Brood Brother |
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Joined: Wed Jan 29, 2003 2:14 pm Posts: 17
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Quote (Chris @ 03 2003 June,18:12) | Yep, I got mine today. I liked the Ultramarine stuff but was dissapointed with the "new" Black Crusade fleet. Although I don't play Chaos, it was just a copy of the one in the Rulebook, with the Vengance varients thrown in and the rules for Daemon Ships.
As for the Planet Killer - This is the fourth time they printed the rules, !st in WD, 2nd in Warpstorm, 3rd in The 2002 Annual and 4th in this mag. I'd be sure they could find a better way to fill the mag.
Cheers
Chris |
There is more than a few add-ins for the CSM. You keep all usual Chaos ship classes but get different rules for commanders. Instead of a fixed leadership of 8 or 9 you get +2 ld for the Warmaster?s ship (cost 100) and +1 ld for the Lord?s (cost only 25!!), maximum ld is 9 then. Warmaster has the usual reroll attached, and both Lords and Warmaster can buy a reroll for 25 points and one Mark of Chaos. So it?s possible to get 3 rerolls for the Warmaster, or 2 rerolls and another mark. All carriers can get T-Hawks, BUT they halve their LB capacity and can?t launch fighters/bombers/A-boats then. I thinks it?s a fair deal then. All ships can be upgraded to CSM special rules for 35 points. Ld goes further up by +1, to a max of 10.
Demon Ships are another nice idea. They can fade in and out, but give away VPs for disengaging, and they need one turn to materialise wherever they want to (and they scatter a bit). A BIG bonus is that they can regenerate hit points by fading into the Warp and returning later. Costs are fix and dependent of ship class. The Demon Ship parts consist of 4 weapon pallets (so warped they could represent all kind of weaponry/LBs) a degenerated bridge and a warped deck part. The parts look convincing enough, but you?ll have to convert and twist the normal plastic cruiser body by yourself, otherwise the contrast between the eery demon-bits and the clean cruiser body is too manifest.
They have a nice article on the Ultrasmurfs, and a funny Smurf-Barge... (ducks from lance fire) Only 450 points, and exchanges the mediocre WBs and ONE T-Hawk for a str.6/60cm lance broadside. It should either be reduced to 45 or even 30 cm or the price should go up to about 480/490. The Barge is very ambigious: at range it?s got strong constant lance firepower, and closer up the Bombards add injury to the insult. I think it?s too strong for the price, and a piece of heresy altogether.
The article on cruiser squadrons is competent, but offers nothing too nouveau. Of course a 3-to-4-strong cruiser squad is something to be reckoned with, but you expect it like this for 700-800 points... The author mentions a few valuable arguments for cruiser squadrons but omits the counter-arguments completely. And some of his examples are not legal (max cruiser strength in squads is 4??) But nevertheless, the article is strangely appealing to me.
All in all, BFG Mag 15 is decidedly one of the better issues and quite strongly recommended!
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