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Feral Orks

 Post subject: Re: Feral Orks
PostPosted: Wed Sep 29, 2010 3:35 pm 
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Ah, Feral Orks; the ginger-haired-stepchild of epic armies.


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 Post subject: Re: Feral Orks
PostPosted: Wed Sep 29, 2010 4:03 pm 
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Markconz wrote:
Difficult terrain problems do seem a bit crazy sometimes - eg charging boarboyz into woods is dangerous!?


This is an issue common to biological mounts and animals. In 'reality' they tend to be fairly good at manuevering through difficult terrain (would mule-mounted rough riders take a difficult terrain test?). The main problem with this classic cavalry is that it loses its shock effect in difficult terrain.

It would make sense to have an intermediate 'difficult terrain' test for such units.


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 Post subject: Re: Feral Orks
PostPosted: Thu Sep 30, 2010 12:26 pm 
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Yes mounts are really good in traversing difficult terrain like woods....but the riders aren't.

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 Post subject: Re: Feral Orks
PostPosted: Thu Sep 30, 2010 1:53 pm 
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BlackLegion wrote:
Yes mounts are really good in traversing difficult terrain like woods....but the riders aren't.


Which is why they get off and walk, at 15cm per turn.


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 Post subject: Re: Feral Orks
PostPosted: Sun Oct 03, 2010 7:34 pm 
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Yep. And it isn't as 'urty for the 'ead.

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 Post subject: Re: Feral Orks
PostPosted: Wed Sep 14, 2011 4:37 pm 
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I don't know if is a bug, but in the Feral ork army, the junka brigade:
350 pt
18 boyz
18 junka truck.

in an army of 3.000 points massified should be 8 of this formation (2.800pt):

144 boyz.
144 junka brigade.

288 piece? Who or what can survive against them? What do you think?

PS: never used this strategy, I've only think about it as "possible", 0 fairplay.
Usually I use a different and versatile strategy used with all the component of the army.

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 Post subject: Re: Feral Orks
PostPosted: Thu Sep 15, 2011 8:57 am 
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It's not quite a bug, but a combination that is likely to be only played by a WAAC player. If I suspected someone was going to turn up with a list like this I would employ a higher strat army, probably Eldar & take a Dragonship. Force the Feral player to set up corner to corner & orbital barrage him. That should hopefully thin out his forces some what.

If you meet this type of army in a tournament it is also likely that the games will not get finished as with limited time it is difficult to get set up & play a minimum of 3 turns. I know as I've had trouble with 144 Speed Freaks.

The final thing to do is to concentrate on one formation at a time, break it, engage it & wipe it out. Build up an activation advantage & use that at the end of the game.


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 Post subject: Re: Feral Orks
PostPosted: Thu Sep 15, 2011 10:18 am 
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This strategy to approach this kind of army is realistic, but an army like this I think, for the number of the models in play, is very hard to approach.
Most probably, the opponent will not pass his half table, overrunned by the feral orks, if the ork player spent his time to press the enemy, he will win probably 2-0: "they not pass" and "defend the flag". Try to break this horde is very difficult, imagine the support fire that should be do in an engage, at 6+, but like 50... 60 dice. If you put some nobz with the remaining point, you can do mass engae, envolving 3 formation, for a total of 36x3 stand. An engage like this, that you win or loose, will cause a lot of damage against any enemy. If you loose, so... of 10... 15 points too, don't care. You have an incredible horde to replace the fall back unit, that with the speed of his truck, can go backward, with his number, regroup, and come back again to the front quickly. Faster. Huge. Aggressive. When I've play with the feral orks against the tyranid (using only 3 of huge of this formation, mixed with a classic F.O. army 4.000pt ), was the first time that the tyranid have spent their battle completely under siege. I've never tried an army completely like this... and probably i'll don't do never. Fair play upon everything.

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 Post subject: Re: Feral Orks
PostPosted: Thu Sep 15, 2011 10:25 am 
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Being the army champion I do try these types of armies out. Mostly by employing proxies & unpainted models ;) They are not nice, but if people want to play the extremes then it is there, but I find that most like to play with at least some form of a mix. Also in most armies some form or other of extreme army can be taken, but they do tend to end up drawing more than anything else after the initial shock has been overcome.


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 Post subject: Re: Feral Orks
PostPosted: Thu Sep 15, 2011 11:52 am 
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I've the same idea, sure. Usually we don't play tournament, but scenario. We love the story, the flavour and obviously, the game and playability. The army list, usually 4k pts, that i create when i play F.O. use every units inside, and is very strong: madboyz, orkeosaurus, boarboyz horde... and all the rest.
:)

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