Ginger wrote:
Scorpions increase of 3x 'pulse' weapons instead of 2x would be a significant increase, though it would return them to the number of shots usually achieved under the original rules. Definitely worth trying.
Void Spinner range dropping to 45cm would cripple them as others suggest. It would also cripple the army to some extent by removing one of the few deep-strike capabilities which in turn impacts army strategies - Storm Serpents become less viable against IG (Death Strikes) for example.
Both units also improve as the number used increases and they are able to concentrate fire against targets. 3x Void Spinners can seriously disrupt the enemy as would 3x Scorpions. However, as others note their value significantly decreases when used as pairs or triplets.
So, rather than reducing the range of the Void Spinners, perhaps some limit on their numbers?
I don't see that a restriction is warranted - you never see more than 2 void spinners even at 4k. It can't really be said that they dominate the game but are just effective and are the only option the eldar have for that role. At the moment the choice is between falcons+scorpions for their role and falcons are superior. If you want to see more scorpions address thier balance against the alternative option to them - falcons