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Engaging titans

 Post subject: Re: Engaging titans
PostPosted: Fri Feb 22, 2013 7:49 pm 
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 Post subject: Re: Engaging titans
PostPosted: Sat Feb 23, 2013 4:53 pm 
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Hmm.

So.
1) Terminators
2) Shining Spears
3) giant cultist mobs / huge tyranid mobs
4) Crisis suits with a nearby markerlight
5) subjugators / other giant war engines (maybe use the abbatoir?)

always assume titan has been prepped.
BM's dealt (and combat won) is more important then raw damage output. - Maybe model as a broken titan score= 1.5*points while a destroyed titan = 3*points. (to represent the number of turns you've taken it out for)
(non-finishing bms and structure point damage scored as % of total needed).

I'm looking to try and get the chaos titan list a bit better balanced. Raw damage dosen't model the importance of engageing in EA very accurately.

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 Post subject: Re: Engaging titans
PostPosted: Sun Feb 24, 2013 1:14 am 
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 Post subject: Re: Engaging titans
PostPosted: Mon Feb 25, 2013 10:17 am 
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This isn't meant as a contradiction, shining spears are pretty much made for engaging RA vehicles. But I have had some woeful experiences with them. For some reason, mine always seem to get cack-handed with their spears whenever they actually get into CC, then get run over. In the last outing they engaged a land raider formation from the webway, did no damage and got wiped out in return.

It's worth saying though, on average you'd expect to inflict 2.5 damage on 4+ RA targets, so you do need to have the BM advantage and/or support to have confidence in winning the combat against a large titan. You'll probably find yourself about evens on kills.

As for a warlock - best avoided TBH, although if you can get everything into base contact it's "only" 6x3+ plus 2x3+TK. If ever there was a use for grotz and gaunts...

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