Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 9 posts ] 

IG Unstopable Force and Imovable object.

 Post subject: IG Unstopable Force and Imovable object.
PostPosted: Tue Sep 21, 2010 3:43 pm 
Brood Brother
Brood Brother

Joined: Tue Sep 21, 2010 3:31 pm
Posts: 3
Regimental HQ with hydra 550

Tank Company with Hydra 700

Tank Company 650

Vulture Squadron 200

Vulture Squadron 200

Vulture Squadron 200

Death Battery 200

All for 2700 points. Why dont I see more of these? I have tried and tested it. It's a cheap force to buy and deals admirably with any force that comes its way. Titan pose no problem, niether does armour or infantry. If you are thinking about starting gaurd then give this a try. Just expect people to start whining in turn 2.


Top
 Profile Send private message  
 
 Post subject: Re: IG Unstopable Force and Imovable object.
PostPosted: Tue Sep 21, 2010 3:56 pm 
Hybrid
Hybrid
User avatar

Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9523
Location: Worcester, MA
Not seeing a lot of those might have something to do with the incorrect price of the Vultures. They're 300 I believe.

Still, that's a valid 3k list. Light on air cover though with lots of nice THawk/drop bait.

_________________
Dave

Blog

NetEA Tournament Pack Website

Squats 2019-10-17


Last edited by Dave on Tue Sep 21, 2010 3:59 pm, edited 1 time in total.

Top
 Profile Send private message  
 
 Post subject: Re: IG Unstopable Force and Imovable object.
PostPosted: Tue Sep 21, 2010 3:57 pm 
Brood Brother
Brood Brother

Joined: Wed Aug 31, 2005 12:52 pm
Posts: 4262
Playing against what? And how much terrain are you using?

I'd expect most marine armies to beat that.


Top
 Profile  
 
 Post subject: Re: IG Unstopable Force and Imovable object.
PostPosted: Tue Sep 21, 2010 4:21 pm 
Purestrain
Purestrain

Joined: Thu Feb 13, 2003 10:52 pm
Posts: 9617
Location: Nashville, TN, USA
As Meph notes, terrain will make a huge difference.

A wary opponent is going to beat down the Vultures ASAP, leaving you way behind on activation count. Against an opponent with SR4 or 5, I would expect to be down at least 1, possibly 2 Vulture formations before your first action.

==

EDIT: I deleted the duplicate topic.


Top
 Profile Send private message  
 
 Post subject: Re: IG Unstopable Force and Imovable object.
PostPosted: Tue Sep 21, 2010 6:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 20, 2005 8:45 pm
Posts: 11147
Location: Canton, CT, USA
Seven activations is a little low for 3000 points, unless you're playing AMTL. I agree with Mephiston and Dave and would expect a Marine army to beat it.

_________________
"I don't believe in destiny or the guiding hand of fate." N. Peart


Top
 Profile Send private message  
 
 Post subject: Re: IG Unstopable Force and Imovable object.
PostPosted: Wed Sep 22, 2010 5:19 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed May 14, 2008 4:38 am
Posts: 303
Location: Utah, Texas, or some Pacific Island
Vulture Squadrons are 300pts each............... :o LOL

I have seen this type of Army list before, and as has been stated above, Space Marines do have a pretty easy time of it against them. The Speed Freaks Army would run a close second to the Space Marines, with a mobile Chaos Marine Force running a close third.

Your activation count is on the low end of the scale with four out of seven formations that can be easily taken out of action due to low numbers. Most low activation armies are the reverse of this and are made up of a majority of large harder to break formations and maybe one or two small formations (Usually long ranged support formations whom remain well out of the action, hopefully)

As has been stated above my targets would be those Vultures and by turn two I will have taken at least two of them out of action. Then in turn three I would use the activation advantage to go after the Russ's in assaults.

_________________
I know a dead parrot when I see one and I'm looking at one right now.
Tyranid AC


Top
 Profile Send private message  
 
 Post subject: Re: IG Unstopable Force and Imovable object.
PostPosted: Wed Sep 22, 2010 11:21 am 
Brood Brother
Brood Brother
User avatar

Joined: Wed Sep 03, 2008 8:37 am
Posts: 568
Location: Manchester UK
jaldon454 wrote:

As has been stated above my targets would be those Vultures and by turn two I will have taken at least two of them out of action. Then in turn three I would use the activation advantage to go after the Russ's in assaults.


After softening them up first with a few crossfires


Top
 Profile Send private message  
 
 Post subject: Re: IG Unstopable Force and Imovable object.
PostPosted: Sat Sep 25, 2010 12:50 am 
Brood Brother
Brood Brother

Joined: Tue Aug 24, 2010 7:10 pm
Posts: 11
I'm quite new to epic, but that army is terrible...
It is vulnerable in so many ways that a balanced force will just rip it to shreds!
6 activations (assuming you drop one of the 200pt formations to fund the 300pt vultures) is nothing and as others have said, the opponent will hit your weak formations ASAP.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net