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White Scars (NetEA2013) and Iron Hands 1.11(TAKE2)

 Post subject: Re: White Scars (NetEA2013) and Iron Hands 1.11(TAKE2)
PostPosted: Sun Aug 16, 2015 3:53 pm 
Brood Brother
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Hi!

Cool report as always!

At your prodigious pace of playing games you'll surpass the amount of games I played in my "golden age" back in the day!

I am VERY glad your having so much fun! :)

Primarch

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 Post subject: Re: White Scars (NetEA2013) and Iron Hands 1.11(TAKE2)
PostPosted: Mon Aug 17, 2015 1:07 pm 
Purestrain
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Thanks for the bat rep, nice to see a mech inf heavy list

Just a note, the suggestion for 3+ save on units within the Iron Hands Clan tactical/dev formation was 3+ save as a bionics upgrade (possibly in limited number, e.g. 0–2 per 3k) NOT a 3+ save on all tac and dev formations by default.


(i've not outlined this in the IH thread yet, it was discussed via PM prior to the above game)

edit: ive now posted in the IH list thread to clarify this, sorry for the delay and confusion.

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