The dummy's guide to building a CI |
Justiniel
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Post subject: The dummy's guide to building a CI Posted: Mon Jul 18, 2005 4:54 pm |
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Joined: Mon Apr 26, 2004 8:59 am Posts: 3280 Location: Holywood, Northern Ireland
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vanvlak
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Post subject: The dummy's guide to building a CI Posted: Wed Jul 20, 2005 8:09 am |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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A very absent lecturer sheepishly returns - thanks guys - I guess I'll let you off one assignment to make up for my delay. Anyway - I've decided what to do for the front end: I used the pair of doors which should go over the top hatch, cut them to size, and fitted them up front, with some plasticard padding, to act as a large double door for disembarking. The Behemoth will therefore go in the 'traditional' position. Pics later. 
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vanvlak
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Post subject: The dummy's guide to building a CI Posted: Thu Jul 21, 2005 6:47 pm |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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RRRight, here we go again. I'll first point oit I went ahead with Rhino assembly and stuck on the front plate, according to instructions.
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vanvlak
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Post subject: The dummy's guide to building a CI Posted: Thu Jul 21, 2005 6:50 pm |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Next - here's how I cut off the ends of the pair of doors for the upper hatch - the cut was made using side cutters ( ) just below and above the hinges. Keep the offcuts - they'll come in useful some day. 
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vanvlak
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Post subject: The dummy's guide to building a CI Posted: Thu Jul 21, 2005 6:53 pm |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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The doors were cleaned up a bit and glued to the fromt end of the CI - er, I mean Rhino, as shown in the accompanying pic. You'll notice I had to place plasticard (in tasteful and high-vis yellow) below the upper end of the doors for a good fit.
next - the sides, and buckets of filler!
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Warmaster Nice
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Post subject: The dummy's guide to building a CI Posted: Thu Jul 21, 2005 9:58 pm |
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Joined: Tue Sep 30, 2003 9:15 pm Posts: 7948 Location: Denmark
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dafrca
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Post subject: The dummy's guide to building a CI Posted: Thu Jul 21, 2005 11:33 pm |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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[dafrca sketches and takes notes]
Well done so far. I look forward to seeing the next steps.
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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Tas
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Post subject: The dummy's guide to building a CI Posted: Fri Jul 22, 2005 2:25 am |
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Joined: Thu Mar 06, 2003 10:01 am Posts: 7823 Location: Sydney, NSW
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The Scale of the project has become clearer 
_________________ Tas My General blog: http://tasmancave.blogspot.com/ My VSF Blog: http://pauljamesog.blogspot.com/ My ECW Blog: http://declaresir.blogspot.com/
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Justiniel
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Post subject: The dummy's guide to building a CI Posted: Fri Jul 22, 2005 9:38 am |
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Joined: Mon Apr 26, 2004 8:59 am Posts: 3280 Location: Holywood, Northern Ireland
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Dare I say that I think the doors should be lower...no, I'll wait patiently 'til the thing is a little more progressed, after all this is THE Enginseer and he'll have an idea that far surpasses mine Hurry up there Teach...is that the first time ever I said anything like that! and quite possibly it'll be the first time ever I'll be buying a 40K rhino too 
_________________ I'm involved in Nunnery Practice  My latest Blog http://www.players.tacticalwargames.net ... p?blogId=8
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vanvlak
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Post subject: The dummy's guide to building a CI Posted: Fri Jul 22, 2005 10:22 am |
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Joined: Fri Oct 31, 2003 7:52 am Posts: 10348 Location: Malta
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Quote (Justiniel @ 22 2005 July,10:38) | Dare I say that I think the doors should be lower...no, I'll wait patiently 'til the thing is a little more progressed, after all this is THE Enginseer and he'll have an idea that far surpasses mine Hurry up there Teach...is that the first time ever I said anything like that! and quite possibly it'll be the first time ever I'll be buying a 40K rhino too  | Hi Justiniel. I agree with your door suggestion, and I considered it myself. But I'm trying to keep this simple as possible (because I'm lazy!). And when the doors open, a ramp folds out from inside to let the troops down...
Seriously, though, a better way to do this would be to have the doors lower, as Justiniel suggested, and closer to vertical. You would then have to build up the area between the front panel and the doors with card. Certainly not impossible or even too difficult. This would also help 'break' the Rhino shape. Me, I'm going ahead this way - Justiniel can make an assignment, due next Friday, on lowering the doors.
Oh, and if you buy a Rhino, I want a commission from GW 
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dafrca
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Post subject: The dummy's guide to building a CI Posted: Sun Jul 24, 2005 6:41 am |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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[dafrca sits waiting in his seat]
[dafrca keeps waiting.........]
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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primarch
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Post subject: The dummy's guide to building a CI Posted: Sun Jul 24, 2005 4:38 pm |
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Joined: Fri Feb 14, 2003 12:46 am Posts: 27069 Location: Edmond, Oklahoma USA
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Hi!
Thats going to be one huge CI!
Primarch
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dafrca
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Post subject: The dummy's guide to building a CI Posted: Sun Jul 24, 2005 5:58 pm |
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Joined: Thu Feb 13, 2003 6:02 pm Posts: 10956 Location: Burbank, CA, USA
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Quote (primarch @ 24 2005 July,08:38) | Hi!
Thats going to be one huge CI!
Primarch | Should there be any other kind?
dafrca
_________________ "Every Man is a But Spark in the Darkness" - Cities of Death, page 59
Come fight me, if you dare...... http://dd-janks.mybrute.com
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Heresiarch
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Post subject: The dummy's guide to building a CI Posted: Tue Jul 26, 2005 8:32 pm |
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Joined: Wed Jan 12, 2005 5:04 am Posts: 571 Location: Calgary Alberta Canada
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Pardon me while I thread-jack for a moment here but...
*ding dong*
Who is it?
Landship!
http://www.dreamforge-games.com/DreamFo ... opic=112.0
Actually... if you scaled it down and then if you yanked the las-guns off the sides, put epic scale bolters "amidships" like AA on a WW2 battleship and put a big turret on the front instead of the multiple turrets...
This would actually look kinda cool as a CI.
Admittedly it would be more of a terrain item... and an expensive one at that... than a game piece but...
_________________ The Cheese! The Cheese!
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