wargame_insomniac wrote:
Thanks SG for actually taking note of what figures I have immediately available.
I can't have been the only person in the last decade who wanted to start an EA army with two Warhost infantry box sets as currently sold by GW!!
This is purely to have an initial painting target as I am to have four fully painted 3K Intro armies (SM, IG, Orks and Eldar). Once I have achieved that I can go through each army in turn, work out what I need to use from my current selection of EA figures and/or buy what I am missing, and then sell/trade the rest. The idea is to gradually whittle down the amount of unused EA figures I have.
I understand your frustration but the units are what they are: warp spiders simply don't combine well with other aspects, they can't be transported but are infiltrators, so combining them with other aspects just gives you movement inefficiencies one way or the other. Eldar are incredibly dependent on their movement, especially aspects which are assault orientated and can't garrison. Swooping Hawks are similar - you're paying for teleport you can't use - but if you include them in a mech formation they do at least reduce the wave serpents you need. This doesn't give you any more transport though (you can keep 2 of your 4 serpents back from a formation, but you have nowhere else to use them). That leaves 4 scorpions, 4 reapers and 4 banshees - not enough for 2 aspect formations. Banshees are not as good as the other two. You also only have enough transports for 8 units, and none of these three aspect types work well without transport. To field 2 aspect hosts, you therefore need to decide whether to drop spiders, hawks or banshees. IMO 15cm CC units without transport (i.e. banshees) are the least workable, so drop those. Given all this, the least sucky combination is probably:
4 scorpions, 4 reapers, reaper autarch, reaper exarch, 4 serpents
4 hawks, 4 spiders, 2 spider exarchs
That gives you one good formation, and another, erm, not so good but the fastest you can manage with what you have. They'd be better coming out of a wraithgate (assuming you have one), but both of your guardian formations really need this too. I think the formation most deserving of the gate is the guardians+wraithguard.
The remaining naked guardians are cannon fodder - they'll die in droves and/or not get anywhere useful. Sorry, not much you can do if you have to have 4 warhosts but only 1 set of transports.
Personally, I don't think you have an army that will play like Eldar without getting more transports of some form (serpents, vampire, storm serpent). The least outlay is probably 2 serpents and 3 weapon platforms - that would let you put guardians on the blitz and make the second aspect formation properly mobile (replace the spiders with banshees).