Scutarii wrote:
GlynG wrote:
Scutarii wrote:
And can dismount?
Absolutely. Though having infantry in vehicles is normally risky in Epic as if the vehicle is destroyed the infantry have to make their save (or a 6+ if they don't have one) or die.
Hmm.
I was considering adding 2 Ogryns+Chimerae to an IG Mechanized co to give the formation some threat if engaged. Dismount everyone else but leave the ogryns in their vehicles so they can do the 10cm+5cm dismount to get the Ogryns engaged when someone tries to clip you at 15cm.
Yes it would work, although the ogryns can probably still be avoided in a firefight. But mech inf are pretty good defensively in firefight anyway - in cover at least.
Overall, yes having infantry sat in their transports is risky, but bear in mind that it is often necessary if you want to engage the next turn. Sometimes it's a good mood anyway, since it denies AP targets and the transports may have better armour.
Another tip is simply to move the formation that will be engaging as your last activation of the turn, leaving no opportunity for the enemy to move, retaliate etc. Easier said than done and you aren't guaranteed to win strategy next turn, but the later in the turn the better. Linked with this is the overall strategy of having more activations than your opponent. Unfortunately that's harder for guard than other armies due to their rigid list structure and expensive core formations, but they do have plenty of formations that are happy to activate at the beginning of the turn without being "wasted" activations (ie artillery).