Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 172 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12  Next

Stubborn development thread

 Post subject: Stubborn development thread
PostPosted: Mon May 25, 2009 7:58 pm 
Brood Brother
Brood Brother

Joined: Tue Mar 25, 2003 12:28 pm
Posts: 362
Quote: (Evil and Chaos @ 25 May 2009, 19:05 )

Being able to re-roll 1's is a hugely powerful bonus, meaning that Squat armies will want to Engage under most circumstances.

Are Squats really an army that should have such an incentive to Engage? I thought they were more the 'stand back and shoot' type.

'Making saving throws against hackdown hits' is much more gritty.

Hugely powerful? when it is not always available...perhaps you should give it a try before making such a broad statement.

I have tried using hackdown saves, the Demiurg formations save on 5+ which in Epic terms is quite hardy, and the formations are not particularly small, unlike marines. In my experience this keeps more of them around and minimizes the effects of losing assaults.

AS far has "stand and shoot" typecasting, I will leave that to the Dark Angels. Jaldon and I fashioned our archetype as a synthesis of Guard, Ork and Marines while still maintaining a unique feel and profile.

_________________
Squat/Demiurg Army Co-Champion (in cahoots with Jaldon)


Top
 Profile Send private message  
 
 Post subject: Stubborn development thread
PostPosted: Mon May 25, 2009 8:13 pm 
Brood Brother
Brood Brother

Joined: Tue Mar 25, 2003 12:28 pm
Posts: 362
Quote: (Moscovian @ 25 May 2009, 19:50 )

Of course if we use all previous GW material, the old stubborn rule adjusted assaults and then we're back to ePilgrim's idea.  :blush:

Keep in mind that the list is a joint project; Jaldon and I spent a lot of time trying out various renditions of Stubborn including scrapping both of our original ideas before agreeing to playtest this one.

So far there is a mild level of approval and a lot of "You should do this!" but very little factual basis for either. If you want to help us, play the list, as written and tell us what went wrong (and right). That makes it a lot easier to consider all options.

_________________
Squat/Demiurg Army Co-Champion (in cahoots with Jaldon)


Top
 Profile Send private message  
 
 Post subject: Stubborn development thread
PostPosted: Mon May 25, 2009 8:27 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Hugely powerful? when it is not always available...perhaps you should give it a try before making such a broad statement.


A simple statistical analysis shows markedly higher results, meaning that the Squats would have a great incentive to Engage wherever possible... most Epic Engagements are won by 1 or 2 points and if you can weigh those odds by ~10% that's pretty good!

Are Squats really an army that loves close engagements?




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Stubborn development thread
PostPosted: Mon May 25, 2009 8:45 pm 
Brood Brother
Brood Brother

Joined: Tue Mar 25, 2003 12:28 pm
Posts: 362
Quote: (Evil and Chaos @ 25 May 2009, 20:27 )

A simple statistical analysis shows markedly higher results, meaning that the Squats would have a great incentive to Engage wherever possible... most Epic Engagements are won by 1 or 2 points and if you can weigh those odds by ~10% that's pretty good!

Are Squats really an army that loves close engagements?

yet again, nothing beats playtesting.

_________________
Squat/Demiurg Army Co-Champion (in cahoots with Jaldon)


Top
 Profile Send private message  
 
 Post subject: Stubborn development thread
PostPosted: Mon May 25, 2009 8:49 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (epilgrim @ 25 May 2009, 20:45 )

yet again, nothing beats playtesting.

Maybe my suggestion was missed in the high turnover here, but I've still got one question about all this:

What is the *purpose* of "Stubborn"?

Is it to make the Demiurg/Squats better at winning fights?  Surviving fights?  Harder to break?  Easier to rally?  Or something else?  

"Gimli in space", doesn't mean anything to me as a design goal.

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Stubborn development thread
PostPosted: Mon May 25, 2009 8:52 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
I was trying to ask the same question.

_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Stubborn development thread
PostPosted: Mon May 25, 2009 9:02 pm 
Brood Brother
Brood Brother

Joined: Thu May 22, 2008 8:41 pm
Posts: 1480
Location: Gothenburg,Sweden
Ditto.

_________________
It would be nice to get lightspeed,
so far we can only reach slight speed.
- Erik M
092b85658e746a91d343e53509d357744e56f641


Top
 Profile Send private message  
 
 Post subject: Stubborn development thread
PostPosted: Mon May 25, 2009 9:22 pm 
Brood Brother
Brood Brother
User avatar

Joined: Sat Aug 02, 2008 3:22 pm
Posts: 5682
Location: Australia
Quote: (Chroma @ 25 May 2009, 20:49 )

"Gimli in space", doesn't mean anything to me as a design goal.

THANKYOU!!!!

_________________
Frogbear is responsible for...
Previous World Eaters
Previous Emperor's Children
Previous Death Guard
Previous Imperial Fists
Previous Chaos Squats


Top
 Profile Send private message  
 
 Post subject: Stubborn development thread
PostPosted: Mon May 25, 2009 9:25 pm 
Brood Brother
Brood Brother

Joined: Tue Mar 25, 2003 12:28 pm
Posts: 362
Quote: (Chroma @ 25 May 2009, 20:49 )

What is the *purpose* of "Stubborn"?

Is it to make the Demiurg/Squats better at winning fights?  Surviving fights?  Harder to break?  Easier to rally?  Or something else?  

"Gimli in space", doesn't mean anything to me as a design goal.

From post #1: "For anyone interested in contributing or discussing, Stubborn should reflect the morale, resolve and iron-will that are part of the "fantasy Dwarven Archtype", think of Gimli in Space."


From Post #32: "First and foremost I am trying to come up with one rule for Stubborn, regardless of the result, so Jaldon and I can represent the Squats and Demiurg as one people, albeit with different histories.

If these theads are any indication we are both willing to consider any suggestions so long as they don't mess up either army by making them more effective than they already are. When an army wins and loses in equal measure it becomes tough to see changing it, but I am willing to make a good try of it, especially since Jaldon is available again, at least for now.

I see morale and leadership as the most important part of the game, I think expressing concern over how it affects these lists is appropriate and not a predisposition to see these modifiers as bad.

I have seen a number of good suggestions presented from everyone and I have not ruled any of them out. I am a firm believer in playtesting to weed out unworkable rules.

Moving forward I hope to narrow the list down to two or maybe three for serious playtest rules and I would like as many Squat/Demiurg players as well as their opponents to provide feedback.

If my comments are coming across as absolute refusals to consider certain options, they are not intended as such. They have all come from direct experience with these lists and other games of EA. I will do my best to keep an open mind.

From post #45: "Just for a bit of clarity on the subject..........Form "Ork and Squat Warlords"

QUOTE
Squats are particularly resolute in close combat, refusing to go down without putting in a good fight. To show this Squat infantry fighting in close combat  can re-roll any close combat dice which comes up as a one. This means they will give most opponents a run for their money as they will normally get a good (or at least reasonable) dice score."

This is the result we are trying to achieve with "Stubborn". We are not trying to improve their morale, per se, nor their ability to shake off BMs."

from post #82:Seems to work OK, especially the Rally, but not so much the Assault resolution. That said I am beginning to like the more subtle effect the two have.

For example I wasn't afraid to hurl the stunties into an assault where I knew it would be close because I wouldn't have a resolution roll less then two. On the flip side it didn't always pan out either, that losses thing kept getting in the way.

For now we are still calling it stubborn.


hopefully that serves as a fair recap.

_________________
Squat/Demiurg Army Co-Champion (in cahoots with Jaldon)


Top
 Profile Send private message  
 
 Post subject: Stubborn development thread
PostPosted: Mon May 25, 2009 9:31 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri May 05, 2006 2:57 am
Posts: 20887
Location: Harrogate, Yorkshire
Squats are particularly resolute in close combat, refusing to go down without putting in a good fight. To show this Squat infantry fighting in close combat  can re-roll any close combat dice which comes up as a one. This means they will give most opponents a run for their money as they will normally get a good (or at least reasonable) dice score."

This is the result we are trying to achieve with "Stubborn". We are not trying to improve their morale, per se, nor their ability to shake off BMs."



This to me sounds like Squats should be given good Close Combat ratings.

There's no need for a Special Rule to represent 'Squats are good at Close Combat', especially not one that dilutes the original role of the rule (Stubborn has becocme 'Squats are good at Engagements' instead).

This is Epic : Armageddon, not Space Marine, "there's no need for a Special Rule in Epic if you can 'cheat' and use the existing rule structure somehow" - Jervis.

He said that about the Tyranids, but it could easily be applied to this situation too.




_________________
Currently doing a plastic scenery kickstarter


Top
 Profile Send private message  
 
 Post subject: Stubborn development thread
PostPosted: Mon May 25, 2009 9:36 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Jun 24, 2005 3:06 pm
Posts: 9684
Location: Montréal, QC, Canada
Quote: (epilgrim @ 25 May 2009, 21:25 )

For now we are still calling it stubborn.

hopefully that serves as a fair recap.

Actually, you've told me nothing in all of that... that's the whole problem with this discussion/debate, you *still* haven't answered the question:

What is the *purpose* of "Stubborn"?

What is this special rule supposed to *do*?  To me, it doesn't seem like the designers have decided that and are just hunting and pecking at a variety of things in the hope that one will somehow fit the Demiurg/Squats... that seems completely backwards to me.

I would say, disregard/erase all the ideas that have come before in other versions of EPIC for the Squats in this regard and decide what you want "Stubborn" to represent in EPIC: Armageddon.  *THEN* write a special rule that does that.

It has absolutely *NOTHING* to do with playtesting, statistics, or balance... and *EVERYTHING* to do with "feel".

_________________
"EPIC: Total War" Lead Developer

Now living in Boston... any EPIC players want to meet up?


Top
 Profile Send private message  
 
 Post subject: Stubborn development thread
PostPosted: Mon May 25, 2009 9:44 pm 
Brood Brother
Brood Brother

Joined: Thu May 22, 2008 8:41 pm
Posts: 1480
Location: Gothenburg,Sweden
Chroma sums it up fairly well.
Stubborn did work as "re-roll ones", everyone seem to think that's not the way to go now.

_________________
It would be nice to get lightspeed,
so far we can only reach slight speed.
- Erik M
092b85658e746a91d343e53509d357744e56f641


Top
 Profile Send private message  
 
 Post subject: Stubborn development thread
PostPosted: Mon May 25, 2009 10:16 pm 
Brood Brother
Brood Brother

Joined: Tue Mar 25, 2003 12:28 pm
Posts: 362
Quote: (Erik M @ 25 May 2009, 21:44 )

Chroma sums it up fairly well.
Stubborn did work as "re-roll ones", everyone seem to think that's not the way to go now.

Erik M,

I assume you did not play Space Marine in its time...the mechanic represented here is not the same.

For anyone else: Since the Squats were not moved forward by GW after Epic 40,000 we drew on what did exist as reference points not adaptations.

_________________
Squat/Demiurg Army Co-Champion (in cahoots with Jaldon)


Top
 Profile Send private message  
 
 Post subject: Stubborn development thread
PostPosted: Mon May 25, 2009 11:05 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Apr 20, 2007 1:49 am
Posts: 5569
Quote: (Erik M @ 25 May 2009, 21:44 )

Chroma sums it up fairly well.
Stubborn did work as "re-roll ones", everyone seem to think that's not the way to go now.

It worked closer to "reroll ones on the CC to hit dice" than "reroll ones in Combat Resolution".

As E&C said, the space marine era rule just made them more likely to hit in close combat. Why can't that just be represented by giving them a better CC value?

_________________
http://www.troublemakergames.co.uk/
Epic: Hive Development Thread


Top
 Profile Send private message  
 
 Post subject: Stubborn development thread
PostPosted: Mon May 25, 2009 11:14 pm 
Brood Brother
Brood Brother

Joined: Tue Mar 25, 2003 12:28 pm
Posts: 362
Quote: (zombocom @ 25 May 2009, 23:05 )

As E&C said, the space marine era rule just made them more likely to hit in close combat. Why can't that just be represented by giving them a better CC value?

the unit stats are quite good enough with a unique profile that has a good feel.

_________________
Squat/Demiurg Army Co-Champion (in cahoots with Jaldon)


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 172 posts ]  Go to page Previous  1 ... 7, 8, 9, 10, 11, 12  Next


Who is online

Users browsing this forum: No registered users and 24 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net