about this at all. ?A while back it was brought up that they were too cheap for what they could do and how many you could buy. ?I feel the Plague Zombies work rather nice as a harassing formation, but not being strong. ?The 0-2 limit brought them into check from being abused.
Slaanesh Questor - 275 pts
Reasons?
-Audrey
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My Oubliette: http://audreysoubliette.wordpress.com
Old archive: http://oubliette.tranquility-base.us/
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Legion 4
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Post subject: Comments before final L&D list is turned in Posted: Tue Oct 11, 2005 3:50 pm |
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Brood Brother |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36952 Location: Ohio - USA
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The L&D and CSM lists are on the S/G site, yes ?
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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wraeththu
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Post subject: Comments before final L&D list is turned in Posted: Tue Oct 11, 2005 4:00 pm |
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Brood Brother |
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Joined: Mon Apr 19, 2004 6:34 pm Posts: 231
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Quote (Legion 4 @ Oct. 11 2005,10:50) | The L&D and CSM lists are on the S/G site, yes ? ? |
Yes you can download both current lists here http://www.specialist-games.com/epic/Vault.asp-Audrey
_________________ My Oubliette: http://audreysoubliette.wordpress.com Old archive: http://oubliette.tranquility-base.us/
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nealhunt
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Post subject: Comments before final L&D list is turned in Posted: Tue Oct 11, 2005 5:23 pm |
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Purestrain |
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Joined: Thu Feb 13, 2003 10:52 pm Posts: 9617 Location: Nashville, TN, USA
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I think there is a case on the transports. They are LVs, but they have an armor save that cultists don't. They are, obviously, much faster. They have the same ranged fire and almost as much assault power as cultists.
For equal points, I will usually take the transports as long as I can fit them in the army org.
OTOH, transports are somewhat restricted in how they can be taken and that helps mitigate their points cost somewhat.
Honestly, I think they should really fall somewhere in between 10 and 15 points and the difference is not likely to cause balance problems either way, but I do think it's worth considering one final time.
_________________ Neal
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wraeththu
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Post subject: Comments before final L&D list is turned in Posted: Tue Oct 11, 2005 5:55 pm |
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Brood Brother |
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Joined: Mon Apr 19, 2004 6:34 pm Posts: 231
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[quote="nealhunt,Oct. 11 2005,12:23"][/quote]
I think there is a case on the transports. ?They are LVs, but they have an armor save that cultists don't. ?They are, obviously, much faster. ?They have the same ranged fire and almost as much assault power as cultists.
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Yes their armour is better 5+ LV, but Landtranports are susceptible to both AT and AP which makes them bigger targets, so to speak. ?Also when embarked it is easier to destroy the Landtransports and kill the infantry inside. ?Cultists do not get any save and mutants only have a 6+ and they make up the bulk of most formations. ?I have used Landtransports in every game I play, usually in two formations and I have always found them to be the weakest link in the formation.
Honestly, I think they should really fall somewhere in between 10 and 15 points and the difference is not likely to cause balance problems either way, but I do think it's worth considering one final time.
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Do not get me wrong I am not against making any change in the list. ?I have looked at Landtransports for sometime trying to figure out how best to balance them fluff wise to playability in the army list and even with the valid points you have made I still feel they are worth 10pts and not 15pts.
-Audrey
Legion 4
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Post subject: Comments before final L&D list is turned in Posted: Tue Oct 11, 2005 6:06 pm |
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Brood Brother |
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Joined: Thu Feb 13, 2003 5:13 pm Posts: 36952 Location: Ohio - USA
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Thank you, Audrey ! Having looked at the comments, it brings to mind all the other models that are out there (GZG, Adler, Scotia, Gladiator, GHQ, etc.) that can be used for Chaos, that G/W has or will not make ! ( Someone mentioned BTRs or BMPs ! ) Thanks again Audrey, my crew & I will download it !
_________________ Legion 4 "Cry Havoc, and let slip the Dogs of War !" ... "People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf."
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Reasons? ?This is the first I have really heard about this at all. ?A while back it was brought up that they were too cheap for what they could do and how many you could buy. ?I feel the Plague Zombies work rather nice as a harassing formation, but not being strong. ?The 0-2 limit brought them into check from being abused.