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EA Lost and Damned 2.5 army list |
wraeththu
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Post subject: EA Lost and Damned 2.5 army list Posted: Fri Jul 15, 2005 7:55 pm |
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Joined: Mon Apr 19, 2004 6:34 pm Posts: 231
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Hello all,
I have made the necessary updates to the L&D list. So here is v2.5 which includes:
? Changed the structure of the list combining the Cultist and Traitor PDF.
? The points cost are changed for various Daemon Engines and a few stat changes to the Khorne Daemon Assault Engines and the Nurgle Contagions.
? Added back the Aspiring Chaos Marine (See the Arch Heretic)
? Changed the coven so you can choose both cultists and mutants in the initial coven and as upgrades.
? Changed a few things on the Traitor vehicles numbers and types.
? I am sure there are some other little things I forgot.
So go download it and get to play testing. Once the summoning is worked out I plan on having the official 3.0 posted to the Specialist Games site. I look forward to getting feedback.
http://oubliette.tranquility-base.us/DL ... edv2.5.pdf
-Audrey
_________________ My Oubliette: http://audreysoubliette.wordpress.com Old archive: http://oubliette.tranquility-base.us/
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Tas
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Post subject: EA Lost and Damned 2.5 army list Posted: Sat Jul 16, 2005 1:27 am |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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Great - Thanks Audrey! 
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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Math Mathonwy
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Post subject: EA Lost and Damned 2.5 army list Posted: Sat Jul 16, 2005 8:45 am |
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Joined: Mon Jul 11, 2005 6:03 pm Posts: 15
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Sorry for a silly question, but am I correct in thinking that "cultist aircraft" refers to Firelords and Doomwings so that they have 2+ Initiative, even though they are Daemon Engines? While reading the list it somehow occured to me that I might be wrong in thinking this.
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wraeththu
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Post subject: EA Lost and Damned 2.5 army list Posted: Mon Jul 18, 2005 6:44 pm |
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Brood Brother |
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Joined: Mon Apr 19, 2004 6:34 pm Posts: 231
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Quote (Math Mathonwy @ 16 2005 July,08:45) | am I correct in thinking that "cultist aircraft" refers to Firelords and Doomwings so that they have 2+ Initiative, even though they are Daemon Engines? | That is correct. My wording in the list could be better. Basically aircraft do not benefit from having the +1 bonus for not having a hated faction near by. So that is why aircraft is 2+. A 3+ just seems rather steep and I doubt many people would take them then.
-Audrey
_________________ My Oubliette: http://audreysoubliette.wordpress.com Old archive: http://oubliette.tranquility-base.us/
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vaudania
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Post subject: EA Lost and Damned 2.5 army list Posted: Wed Jul 20, 2005 8:45 pm |
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Brood Brother |
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Joined: Sun Apr 20, 2003 9:15 pm Posts: 28 Location: Lyon France
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nice work as always .. read it for the french translation .. like the new division in 2 characters of the Archi Heretic ...
just get one matter with the wording of the new summoning ... think intermingled with the old one last ? of 1.1.1
about this wish if we could have an overall view of what this will be ...
no no i'm not trying to *put the hand* on the chaos warp secrets ... just, like we say in france, that i would like to know *at which sauce we will be eat*

_________________ ( \__/ ) (=?.?=) ?(")_(")
"Time of the Titans is now back"
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Taladryel
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Post subject: EA Lost and Damned 2.5 army list Posted: Mon Jul 25, 2005 3:20 am |
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Joined: Wed Jul 20, 2005 4:11 am Posts: 11
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Just wanted to check in - I'll be test-driving this list heavily starting in a couple of weeks. Any commentary/results will be posted in this sub-forum, unless anyone objects.
Over and out.
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daemonkin
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Post subject: EA Lost and Damned 2.5 army list Posted: Wed Aug 17, 2005 10:22 am |
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Joined: Thu Aug 11, 2005 10:32 am Posts: 799 Location: Belfast Northern Ireland
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Just reading through the 2.5 list.
Any reason why you have limited the daemon engines to 1 per coven and why did you make the slaanesh knights 4?
Just wondering. Going to play few games with each list and will write up what happens
Keep on truckin' D.
_________________ Epic:Armageddon... Like Apocalypse but for grown-ups.
[b]Bearded Dice[/b]: [url]http://bearded-dice.co.uk[/url]
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Irondeath
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Post subject: EA Lost and Damned 2.5 army list Posted: Wed Aug 17, 2005 10:53 am |
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Joined: Sun Jun 26, 2005 12:36 pm Posts: 653
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2 formations of DEs per Coven was just too much, especially with them going from 3 to 4 units for break point reasons.
It was really easy to have 600+Pts of DE support a >300Pts Coven, and this surely didn?t feel right.
As to the Daemon Knights, this was for consistency as all the DE formations are now made up of 4 units.
_________________ Visit www.epic-battles.de the ultimate german epic site&forum!
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woodelf_dave
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Post subject: EA Lost and Damned 2.5 army list Posted: Fri Aug 26, 2005 5:18 pm |
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Joined: Thu Aug 25, 2005 12:27 pm Posts: 72 Location: Edinburgh
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2 formations of DEs per Coven is probably too much. However should those covens led by Daemon Princes be allowed to take 2 formations of DEs each ? Daemon Prince / Daemon Engines : seems quite appropriate and not too overpowering.
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MC23
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Post subject: EA Lost and Damned 2.5 army list Posted: Fri Aug 26, 2005 5:48 pm |
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Joined: Wed Jul 06, 2005 12:27 am Posts: 174
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Quote (wraeththu @ 18 2005 July,13:44) | That is correct. ?My wording in the list could be better. ?Basically aircraft do not benefit from having the +1 bonus for not having a hated faction near by. ?So that is why aircraft is 2+. ?A 3+ just seems rather steep and I doubt many people would take them then.
-Audrey | I've told you. The way Chaos Initiative rules are written causes more problems then they are intended to solve. Questions like this keep coming up and will always have to be answered in a Q & A if it remains the way it is. The current rules makes you take 3 lefts to take a right turn. The "Keep it Simple Stupid" principle in this case really should override the "forgetting your army special rule should be disadvantageous to you" principle.
Now to further one step further than I have before in this long standing debate, How is forgetting chaos rivalries on the game really an advantage? In the EPIC scale and in what everything has, I see nowhere any instances the Chaos rival powers work better together and must be separated for game balance. NOWHERE. The rule exists only for color and nothing more.
I'll repost this idea in expanded form on the GW Specialist forum this weekend for Black Legion review as well (and hopefully it won't be deleted like the majority of my other posts have been).
_________________ I am MC23
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wraeththu
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Post subject: EA Lost and Damned 2.5 army list Posted: Mon Aug 29, 2005 4:02 pm |
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Joined: Mon Apr 19, 2004 6:34 pm Posts: 231
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About the initiative, there just is not an easy way to do it. ?It was proposed giving chaos a set initiative and then only when a hated faction was near by it would drop the initiative by -1. ?Basically CSM would have a 1+ and L&D a 2+ with a -1 if a hated faction was near by. ?But Jervis said no. ?He want's the rules so that if a player forgets a rule it is against them not a benefit. ?For example, if a L&D player forgets the +1 bonus of hated faction not within 30cm rule then they use the 3+ Initiative. ?Which does not benefit the player but it also does not hurt the opponent. ?If it was the other way around and the L&D player forgot to apply the -1 for an enemy within 30cm or their opponent did not know of the rule, then they would be using the 2+ Initiative which would be an advantage for the chaos player. ?So basically Jervis doesn't want a forgotten rule to unjustly benefit the player. ?I can understand his point, but it makes for a messier initiative rule. ?I hope that makes sense . ?Of course you can always use the above suggested version as a better way to play understand the whole intitiative and hated faction thing.
-Audrey
_________________ My Oubliette: http://audreysoubliette.wordpress.com Old archive: http://oubliette.tranquility-base.us/
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[ 12 posts ] |
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