Hi,
I purchased Starship Troopers, and, after more games than I like to count, I have to say, I love the rules.
The game has alot to be said for it, from the strategic set up to the tactical game play.
For an example, lets say you want to get into a game of 2000 points (about 20 models for the Mobile Infantry and 80 models or so for the bugs)
You have to start by making a decision concerning the priority level you are going to choose your army list from. The lower the priority level, the fewer choices you have when it comes to troop choice, but, you get certain advantages when you are setting up the battle field as well as better points from the resulting battle type choices (the type of battle is determined from a 3x3 grid comparing the three priority levels)
Your next decision is what your are attempting to do with your forces, from attacking the enemy, defending your territory or probing the opposition. Depending upon what you and your opponent choose, you find out what side of the board you are entering on, what size your deployment area is, and what percentage of your forces you can deploy vs holding in reserve.
So, although you both know how many points are fighting out the game, you have two unknowns that are only determined at the time of the game and are revealed simultaneously.
As for game play, that changes depending upon what forces are on the table. Basic rule is, the mobile infantry rule the sky, the bugs rule the tunnels and they both hammer it out on the surface.
The basic warrior bug can easily wipe out a Mobile Infantry squad in close combat if you are not careful, while I have seen a single trooper take out 7 bugs in reaction fire when it was not even his turn.
The bugs can tunnel under the ground, surfacing in the middle of your best defences, so a static defence is suicide, but, lots of movement really cuts into your firepower.
Hoppers are good at taking out the C&C of the Infantry, while a tactical nuke can always be fun for eliminating that pesky plasma bug.
If you do not have all the models available, make sure your opponent allows proxy models to be used as the game can get boring if all you have are warriors.
If anyone is wondering, yes, Starship troopers has eaten big holes into my mordheim mega board schedule.
Game length is (Highest priority level +2) turns long, so about 3-6 turns, but, the mobile infantry have a chance to increase the game length by one turn if they purchase a intelligence officer.
Our average game is 4000 points, at priority level 2, and takes about one to two hours depending upon distractions and the amount of beer consumed.
best regards
Dalton
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