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3000 point Eldar Army

 Post subject: Re: 3000 point Eldar Army
PostPosted: Wed Jun 30, 2010 9:57 am 
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Now to search ebay for a phantom, more wave serpents and Warp Spiders along with models for Exarch and Autarch's!

The site is ace! Ive been playing about with it since you posted your list up on Flame On! It just makes things....well nice and simple!


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 Post subject: Re: 3000 point Eldar Army
PostPosted: Wed Jun 30, 2010 10:37 am 
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Im guessing you get 1 of each type of Aspect?

Never thought about doing that with the Phantom!


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 Post subject: Re: 3000 point Eldar Army
PostPosted: Thu Jul 01, 2010 12:05 am 
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They do come with exarchs.


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 Post subject: Re: 3000 point Eldar Army
PostPosted: Thu Jul 01, 2010 12:15 am 
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Rug wrote:
The latest Specialist Games Avatar model comes with a really nice sprue of Exarch/Autarch models for each aspect, I havnt bothered modeling the court of the young king so I can use the Avatar for any Eldar list and use the spare Exarch minis in my aspect formations. Sadly if you want this you'll have to buy it new from GW.

I'd also recommend ebaying some rare earth magnets so you can magnetise the Phantom arms and head, this allows quick changes between Phantom and Warlock and all the weapon options. Many of the eldar titans on eBay come with extra arms.


https://www.amazingmagnets.com/sf-disc-magnets.aspx is a pretty good U.S. source for rare earth magnets. $9 per 100.

seems to me that ebay's prices are fairly high.


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 Post subject: Re: 3000 point Eldar Army
PostPosted: Thu Jul 01, 2010 2:04 pm 
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Rug wrote:
Does anyone know if the SG Firedragon and Dire Avenger blisters include exarches? If so are they the same as the Court of the Young King ones or different?

Yeah, they come with Exarchs. Two Dire Avenger Exarchs and two Fire Dragons. They are the same models as come in the Court of the Young King.

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 Post subject: Re: 3000 point Eldar Army
PostPosted: Thu Jul 01, 2010 8:49 pm 
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Rug wrote:
I think that would work particularly well with the twin pulsar Titan which isn't so overtly "fighty". Activate to sustain or double forward then back and then move the ranger screen off to try to tempt the big fish.


I would tend to agree with that, as when I fielded the twin Pulsar Phantom Titan, I was concerned about it not being good enough in an assault and ended up being over cautious with it because I didn't give it enough protection.

As was mentioned earlier in this thread, trying to play defensively with Eldar is very difficult, and in my first couple of games when I tried this sort of strategy, I lost very badly. On that basis, I actually think that equipping the Phantom or Warlock Titan for assaults is advantageous, especially in the case of the latter, as this makes for a devastating attack when combined with Wave Serpent mounted Aspect Warriors.

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 Post subject: Re: 3000 point Eldar Army
PostPosted: Fri Jul 02, 2010 3:13 pm 
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Played last night against Scions at 3000 points and managed a draw! Its the first time ive not been beaten 5-0 which i was very happy about. List i used was the list posted on page 2. It worked really well for me and i took on board a lot of what had been said to me on this forum.

In the past, i have been guilty of just throwing things forward, however during this fight, i kept things hidden behind the buildings and walls making it difficult for them to hit me. I also prepared assaults, so placed blast markers before engaging, or moving things in to offer support before assaulting with my key units.

I did however also make some mistakes. I engaged with my Guardians, only to realise i could only get 3 units into FF range! Whoops! Also, on the third turn, i focused upon killings things rather than focusing upon the missions.

Overall, i like the list im settled on at 3000 points, now i just need to wait for my Aspects to arrive!


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 Post subject: Re: 3000 point Eldar Army
PostPosted: Fri Jul 02, 2010 11:49 pm 
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It is good when it all starts coming together and you start to string together a few results. :D

Good stuff, fella. We'll have to have an Eldar off when I get back from the Sunny (*Ahem) South Atlantic. Or better yet, you can try and extract revenge on the Stomp Templars.


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 Post subject: Re: 3000 point Eldar Army
PostPosted: Sat Jul 03, 2010 8:54 am 
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The game took a while lol! But things did start to click a little!

We'll most certainly get a game or two in! I wouldnt mind playing your Eldar list and i most certainly want revenge on the Stomplars! Or at least try and get some revenge! ha ha ha!


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 Post subject: Re: 3000 point Eldar Army
PostPosted: Fri Jul 09, 2010 7:44 am 
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mattthemuppet wrote:


I'd still very strongly reconsider the Striking Scorpions in the aspect warhost - you only get their extra attacks in CC and given that the rest is super FF orientated, you'll either risk losing those CC attacks if you firefight (which is generally the most powerful assault mode, especially if you're clipping a formation) or risk your FF units being drawn into close combat by an enemy counter charge. You also lose out on the killer "wave serpents up front as a RA hit shield nasty Eldar firefight" tactic, where you can absorb return FF hits on your wave serpents (as they will always FF, even if based) rather than your softer infantry. Think about either adding more Fire Dragons, Dire Avengers or even Dark Reapers (to make the formation more useful after the assault).


Arise dead thread!

I've ressurrected this because I disagree quite strongly here on striking scorpions. Striking scorpions in an aspect fm like this one are actually quite awesome. While it is true you miss out on some firepower on engagements where you can't hit CC, the negatives are vastly outweighed by the positives.

Having some CC is very useful and can help to greatly reduce the amount of return fire the fm receives. E.g. If you're assaulting a shooty unit, for e.g. A Leman Russ tank company (Or any other FF fm) , if you can get into CC with each scorpion, basing 2 tanks each, instead of facing 10 x 4+ FF attacks, you're only facing 6 x 4+ FF attacks and 4 x 6+ CC attacks.

In addition your first 2 saves go onto 4+ armour scorions with the next 4 going to Wave serpents, before the fragile uber firefighters get touched. So the first 6 hits go onto good armour, rather than the first 4, as happens taking DAs or Reapers over Scorpions. Not having units die outweighs the extra attacks granted IMO. So in the example above you have less attacks hitting your aspects and better armour saves. (On average 3.67 hits - all of which go on 4+ or better armour. Using DA/DR you receive 5 hits, 4 of which go onto WSs, and 1 onto 5+ aspect armour).

Even when I don't get into CC with the scorpions I'd still much rather be taking saves on the scorpions first, then the wave serpents. Even though their armour is slightly worse I'd much rather lose a couple of scorpion bases than wave serpents. Losing a scorpion is meh, losing a wave serpent forces the whole formation to a crawl and ensures that I can't make the most of my withdrawl move or be a serious threat in future turns.

So, if you've followed that somewhat rambling reasoning the point I'm trying to make is that scorpions add better armour and damage reduction to the fm as well as a lessened chance of the fm losing it's mobility, therefore making it useful for later engagements at the cost of a couple of FF attacks.

My Scorpion/DA/FD/Wave serpent fm has only ever lost 1 engagement in the entire time I've been playing epic. Used right, it is the very definition of the swordwind and should not be dismissed easily.


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 Post subject: Re: 3000 point Eldar Army
PostPosted: Fri Jul 09, 2010 6:03 pm 
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Spot on Sompazilla.

The point is that most aspects need to be given transport to make them effective - Wave serpents give protection and mobility; Vampires and Storm Serpents can be used several times, but are both slightly weaker and usually targetted by opponents (though they are still good)

The other point is that aspects are generally quite focussed in their abilities - so IMHO most work better in combinations. The 'classic' is Striking Scorpions and Dire Avengers in Wave Serpents, which with two Exarchs can bring up to 22x 4+ attacks to an assault. With +2 for inspiring characters etc it will be rare that such a formation loses an assault that it initiates, and it requires carefull preparation for an opponent to assault it successfully.

Generally, the trick with Eldar seems to be to try to gain an activation advantage, at least in a local area, which allows the Eldar to set up their deadly assaults. Also they should only attempt assaults when they will win, so that they can make maximum use of the consolidation move to reposition the formations.


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