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Siam Hann 2.1 Vz Tau Vior'la 4000pts

 Post subject: Siam Hann 2.1 Vz Tau Vior'la 4000pts
PostPosted: Fri Oct 09, 2015 2:30 am 
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Tau Forces :

Image

325 Vior'la FW Cadre, 8 Fire Warriors, Ethereal, Cadre Fireblade, 2 Gun Drones
425 Vior'la FW Cadre, 6 Fire Warriors + Shas'o, 3 Devilfish, Skyray
225 Vior'la FW Cadre, 6 Fire Warriors, 3 Devilfish
425 3 Riptide Suits + Shas'el, 3 Missile Drones
425 3 Riptide Suits + Shas'el, 3 Missile Drones
325 4 Hammerheads, Skyray
225 Pathfinder Group, 6 Pathfinders, 2 Gun Drones
150 Recon Group, 3 Tetras, 2 Piranhas
150 Recon Group, 3 Tetras, 2 Piranhas
200 Protector Class Cruiser
625 Manta
150 Orca Assault Dropship
200 2 Sun Shark Bombers
150 2 Barracudas


Eldar forces

Image

350 Shinning spears x 2 Exarchs (x8)
350 Windrider clan + Farseer (x9)
350 Windrider clan + Farseer (x9)
425 Windrider clan + Farseer + Autarch (x12)
200 Windrider Host (x6 Vypers)
200 Windrider Host (x6 Vypers)
250 Storm serpent (x1)
250 Storm serpent (x1)
250 Fireprisims (x5)
200 Hornets (x4)
200 Hornets (x4
275 Vampire hunter (x1)
650 Revenant titans (x2)
50 Wraithgate
0 Avatard


This will be a very brief report with more a over view rather than turn by turn recount as it was more for me just to play test some of the Siam hann new units and rules to see how they felt.

A few pics from the game.

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So this was a pretty brutal game, a Tau victory 5 - 1, all i got was BTS from a lucky shot from a vyper against the Manta as per the phot above, with early elmination of the storm serpents the bikes became far less effective having to cross the field against so much fire power, a lot of errors made by me i think in army selection, Some in part to wanting to test the units.
Over all i feel the game could have gone my way given better placement of unit and being more aggressive, my lack of anti air hurt a lot with the Tau having bombers and 2 other air options open to them. ( on a side note the Tau bombers seem WAY under costed at 200 points for 4 BP )
As for the changes with in the Siam list itself? The fire prisims with the changed stat lines are utter garbage for the points even with the free exchange, I would never use them again i feel with this rendition of them (side not again, comparing Net EA prisims to UK ones, why can't Net EA have the broken as F*** Uk versions? )
The hornets i feel are costed about on point for what they are, i felt they didn't under perform, nor were they to strong in this game, more testing sure, but based on this experience they were punished pretty hard for being LV's, but it seemed in balance with the power they put out and the smaller formation size they had to suffer.
I think SR 4 is spot on.
The scout bike formations for 200 points were useful, there probably needs to be some restrictions on the vypers, but in saying that opening them up to the AT fire from a garrisoned position meant they died pretty quickly to the long range AT fire when given if it had been all INF bikes the enemy wouldn't have had a target and they would have been in my opinion more of an annoyance so there is a case to argue for no restrictions as well i think.
The 6+ jink save i think saved 3 bikes all game, so in no way did i feel it was over powered in mechanics relation to the game, weather or not people like that or walker for fluff reasons i guess is open for debate, my personal stance is the Jink i just feel it is themey for me. ( again a side note, does that Jink apply to shinning spears? IF not why not as they are part of the riders in the army and would have the same riding experience as the others?)
I think the reduced cost of farseers was nice, but ultimately is made no difference to the in game result.

A few other observations, why are the vampire hunter main weapons 30cm and not 45cm?
The prisims need look at (a serious look at).
Phionexx bombers need addressing( after seeing the 200pt Tau bombers )

Over all i found this list not that much fun to play to be perfectly honest, I like the concept of the Siam hann but i felt the list was not even a threat on board.
Could be my lack of experience with it, or poor selection, maybe facing the perfect opposition to it. But all comments in this thread are based on only this games experience.

Cheers

Tim


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 Post subject: Re: Siam Hann 2.1 Vz Tau Vior'la 4000pts
PostPosted: Fri Oct 09, 2015 3:04 am 
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"BTS from a lucky shot from a vyper against the Manta"

Give that guy a medal... :)

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 Post subject: Re: Siam Hann 2.1 Vz Tau Vior'la 4000pts
PostPosted: Fri Oct 09, 2015 8:09 pm 
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Markconz wrote:
"BTS from a lucky shot from a vyper against the Manta"

Give that guy a medal... :)


That was an entirely AVATAR moment.

The Manta provided long range fire support throughout the game.
Never moved out of the deployment area nor away from the Blitz.
It had taken a lot of fire over the game, Deflector Shield knocked out early.
Five Fire Prisms doubled forward to take it down.
1 out of 5 hit (Don't like the new AT 3+, Lance), that was saved (one 5+).
Then two Vipers assaulted the Manta, one died the other scored the final hit.


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