Hey dudes, didnt want to block up the ork review thread.
But hey was reading up on your guys tactics and totally understand your way to deal with them and that if they are nerfed the list would be terrible.
Had a look at the lists used in the UK tournaments and the results. Everything you guys say seams right and that they draw alot. Just wondered why alot of the lists arnt maxing out on the dinos and spamming boar boys? 5 Dinos 5 man boar boys for initiating assaults with 14 or so activations. Few macro AA mounted dinos?
I played them at castle, got totally wrecked my first time playing ferals and you probably heard it overseas when my jaw hit the ground finding out what stuff was as we were playing. Played them at heavy bolter and had a great game. Done a little bit of homework and knew what they do this time but wasnt the result i was after but was fun nonetheless. Went down 2-1 he had bts and they shall no pass and i had bts.
So i think i played it right but the assaut part. So i tried to clear as many boar boys early on with aircraft. 2 sets of telons 1 set of blades. Think i failed to break the 5 man units 2 out of the 3 times. Lost a telon to the dino AA. Amazing you can stick it on the dino. Apoc pointed it out to me and i passed it onto to fudd before the event (should have kept my mouth shut
).
Dropped in on the bts with my deathstar 3 termies deamon prince 3 oblits and champ for raising deamon city. So raised a thirster and heaps of beast took the bts down to 1 dc and it fled. Got turn 2 and assaulted a dino killing it for bugger all damage in return. Then i managed to roll 2 crits and it stomped off half my formation allowing it to be shot and broken to lose my deamons and thirster. I would have been sitting 20cm or so from his blitz and presenting a massive threat.
Now i understand to FF it and break it this way. Easly could have moved up with chosen plinked it then assaulted FF. I doubt i would kill it off and then run the risk of it rallying. Also what if he rolls high and me low is this just bad luck? To hack it down i would have to waste more actions to get to it. All this time 5 man boar boys and dinos are running around.
Turn 3 i assaulted for FF against a dino with a mech company with a few flamers. Either did damage he rolled high me low i bounced, nice full mech company broken.
I totally agree not to nerf them and make the list terrible. But would it be possible to make the crit just an extra point of damage or its immobile for a turn? Immobile may be to much as it would be destroyed if if can run away from assaults.
Thoughts if ive got this wrong. Is there a safer way to play just sit back and contest turn 3 and 4 and try to just win on points? Not really keen on interstate to do this in games but. Should i have dropped in turn 3? Im pretty worried about this as my luck would be failed to activate with my SC.
Anyway thanks for your replies when they come.