"Lance" weapons vs tau deflectors |
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Post subject: "Lance" weapons vs tau deflectors Posted: Thu Aug 11, 2005 10:30 pm |
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Joined: Wed Jan 15, 2003 9:13 pm Posts: 81 Location: Orange County, California
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Tau v4.1 Special Rules, Pg 4 Tau Deflector Shields Tau deflector shields work differently to Imperial or Ork shields in that they do not absorb the incoming energy, but are shaped and positioned in such a way as to deflect the incoming fire (hence the designation). A further noteworthy trait is that the shield's response will be proportionally more powerful with the energy of the attack. Tau deflector shields work like an invulnerable save in all respects, with the single exception that they will not always save on a normal 6+, instead the score is dependent on the impact energy of the hit: The deflector will save on a 4+ against weapons with the Titan Killer ability (roll for variable damage first and then save against each hit seperately, as attacks might be only partially deflected), a 5+ against Macro Weapon hits, and a 6+ against AT attacks. It does not work at all in assaults, where the angle of incoming attacks does not allow for deflecting shots completely away from the craft. |
to Tau v4.1 Special Rules, Pg 4 Tau Deflector Shields Tau deflector shields work differently to Imperial or Ork shields in that they do not absorb the incoming energy, but are shaped and positioned in such a way as to deflect the incoming fire (hence the designation). A further noteworthy trait is that the shield's response will be proportionally more powerful with the energy of the attack. Tau deflector shields work like an invulnerable save in all respects, with the single exception that they will not always save on a normal 6+, instead the score is dependent on the impact energy of the hit: The deflector will save on a 4+ against weapons that only allow an invulnerable save, such as Titan Killer weapons (roll for variable damage first and then save against each hit seperately, as attacks might be only partially deflected), a 5+ against hits from weapons that only allow one armor save (such as Macro-weapons or Lances), and a 6+ against AT attacks. It does not work at all in assaults, where the angle of incoming attacks does not allow for deflecting shots completely away from the craft. |
that wording avoids using weapon special ability names as qualifiers for use, and only names abilities for examples. Anyhow i guess if the rule isnt going to be changed and thats that, ignore this post. If it has the possibility to be changed, the wording seems future-proofed, and works against lances even though the conditions don't specifically say lances.