BTW: this is completely off topic as it's all 40K... but as our Tau reference 40K as a 'guide' to development, check this out - from the yahoogroups 40K-Tau forum...
PS - enjoy! ------------------------------------------------------------
Just got back from Chicago, and before I head to bed I wanted to share a few juicy details from the IA3 book I picked up while I was ?there. Much of the new stuff is unexplained. Forgeworld didn't want ?to delay releasing IA3 until after the new codex came out, so they ?just released the book with a whole bunch of new upgrades that are ?entirely unexplained. We can guess though! Hammerhead: There's now a 3rd secondary weapon option... 2 Gun Drones ?for +20 points. Also, it explicitly states that skimmers cannot start ?the game landed. Devilfish: May replace gun Drones for a SMS for +20 points. Tetra: Now are 50 points. You can now bring a squadron of one Tetra. ?The Tetra's D-pod works differently now. Weapons fired at the Tetra ?from more than 12" way count the Tetra as an obscured target. (blech, ?that's pretty lame) Piranha: Now are 60 points. Are legitimate fast vehicles!!! Are now a ?Fast Attack choice. XV8: The wording in the entry suggests that hardwired support options ?will now cost the same as their hardpoint options. Targeting array is ?available for +10 points but cannot be hardwired. Can now buy Marker ?Drones as wargear for +30 points each. Also, new weapon prices: Flamer: 4 (6 if twinlinked!!!!!!) Burst Cannon: 8 (12 if twinlinked) Plasma: 20 (30 if twinlinked) Fusion: 12 (18 if twinlinked) Missile Pod: 12 (18 if twinlinked)
XV81: Includes a SMS (occupies a hardpoint) for +20 points. Other 2 hardpoints MUST be filled with weapons. (this seems strange to me... the book has a fair number of typos and I'm wondering if this is a typo too...) XV84: Includes a Markerlight and Target Lock for +15 points (do NOT occupy any hardpoints!) XV89: Has a 2+ save, but it's assault move is reduced to d6" instead of 6", for +25 poitns. Shas'o R'myr: Has a DOUBLE BARRELED plasma rifle (Assault 2), a shield generator (4+ inv vs shooting, 3+ inv in close combat... I don't know if this is ALL shield generators, or just his?), an ejector system (I'm assuming this works similar to the one for our flyers?), and a flechette discharger. The flechette discharger wounds every model attacking him in close combat on a 4+ BEFORE resolving attacks!!!! He costs 160 points. Broadsides: Can buy a Target Array for +10 points. Can buy an Advanced stabilisation system for +10 points. It doesn't say if either of these can be hardwired... but I assume they can't. No clue what an "Advanced stabilisation system" does, but I bet I can guess Can now buy Marker Drones as wargear for +30 points each. And last but not least... there are now rules for a 40K Manta. I won't get into all the details, but suffice it to say, it's a Superheavy Flyer with roughly Hammerhead Armor, 10 structure points and a 4+ inv save against all glancing/penetrating hits. It's got a twinlinked heavy railgun (submunitions is S7 AP3), 3 twinlinked long- barrelled ion cannons, 16 drone controlled (BS2) long-barrelled burst cannons, one twinlinked missile pod, a network markerlight (similar to the skyray's), and 10 Seekers. It costs 1980 points. The wording in the description suggests that the Manta CONTAINS an Orca inside it. In addition to that, it can itself carry 140 Tau Warriors OR 4 'fish chassis OR 50 XV8's, OR 36 Heavy Gun Drones OR... etc. The book is amazing.
_________________ Rob
|