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Deathstrile Launchers

 Post subject: Deathstrile Launchers
PostPosted: Tue May 12, 2009 12:50 pm 
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As ever, the silo is 100 miles behind the front line. Remember Epic's ground scale is a lot bigger than the model scale. :)

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 Post subject: Deathstrile Launchers
PostPosted: Wed May 13, 2009 2:06 am 
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The model of the Missile Silo could be a forward observation post so the actual Missile Silo lies faaaar behind the board edge  :smile:

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 Post subject: Deathstrile Launchers
PostPosted: Mon Jun 08, 2009 4:17 am 
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Quote: (Hena @ 12 May 2009, 12:36 )

3. No. It still makes no sense that Krieg manage to dig a missile silo near enemy.

Doesn't it make the same sense as the fact that Barans etc have dug all those trenches/placed all that wire/built all those bunkers.. near the enemy?

I thought the idea of those armies was that they generally were defending their own ground, and thus the silo isnt necessarily on the "front lines", but it happens that the enemy are attacking that portion of the defences?

(Or that every time you fight the Eldar it just so happens that there is a Wraithgate nearby..  :whistle:  )





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 Post subject: Deathstrile Launchers
PostPosted: Mon Jun 08, 2009 4:30 am 
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Quote: (Hena @ 13 May 2009, 00:36 )

Quote: (Ginger @ 12 May 2009, 13:25 )

Given these views on the Launchers, what do people think about the Silo?

While it is essentially a Blitz guard (as it is static) and will only get two shots off in a game, being a DC3 and 4+RA it is much more likely to get these shots off and hence much more likely to get more than its points back in a game.

1) Is this reasonable as a game mechanic?
2) Is 250 the right cost?
3) Is this variant necessary?

1. and 2. I don't like the Deathstrike for it's ability to destroy so much in some cases (Ferals for example are in really bad situation with Orkeosaurs against these). Or combo Deathstrike + Vultures and see the Warlord sized things get slagged in one retain (8*2+ for 7 hits to drop the shield and retain to 2*2+ for 2d6 damage, it's just too easy). People tend to use them too fast to drop shields where the power of them is wasted.
3. No. It still makes no sense that Krieg manage to dig a missile silo near enemy.

I agree with Hena on these points.

I don't mind so much losing orkeosaurus from ferals (only 175 points and likely I'd start unloaded if deathstrikes were deployed). However it's a 'too easy' kill of a Warlord or similar.

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 Post subject: Deathstrile Launchers
PostPosted: Mon Jun 08, 2009 12:40 pm 
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Definitively. Everything Rug says. Twin 'em with some Vultures and only Great Gargants stand a chance.
Yes they attract all sorts of fire and attacks as well, and thats dandy.
What amases me in EpicUK is we are still playing with the no line of sight deathstrikes. They become even more of a no brainer here. Stick them on overwatch and what can't they achieve? An air assault launched anywhere ont he table will have its transport blown away after dissembarking. Anything machanised doing a load, move, move, unload can't as the deathstrikes fire after the first move. Even stuff terminating in to kill it can be shot by it.
Prefably stick it in some woods or similar and don't worry about a failed strafe or attack as often one missle per turn is more disruptive.
And of course, gunning around the board with the heavy bolters is always fun :)

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 Post subject: Deathstrile Launchers
PostPosted: Mon Jun 08, 2009 1:39 pm 
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If had them in tournament lists in probably 4 tournaments. That's something like 16ish games and if I've been allowed to shoot them 4 times I'd be amazed.


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 Post subject: Deathstrile Launchers
PostPosted: Mon Jun 08, 2009 2:06 pm 
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Funnily enough I've managed to fire them maybe half of all battles, but they invariable have at least one missile miss!

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 Post subject: Deathstrile Launchers
PostPosted: Mon Jun 08, 2009 2:17 pm 
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My best ever was... Guard win initiative from Marines. Shoot vultures at warlord and remove 6 or 7 shields. Retain to shoot deathstrikes. Both missiles hit the warlord and then....... SNAKE EYES  :_(

Game ended in a draw as I was so miffed I completely lost focus after that!


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 Post subject: Deathstrile Launchers
PostPosted: Sun Aug 02, 2009 2:22 pm 
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last week i fired my ordintus armageddon at a fresh great gargant with 7 power fields, i stripped the shields, and got 2 hits through. no criticals. i retained with my deathstrikes and pounded the gargant with both missles, causing 10 more points of damage, nuking the great gargant first round.


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