Quote: (eypyeash @ Dec. 12 2009, 13:42 )
Resurrect!
I haven't seen too much in the way of Dark Eldar tactica around the forums, and am trying to design a 3000 point list to mess around with. Right now it's looking like this:
525 - 3x Kabal Flotilla with Sybarites ÂÂ
450 - 2x Kabal Syndicates with Sybarites
325 - 1x Kabal Syndicate with Sybarite, Archon
450 - 2x Scourge Flights
450 - 3x Corsairs
500 - 2x Vessels of Pain
The whole mindset behind this list is to really present minor targets everywhere, while having enough formations that simple heavy volume of fire will break the nastiest enemy formations. It would focus on Break Their Spirit and Blitz as the two easiest-to-achieve objectives. The Archon would hopefully make up for an important activation failure.
However, after putting it on paper, I started to worry. I'm thinking in terms of the Craftworld Eldar rolling assaults, and I don't think these guys can really handle it, as no singular unit really has much staying power. So I'd really be left with doubling again and again versus a single unit, firing and running away so it accumulates a ton of blast markers with any casualties caused being bonus. The Ravagers look to be decent little tank hunters, but I had initially added them to the list for the support they could provide in assault, but they're so fragile it'd almost be an "eggs in one basket" approach. I took the Corsairs so as to provide something that couldn't be destroyed while blasting warmachines to bits, and the Vessels of Pain seemed to be a little tougher as a unit than the Titan route, while being a decent all-rounder war engine.
So... the big question is, how do people really use these guys?
Howdy Eypeash,
AA is a problem if for no other reason that your Light Vehicles are major victims of aircraft, specifically Thunderbolts. What you can normally hide in or behind terrain has no hope to hide from aircraft. So your Ravagers (which are most useful) will most certainly be amongst the first targets to be wiped out. You should bring at least one formation of Ravens to protect yourself, perhaps two if your opponent tends to go heavy on AA. Of course, I was at a tournament once where zero of eight participants brought aircraft. You never know.
There are a few other things I was surprised not to see on your list:
Kashnarak. For 50 points, it is an opportunity to scare the living daylights out of an unfamiliar opponent. As players get more accustomed to the thing it will be less of an asset but for now I'd say bring one.
Wraithgate. It is one of those things that -unless you have a very specific plan for your point allocation- I would always bring one.
You are smart to drop Sybarites in the small flotilla formations as it helps them shed their BMs, but remember also you can hide them in the webway. If your opponent is not astute enough to pick up on this fact, the placement of objectives at setup may easily go in your favor, leaving you to give the flotillas the ultimate in cover: not being on the board.
If you like the lance shots from the Ravagers, one of the best places to purchase them is as add-ons to your Syndicates. At 50 points for one, they are a steal. You may want to consider the larger flotillas, however, as they will be able to absorb power shots without breaking. Just throwing it out there.
Don't be fooled by the Scourges firepower. Unless they can get cover, those 6+ armor saves won't help that formation enough. They are a good formation to have as a one-off, not as a staple. If you are looking for deep strike killers try the Mandrakes out. I've had some good success with them. Dwarf Supreme lost his Ordinatus to them on the first activation, forgetting that the Mandrakes could teleport.
If you can manage these things and still bring the Corsairs, then by all means try it. I am curious to see how well they work.
I am interested in seeing what you eventually do.
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author of Syncing Forward and other stories...It's a dog-eat-dog world, and I've got my Milkbone underwear on.