AMTL vs Iron WarriorsPlease bear with the fact that this was a bit of a cobbled-together game. Steve was coming up for a barbeque, so it seemed to good an opportunity to try the AMTL list (in particular, the controversial Plasma Destructor profile) to miss.
The models are improvised (40K terminators with base-heighteners standing in for Reavers, and marine scouts for Sentinels)
AMTL:
[] Warlord Titan
Quake Cannon, Quake Cannon, Quake Cannon (9BP Macro Indirect: No Hiding!!!)
Carapace Landing Pad, Legate Supreme Commander
[] Reaver Titan
Deathstrike Missile, Plasma Destructor, Plasma Destructor
[] Reaver Titan
Deathstrike Missile, Plasma Destructor, Plasma Destructor
[] Recon 4 Sentinels
[] Recon 4 Sentinels
[] 2 Thunderbolts
Iron Warriors:
Ordinatus Mederingard (BTS Big Gun)
Dreadnoughts (in drop pod)
Obliterators
2 Armoured formations with a landraider each
Supreme on foot
Defiler formations
+ anything else you see in a photo
Steve (Iron Warriors) chose corner deployment, an interesting decision that would increase the distance to objectives.
With Obliterators and Dreadnoughts both arriving in turn 1, the titans deployed behind a long sentinel scout screen. (Left to right: Reaver, Reaver, Warlord)

The iron warriors mass in a corner where they can't be reached by the triple quake cannon on the Warlord. I was interested to find 3 QC can be taken without a surcharge, making this an impressive indirect-fire BTS unit.

The Iron Warrior's own impressive Indirect-fire BTS unit: Ordinatus Mederingard. This weapon is fantastic, but Steve had basically written it off since it is facing 2 Deathstrike Missiles (there's currently no limit on DS in the AMTL list).

=====TURN 1=====
[] Obliterators Teleport in. Blocked from all terrain by AMTL scouts they deployed in range of a reaver. No BM on arrival.
[] The AMTL win initiative, and the Warlord hits the oblits with 3 Quake Cannons. 2 killed, Broken.

[] IW fire the big gun (wanting to use it before they lose it). Reaver takes 2 BM and loses 2 Shields.
[] AMTL Thunderbolts ground attack the Ordinatus, 1 BM and strip 1 Shield (preparation for the Deathstrikes)
[] IW Double Landraiders
[] AMTL Fire Deathstrike at the Ordinatus - Need a 2+, roll a ONE. That's a game-changer.
[] IW Decimators double up field.

[] AMTL Reaver with BM attempts to Fire Deathstrike at the Ordinatus- Rolls 1 to activate. Reroll used to get a hit; Shields down, 1 Hull removed.
[] IW Drop pod comes in on AMTL flank. They'd hoped to find a reaver, but landed in open space since this placement had been anticipated. The Space Ship blast also missed; I think we've played each other too often


[] IW dreads place 2 BM on scout screen, killing one.
[] IW Defilers March
[] IW Supreme Commander infantry march
END OF TURN:
1 AMTL Thunderbolt killed when exiting
=====TURN 2=====
[] IW get initiative, and fire the ordinatus. One Reaver is now up to 5 B
[] IW Dreads very sensibly break the reaver (no damage)


[] AMTL Warlord fires Quake cannons at a defiler formation, macro weapon blasts vapourising 5 of the 6 and sending the last scurrying.

[] IW Double Landraider/tank formation to shoot the unbroken reaver, getting hit by a Scout screen overwatch as they go (1 BM, 1 supressed, no damage). Too few shots remain to do damage, so just 1 BM

[] Reaver moves, and fires just one of its Plasma Destructors at the 5 Dreadnoughts. All are killed (this is 6 macro shots on 2+, so was just the expected outcome of the dice. No need to waste ammo

)

[] IW tanks double and shoot, scoring 2 6+ hits on a reaver, goes through reinforced and causes a crit!
[] AMTL Thunderbolt fails to activate.
[] IW tanks double and shoot, 1 more damage to reaver.

[] IW Infantry march.
END OF TURN:
Everything rallies.
=====TURN 3=====
IW Initiative.
[] The Ordinatus is still alive (it dropped to 1 damage point, but that failed DS launch kept it in the game). Fires on reaver carrying BM, and breaks it.
[] IW Cross-fire Reaver. It survives.
[] AMTL Attempt engage with Sentinels; the goal is to clip the weak Hunter and draw Support from a Reavers. Activations fails, reroll used, combat is a draw (the Reaver caused 5 hits, but all had to be allocated to the hunter leaving the rest unscathed). Combat continues, but peters out do to over 20cm distance.

[] AMTL Warlord Quack Cannon into IW armour formation approaching an ojbective, taking out a landraider.
[] IW Cross fire into reaver, breaking it.
[] Thunderbolts break the IW Defiler that was attempting to take a far right objective.
[] Surviving Obliterator breaks the left Sentinels

[] Right sentinels triple onto enemy board half, in direction of blitz.
[] IW Supreme Commander formation doubles and fire on Sentinels, causing a BM but no damage.
END OF TURN:
We'd snatched each others points back, so the game would go to Turn 4.
However, time was unfortunately running out as do my notes. Steve did a couple moves towards objectives, I had a reaver do one last shot, and then we had to call it early.
[] AMTL Reaver fires on a Landraider and 3 Predators and again fires just one of its Plasma Destructors. All are killed (this is 6 macro shots on 2+, so was just the expected outcome of the dice against three 4+ Armour and one 4+ Reinforced armour vehicle)

Comments/Conclusions:First, thanks for the game Steve! Good of you to play your beautiful iron warriors against an army made of 40k and blutac. The game was far more entertaining than I had expected - probably due to the Deathstrike failing and the Ordinatus surviving to place BM all over the place all game. Steve played a great game as always, probably more aggressive than usual.
Regarding the list, it's one thing to see the Plasma Destructors stats on paper, and another to try them out and just casually wipe formations out. By "casually", I mean without cross-fire, without sustain, at targets up to an incredible 95-115cm from the start location, and without needing to even fire all the weapons. Just one Plasma Destructor was enough for most armoured formations and these things can take 3 of them.
The list building mistake I made was taking a Warlord with Quake Cannon. WHAT A GREAT WEAPON, but it should have taken 3 or 4 more plasma destructors instead. I can see why local player Olly doesn't bother with anything other than about nine Plasma Destructors and some Laser Burners. I only took 4. It should have been more, much more
I recommend they are 3 or 4 shots each (9 to 12 total from a Reaver) rather than 6 (18 total from a reaver).
Death Strikes - The game proved once again that Deathstrikes can miss. I still don't think I should have been allowed to take 2 (or more lol). I appreciate the change Vaaish has made already to make these support missiles carapace (so armies can only take about 4 now, instead of the 9 or 10 deathstrikes they could have last week), but I think the 0-1 restriction should apply to this list like any other.