Quote: (Chroma @ 25 May 2009, 20:49 )
What is the *purpose* of "Stubborn"?
Is it to make the Demiurg/Squats better at winning fights?  Surviving fights?  Harder to break?  Easier to rally?  Or something else? ÂÂ
"Gimli in space", doesn't mean anything to me as a design goal.
From post #1: "For anyone interested in contributing or discussing, Stubborn should reflect the morale, resolve and iron-will that are part of the "fantasy Dwarven Archtype", think of Gimli in Space."
From Post #32: "First and foremost I am trying to come up with one rule for Stubborn, regardless of the result, so Jaldon and I can represent the Squats and Demiurg as one people, albeit with different histories.
If these theads are any indication we are both willing to consider any suggestions so long as they don't mess up either army by making them more effective than they already are. When an army wins and loses in equal measure it becomes tough to see changing it, but I am willing to make a good try of it, especially since Jaldon is available again, at least for now.
I see morale and leadership as the most important part of the game, I think expressing concern over how it affects these lists is appropriate and not a predisposition to see these modifiers as bad.
I have seen a number of good suggestions presented from everyone and I have not ruled any of them out. I am a firm believer in playtesting to weed out unworkable rules.
Moving forward I hope to narrow the list down to two or maybe three for serious playtest rules and I would like as many Squat/Demiurg players as well as their opponents to provide feedback.
If my comments are coming across as absolute refusals to consider certain options, they are not intended as such. They have all come from direct experience with these lists and other games of EA. I will do my best to keep an open mind.
From post #45: "Just for a bit of clarity on the subject..........Form "Ork and Squat Warlords"
QUOTE
Squats are particularly resolute in close combat, refusing to go down without putting in a good fight. To show this Squat infantry fighting in close combat can re-roll any close combat dice which comes up as a one. This means they will give most opponents a run for their money as they will normally get a good (or at least reasonable) dice score."
This is the result we are trying to achieve with "Stubborn". We are not trying to improve their morale, per se, nor their ability to shake off BMs."
from post #82:Seems to work OK, especially the Rally, but not so much the Assault resolution. That said I am beginning to like the more subtle effect the two have.
For example I wasn't afraid to hurl the stunties into an assault where I knew it would be close because I wouldn't have a resolution roll less then two. On the flip side it didn't always pan out either, that losses thing kept getting in the way.
For now we are still calling it stubborn.
hopefully that serves as a fair recap.