Quote:
a single Sigfried formation held in reserve until the last few activations can make a dive for a far side objective, denying DTF and TSNP.
It's a really good idea, but I don't think the rules allow it:
"All of the remaining formations in the players’ armies
must be set up within 15cm of their own side’s table edge
or be kept back ‘in reserve’.
Units kept in reserve must either be aircraft, or be going
to enter play in a transport aircraft or by teleportation."
So no other vehicles or troops can be kept in reserve, which is a shame since otherwise these light tanks would have had a key role.
Anyway, Steve (Onyx) has just confirmed Mossinians are allowed in the campaign we are going to have here in Western Australia, so that's all the incentive I need to take the codex apart and try and build something powerful out of it. Jaldon is correct of course that artillery are the key component in the siege lists (or the 'Queen'), but I think there might be more to Mossinia buried in their primitive weapon load-outs and options.
Why use Mossinians instead of Baran Siegemasters?The armies are very similar with a lot of overlap, but Mossinians lose some of Baran's fancier tanks, superheavies and toys, and get more primitive aircraft (harder to kill per point spent, but lower damage output). In order to play as Mossinia, you need a good reason and IMHO that reason is a unique combination of Artillery and Assault. Krieg can't get access to so much cheap artillery and Baran can't duplicate Mossinia's assault capabilities.
Assault? Yes I am talking about the Ogryns! This IG list can field 4 Ogryns (rather than 0 for Baran and Krieg and 2 for Steel), and add them to formations 10 - 16 or more infantry. If you play them smart (smarter than ogryns deserve to be played) the infantry should be deployed in cover to take the first shooting hits at 4+ or in Bunkers for 3+. Then in assault get infantry into CC to absorb Macros while the Ogryns bounce standard attacks off their 3+ heads and you'll find it is possible to make some nasty combat squads. Ignore the fact that infantry are only 6+ CC and get at least 4 into base contact as ablative wounds when fighting terminators or similar and this becomes a more resiliant formation.
Then Mossinians get an iterator (budget commissar) for every 300 pts spent. These should be added to ogryns to get the EA MW to hit at 3+, and not to infantry.
The result is my first
Mossinian Artillery Assault List - 3000RHQ 10 Infantry & 3 Rapiers (plus 1 Iterator) 325
Rapier 25
3 Heavy Mortars 75
The RHQ is always the BTS regardless of cost, so I have kitted this one out with ranged weapons for base defence.
Infantry Platoon (10) 200
4 Ogryns (plus 1 Iterator) 100
Infantry Platoon (10) 200
4 Ogryns (plus 1 Iterator) 100
Infantry Platoon (10) 200
4 Ogryns (plus 1 Iterator) 100
These are actually pretty good assault formations, outnumbering most opponents and having 5x 3+ Macroweapons as well as the 14 standard attacks each. The army has 6 bunkers (capacity 18) and 50cm of trenches, making these tough to remove from range). They are very slow, but the opponent will have no alternative but to come towards them because of the next thing in the list:
3 Howitzers 3 Landcrawlers (plus 1 Iterator) 150
3 Howitzers 3 Landcrawlers (plus 1 Iterator) 150
3 Howitzers 3 Landcrawlers (plus 1 Iterator) 150
3 Howitzers 3 Landcrawlers (plus 1 Iterator) 150
3 Firestrike Missiles plus gun emplacements 225
More resiliant than Death Strikes, usually not quite as good (3D3 is average 6 hits while a DS is 2D6 average 7) but harder to kill and better against Living Metal.
6 Snipers (plus 1 Iterator) 150 - Scouts
6 Light Tanks (plus 1 Iterator) 150 -Objective grabbers.
3 Anti Aircraft guns 3 Landcrawlers (plus 1 Iterator) 125
3 Anti Aircraft guns 3 Landcrawlers (plus 1 Iterator) 125
I pity the fool who tries to land a thunderhawk on the artillery. Well they are still unlikely to be shot down, but at least they will land with blast markers.
Fortifications 100
50cm trenches 50cm Razor, 6 bunkers or gun emplacements - Better than Krieg's equivalent, particularly because of the bunkers
4 PDF Fighters 200 - Not great, but I chose this over a bomber because the opponent will be too spread out for bombs to be effective due to all the artillery.
And now all I need to do is find a victim to try this out against!