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3000 Point - Lost and the Damned

 Post subject: 3000 Point - Lost and the Damned
PostPosted: Wed Feb 03, 2010 8:26 am 
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Hi All

Well for my game this Thursday I have decided to play a Stigmatus Covenant Cultist Chaos Army List (SCCCAL) - or Lost and the Damned for short. This will be my first game playing with this force, so I have no idea how the formations will go.

I was lucky enough to buy the majority of painted lost and the damned vehicles, one of which is an awesome looking Chaos Altar.



So with the urge to want to take a Chaos Altar (because I now have one), a formation of Cantagion Towers (because I can), and a Plague Zombie Infestation (because I like zombies), can I gain some thoughts or feedback on the below list? Morgan and LeanonRuss have helped me get it to this point.

Thank you in advance.

--------------------------
Points: 2995
Activations: 9


- Coven 1  : Slaanesh
(Chaos Marine Aspiring Champion)
Chaos Altar
Big Mutants x5


- Coven 2 : Slaanesh
(Demagogue)
Land Transports x7
Fire Support x2
Leman Russ x3 ---> Thinking of making these Demolishers as may not really need the 75cm range


- Coven 3 : Nurgle
(Demagogue)
Fire Support x2
Hydra


- Coven 4 : Slaanesh
Daemon Prince
Hydra
Big Mutants x3

- Armoured Company

- Contagion Towers

- Thunderbolts 1

- Thunderbolts 2

- Plague Zombies


* Greater Daemon  (Keeper of Secrets or Great Unclean One)
* Lesser Daemons x4  (Plaguebearers and/or Daemonettes)




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 Post subject: 3000 Point - Lost and the Damned
PostPosted: Wed Feb 03, 2010 9:12 am 
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I never thought of any of those details   :whistle:

I have just updated the first post.

All the items are painted in Slaanesh colours so that is why I have decided to go slaanesh, although I may just ignore that and go all out Nurgle.

For now, it will remain Slaanesh and Nurgle.

What would you suggest I remove to get more lesser Daemons?
- I could remove the Hydra from Coven 4 to give me two more Daemons.
- I could remove a Big Mutant from Coven 1 to get yet another one to take it to 7

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 Post subject: 3000 Point - Lost and the Damned
PostPosted: Wed Feb 03, 2010 6:52 pm 
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To my eyes/preferences you've taken a bit much aircraft and AA, do you really need all those Thunderbolts and Hydras? I'd consider replacing a formation of Thunderbolts with either some Slaanesh Demon Knights or a Subjugator.

You really must have a Demagogue in the formation with the Chaos Altar to be able to summon (and very usefully retain on the board) the Greater Demon. If the Altar is taken out you'll loose the ability to keep the GD down and reliably summon it, so you may want to consider a second Chaos Altar + Demagogue in another formation.  

As Hena has said I'd try to take more lesser demons than the 4 you have.

I reckon adding Leman Russes to a Mechanised formation is a bad idea as it slows them down and gives them two things they want to do; shoot and assault. Does make them tougher from AT fire, but I reckon the benefits outway the negatives and you're better spending the points elsewhere - perhaps on another Coven or Plague Zombie formation to up your activations.

Take Chaos Spawn! Your BTS formation needs one at the very least and I'd think about it for your other priceier covens. They're good in combat but most useful for being both tough (3+ save and invulnerable) and Fearless. If the rest of the formation gets wipes out through combat resolution or blast markers once broken they survive. Which is useful for keeping activations up, preventing BTS loss and limiting VPs opponents get if it goes to that. They're 25pts, so at first glance costlier than a Big Mutant, but a Spawn is an addition to a formation rather than a replacement of a cultist/mutant so actually cheaper. Plus they're just very chaosy and cool to convert and model :)

What numbers of mutants to cultists to big mutants do you plan to take in your Covens or think is optimum? This is something I'm musing on myself. I've used all cultists with 4 Fire Support, which can put out 20 shots at 30cm, pretty shooty for 300 points, though you really need to keep them in terrain or they'll get slaughtered in short order. Or mutants are good in combat and have a save but you sacrifice any kind of ranged shooting. So far I've gone for either cultists or mutants, with a few Big Mutants with my BTS/Supreme Commander/Blitz Guard formation to make it tougher and pricier, but am curious as to whether anyone mixes them more.


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 Post subject: 3000 Point - Lost and the Damned
PostPosted: Thu Feb 04, 2010 1:09 am 
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At work so Have limited time but here is an updated list.

GlynG - will discuss your ideas when I get some time. Either way, game is tonight. I am still considering a Chaos Spawn however  :)

Any other ideas on the below list?

-----------------------------------------

Points: 3000
Activations: 9


- Coven 1  : Slaanesh   (6 cultists, 2 mutants)
(Chaos Marine Aspiring Champion)
Chaos Altar
Big Mutants x4
Extra mutant x1


- Coven 2 : Slaanesh    (3 mutants, 8x Cultsists)
(Demagogue)
Land Transports x7
Fire Support x2
Demolishersx3


- Coven 3 : Nurgle        (11 cultists)
(Arch Heretic)
Fire Support x2
Hydra


- Coven 4 : Slaanesh     (5 Cultsists, 2 Mutants)
Daemon Prince
Big Mutants x3

- Armoured Company

- Contagion Towers

- Thunderbolts 1

- Sentinels   -  taking these as I have painted models in appropriate LatD colours

- Plague Zombies


* Greater Daemon  (Keeper of Secrets or Great Unclean One)
* Lesser Daemons x7  (Plaguebearers and/or Daemonettes)

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 Post subject: 3000 Point - Lost and the Damned
PostPosted: Thu Feb 04, 2010 11:47 am 
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Quote: (Hena @ Feb. 04 2010, 06:41 )

Arch Heretic is a character, so it has to be on a Demagogue, Chaos Marine Asp Champ or Demon Prince units.ded beasts :smile:.

Indeed. A non-flying Demon Prince is the obvious choice for the patently silly good 3+ Reinforced Save and Invulnerable, with Fearless to boot.


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 Post subject: 3000 Point - Lost and the Damned
PostPosted: Thu Feb 04, 2010 1:23 pm 
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Quote: (GlynG @ Feb. 04 2010, 10:47 )

Quote: (Hena @ Feb. 04 2010, 06:41 )

Arch Heretic is a character, so it has to be on a Demagogue, Chaos Marine Asp Champ or Demon Prince units.ded beasts :smile:.

Indeed. A non-flying Demon Prince is the obvious choice for the patently silly good 3+ Reinforced Save and Invulnerable, with Fearless to boot.

No invulnerable I'm afraid.


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 Post subject: 3000 Point - Lost and the Damned
PostPosted: Thu Feb 04, 2010 1:27 pm 
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You have to play the list a few times to find what suits your own style.

It doesn't help getting too many views on what other people would use as they may play very different style from you.

Again you have to play games with the list to find how your army will need to change due to your own play style not others.


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 Post subject: 3000 Point - Lost and the Damned
PostPosted: Thu Feb 04, 2010 2:02 pm 
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Well my first game was a shambles. I faced orks who had alot of TK and MW (including MW barrage) weapons. When the Altar died in the 2nd action of the 2nd turn, I had Slaanesh throw in the pink towel and I called it a game to the Orks. It was evident that I was barely holding onto the game and it would have been an inevitable decline - hence why waste two more hours.

I really need to make more use of the Land Transports. Even though they are LV, they are 30cm move and with a 30cm shot. They also give the cover protection for infantry stands.

I will also take Cultists over mutants and make sure I buy more big Mutants.

The Altar is great for summoning, yet I have to question whether it is really worth it. I did come up against the one army that likes to take down War Engines from Overwartch, especially when shields are in short or no supply.

Oh well, back to the 'drawing board'. It has now become a challenge.




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 Post subject: 3000 Point - Lost and the Damned
PostPosted: Thu Feb 04, 2010 2:13 pm 
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LV's don't give infantry cover only AV's. (Unless I've been playing that wrong  :sulk: )


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 Post subject: 3000 Point - Lost and the Damned
PostPosted: Thu Feb 04, 2010 2:18 pm 
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Quote: 

2.1.9 Light Vehicles
Q: In section 2.1.9 it states ‘ The only difference between light vehicles
and armoured vehicles is that light vehicles can be affected by AP fire
as well as AT fire’. Does this mean that LV units provide cover in the
same fashion as AV units?

A: No. The only vehicles that provide cover are WE and AV units as listed in
the Terrain Table in section 1.8.4


You are correct. Good pick up   :agree:

hmmmm. Much to think about...




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 Post subject: 3000 Point - Lost and the Damned
PostPosted: Thu Feb 04, 2010 2:50 pm 
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It's a good point about playstyles DT. Ryan thinks Chaos Altars are rubbish and never uses them whereas I reckon they're fantastic and always field a few.

True they can get gunned down by TK shooting, but so can a Shadowsword or any similar superheavy. Altars are cheaper than the guard superheavies and have invulnerable saves which can protect them from the TK if they're lucky. I've had combats vs tyranids that looked hopeless that I won because so many of the hits went on the Chaos Altar and the Greater Daemon at the front with their 6DC of 4+ reinforced invulnerable.

A single Altar isn't hard for the enemy to take down, but if you take 2-3, plus other more overtly threatening WE units they should do better.

LV don't give you cover btw.


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 Post subject: 3000 Point - Lost and the Damned
PostPosted: Thu Feb 04, 2010 3:49 pm 
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Quote: (frogbear @ Feb. 04 2010, 13:02 )

I really need to make more use of the Land Transports. Even though they are LV, they are 30cm move and with a 30cm shot. They also give the cover protection for infantry stands.

Being LV's you don't get the cover bonus I'm afraid.


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