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Biel-tan 4.2 and Scions of Iron (NetEA Tournament Pack 2013)

 Post subject: Re: Biel-tan 4.2 and Scions of Iron (NetEA Tournament Pack 2
PostPosted: Fri Mar 06, 2015 9:27 am 
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Thanks for the report.

I'll try to use a Warlock in a future game for you to see how I use them, but for now more basic unit testing of Wraithguard and 'Blades.

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 Post subject: Re: Biel-tan 4.2 and Scions of Iron (NetEA Tournament Pack 2
PostPosted: Fri Mar 06, 2015 10:22 am 
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Engaging a warlock: brave :)

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 Post subject: Re: Biel-tan 4.2 and Scions of Iron (NetEA Tournament Pack 2
PostPosted: Fri Mar 06, 2015 10:37 am 
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Today's game with Greg was a lot of fun, as usual :D I look forward to next weeks game as I try to find tactics to defeat the Warmonger. Initially, I was just going to ignore it. Too strong unless you get lucky with a critical, and neither Greg or myself are noted for our good luck! But as he moved it into the centre, holding both objectives on my board side and threatening my BTS and Blitz, I spent just about all my effort against it except for occasional shots at Falcons. Nothing worked, and entire units died with no or little loss to the Warmonger. Because of this, the other Eldar units pretty much did as they pleased.
What to do? Trent was wise to set the objectives as far from the centre as possible as the Warpgate would have been annoying :) . I needed a unit that could go through the central ruins/woods to get to the Eldar table half. Otherwise, all I can see is to ignore the Warmonger and try to cut up the rest of the Eldar and hope I come out ahead.
Oh, I seldom take a second activation because of experience. I usually roll a 1. :{[] I'm sure a better player could have pulled off a victory. I just have to figure out how.


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 Post subject: Re: Biel-tan 4.2 and Scions of Iron (NetEA Tournament Pack 2
PostPosted: Fri Mar 06, 2015 12:20 pm 
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Standard tactics against an Eldar Titan, shoot as much as possible at it preferably with crossfire to reduce the holo and armour saves.

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 Post subject: Re: Biel-tan 4.2 and Scions of Iron (NetEA Tournament Pack 2
PostPosted: Fri Mar 06, 2015 1:49 pm 
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Yep, basically just shoot it. It only has 6 DC, which makes it fairly achievable to break it. Crossfire is often possible because of where it likes to go (i.e. in your face).

Sometimes that's easier said than done as you tend not to get a lot of shots with marines, but you did have some land raiders in the army. In particular, if you had shot at it with your first activation in turn two (even just to place a BM) and then retained to do your sustain with the land raiders, those 2 DC damage would have broken it without risking the first formation.

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