its the mass of KoS that works. either have 'uge units with 24 or lots of small units with 8. also a few scorchas / KoS is good otherwise your opponent will kill them before they get within 15cm of his INF. rush the enemy and try to be on his doormat end of turn one. triple move some and double move the others. lots of small units has the advantage that you can place lots of blast markers independent of actually causing any damage and thus blocking your enemies most dangerous units very easily. small units do break easily but you have many, large units tend to not break till turn 3 or 4. i also found the FS to be useless, i think i never caused any real damage with them so far. i can also recommend outriders. units of 5 are better than 1 large unit of 15. put them on overwatch or use them to protect your fortress mob. the TMG bikes are awesome, you will curse while painting them due to the fine detail but once painted they rock. nobz on bikes also go well with the fortress mob. what i tried last week in a 1k games was blitzbrigades with 3 gunwagons, 1 flakk, 1 fortress and 1 mekboy. the 3 shields bounced of the first 3 hits before the gunfortress took any hits at the end of round 2 and it was still blasting in round 3. need to try that in a 3k games with 4 or 5 blitzbrigades (i wish the speed freeks were allowed to take oddboys with the gunfortresses

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