Ummm it's probably time to enlist the general populace here with an informational thread about work items and news related to any
hypothetical vassal EA module. Of course we're fully respectful of an IP issues and in no way distribute such a thing. In unrelated news, I like people and they can PM as I like meeting new ones.

(note: all content was developed with Vassal 3.2.17, other versions have not been tested)
SUN JAVA IS RECOMMENDED (
https://java.com/en/)
(Always check against your local copies)
Current Files:Vassal Module:1.5.4
Ad Mech:2.1.2
REQUIRES 1.5.4+Agents of the Imperium:0.3
Chaos:1.2.5
REQUIRES 1.5.4+Dark Eldar:1.0.2
REQUIRES 1.5.4+Eldar:1.3.2
Imperial Guard:1.1.1
Imperial Navy:1.0.3
Necron:1.1.0
Ork:1.0.3
REQUIRES 1.5.4+Space Marine:1.6.04
Tau 1.0
News:
Small Chaos, Navy, and Guard revision-Updated Chaos Hellblade
-Updated Macharius tanks
-Added Destroyer bomber
Agents of the Imperium 0.3 is out-Custodes grav tanks, new infantry and dreds, and the Orion
-GK Arvus lighter added
Ad Mech 2.1.2b Ext is out-Skorpius Dunerider and Skorpius Disintegrator Vehicles added
-Alternate Mars pattern titans added
-Dunescrawlers added
Module 1.5.4 is out
-Internal definition of WE and Shield management stats being separated. Not all WE have shields and not all shield units are WE
-AdMech, Chaos, Orks, DE updated to work with new prototypes
Ad Mech 2.1.0 Ext is out-Karacnos, Macrocarid, and Triaros Heavy Assault Vehicles added
Ork Ext 1.0.2 is out-Heavy Bomber added
Necrons Ext 1.1.0 is out-Numerous newCron units added
Module 1.5.3 is out
-Maintenance release removing orphaned Ork elements that are part of the Ork extension now
Older:
Imperial Navy Ext 1.0.2 is out-Avenger
Imperial Guard Ext 1.1.0 is out-Crassus (Generic)
-Gorgon (Generic)
-All Malcador types (Generic)
Space Marine Ext 1.6.04 is out-Spartan SHT
-Astraeus SHT (BA only)
-Fellblade SHT (BA only)
Chaos Ext 1.2.3 is out-Decimator Walker
-Greater Bras Scorp
-Kytan engine
-Lord of Battles
-Relic Spartan
-Plaugeburster Crawler
-Blight drone
Ad Mech Ext 2.0.1 is out-Added Acheron, Atopos, and Porphylion knights
Ad Mech Ext 2.0.0 is out-Contains color schemes for 6 distinct houses
-Each house has knight units for Armiger, Errant, Crusader, Gallant, Paladin, Warden, Castellan, Valiant, Lancer, and Castigator knights
Space Marine Ext 1.6.03 is out
-Imperial Fist infantry comes with Dev and Assault Centurions (I'm not intending to add them to all chapters)
Module 1.5.2 is out
-We've optimized many of the terrain PNG files in the module seeing a significant drop in file size and memory usage. Roughly 10MB difference on the Epic vmod file itself. No changes have been made to the faction extensions with this release. (Much thanks to Apoc for his image wizardry)
Module 1.5.1 is out
-Provides a stop-gap implementation of a scatter die roll until something more effective and slick can be worked out
Imperial Navy 1.0.1 and Necron 1.0 have had a setting change to allow loading under any EA module
Module 1.5 is out
-Tau extraction complete.
Module 1.49 is out
-reduced core module size by 20%
-numerous internal metadata corrections
-Necron extension extraction complete
Module 1.48 is on track for completion in the next two weeks.
-Revamped Coherency tool from 1.4x
-HUGE asset cleanup completed (doesn't have visible effect but really makes development much smoother)
-New maps from Apoc
Eldar Module 1.3.2 Extension
-Corrected duplicated aspect character entries on menu. strange one
-Additional asset cleanup and PNG optimizations
-Reoganization Completed (duplicated identical aspects and character units in each craftworld are gone-easier to maintain with one set on the top level)
Dark Eldar Module 1.0 Extension completed (all thanks to Geep's efforts to get us all the updated items)
-Venoms and wracks added
-Flyer assets updated to current GW designs
-Numerous ontological cleanups from legacy content
Space Marine Module Extension 1.6
-Now has Thunderfires and Landing Craft assets for all chapters completed
-Change weapon command now cycles through all versions of Land Speeders and Predators, including with characters thus removing numerous redundant unit variants.
Ad Mech Module Extension 1.1
-Now contains Skitarii, Dunstalkers, Dragoons, Dominus, Electo priest, robts, and several versions of that breacher/destroyer servitor things from GW.
Chaos Module Extension 1.2.2
-EC termies and raptors added (character overloads as well)
-EC vehicle assets added
-TSons vehicle assets added
-Mauler/Forgefiends added
-Deathwheel added (thanks Nolo!)
Current Work Items:
-Eldar SHT asset clean up. Drop shadow-less versions of the assets are needed to be created.
-Review all flyers for appropriate landing/flying cycling and apply drop shadow/shadowless assets.
-Condense Scout and Scout sniper (with character overloads) into single unit with Change Weapon command to cycle through them. QA module for any mistakes.
-Create Phantom Titan assets for various Craftworlds
-Finish work on Imperial Agents extension (Grey knights, Custodes, Death Watch, and inquisitorial agents)
-Expand Imperial Navy extension to have Destroyers and Arvus Lander units-Finish Chaos cultist units
--troops and aspiring champion and Enforcer characters
--Minotaur Arty
--Valdor tank hunter
--Malcador (all variants)-Ork Module extension extract-Necron Module extension extract-Newcron units
-TSon terminators
-Tau Module extension extract
-Chaos Demon Warengines
--Doomwheel--PTower
--Khorne stuff-Create missing demons
--steeds
--nuglings
--beast of nurgle
--tzeench flyer thing
--evil salad chopping monsters--poop fly monster--bigger angry land arachnid-Finish Guard Units
--Macharius--Crassus--Gorgon