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Knight World (NetEA v2.2.2 )V’s THOUSAND SONS(6.0.1.)

 Post subject: Re: Knight World (NetEA v2.2.2 )V’s THOUSAND SONS(6.0.1.)
PostPosted: Sun Oct 04, 2015 7:51 pm 
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Thank you for the battle report and the interest in the list.

I only wonder why you put the Disk riders on overwatch, since they lack range weapons.
"Thousand sons put the SEKHMET DISC RIDERS on overwatch(Photo1)…"

Cheers

Ole

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 Post subject: Re: Knight World (NetEA v2.2.2 )V’s THOUSAND SONS(6.0.1.)
PostPosted: Mon Oct 05, 2015 12:10 am 
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Hi!

Cool report!

Primarch

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 Post subject: Re: Knight World (NetEA v2.2.2 )V’s THOUSAND SONS(6.0.1.)
PostPosted: Mon Oct 05, 2015 7:50 am 
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PFE100 wrote:
Hopefully, we can get the thousand son force put together and painted over the coming year, since we have the figures... :)


Thats the spirit!

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 Post subject: Re: Knight World (NetEA v2.2.2 )V’s THOUSAND SONS(6.0.1.)
PostPosted: Mon Oct 05, 2015 7:58 am 
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Interesting battle, thanks for the report. I was surprised to see so many disk riders and would have expected a few more shooting units. But it worked.

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 Post subject: Re: Knight World (NetEA v2.2.2 )V’s THOUSAND SONS(6.0.1.)
PostPosted: Sat Oct 10, 2015 2:58 am 
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Thanks for report, how come some of the disc rider units seem to have 10 rather than 9 units in the photo?

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 Post subject: Re: Knight World (NetEA v2.2.2 )V’s THOUSAND SONS(6.0.1.)
PostPosted: Sat Oct 10, 2015 6:29 am 
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Ah thought that might be the case. Easy mistake to make.

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