Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 9 posts ] 

Feral Orks vs Imperial Fists

 Post subject: Feral Orks vs Imperial Fists
PostPosted: Sat Aug 16, 2014 4:22 pm 
Brood Brother
Brood Brother

Joined: Wed Apr 11, 2012 8:31 am
Posts: 328
Location: Harrogate
This report is a 3k game of Tiny-Tim's Epic UK Feral Orks vs me with NetEA V0.3 Imperial Fists (I was using Crimson Fists as).

Snagga-Snagga's Feral Orks (Epic UK v100909)
STEAM GARGANT [500]
3 Steam Gargant
WILDBOYZ [350]
2 Nobz, 3 Two Wildboyz Units, Orkeosaurus, Wyrdboy, Warlord
WILDBOYZ [350]
2 Nobz, 3 Two Wildboyz Units, Orkeosaurus, Wyrdboy
WILDBOYZ [350]
2 Nobz, 3 Two Wildboyz Units, Orkeosaurus, Wyrdboy
JUNKA BRIGADE [175]
Junka Trukks, 6 Boyz
JUNKA BRIGADE [175]
Junka Trukks, 6 Boyz
MADBOYZ HORDE [165]
Wyrdboy, 7 Madboyz
BOARBOYZ HORDE (BIG) [225]
10 Boarboyz, Wyrdboy
BOARBOYZ HORDE [100]
5 Boarboyz
BOARBOYZ HORDE [100]
5 Boarboyz
BOARBOYZ HORDE [100]
5 Boarboyz
BOARBOYZ HORDE [100]
5 Boarboyz
BOARBOYZ HORDE [100]
5 Boarboyz
BOARBOYZ HORDE [100]
5 Boarboyz
BOARBOYZ HORDE [100]
5 Boarboyz

Imperial Fists (NetEA V0.3)
CENTURION [450]
2 Land Raider Crusader, 4 Devastator Centurion
SCOUTS [150]
4 Scout units plus transport
SCOUTS [150]
4 Scout units plus transport
TACTICAL [350]
6 Tactical units plus transport, Hunter
TACTICAL [350]
6 Tactical units plus transport, Hunter
FELLBLADE [350]
1 Fellblade
FELLBLADE [350]
1 Fellblade
BASTION [250]
1 Bastion, 4 Tarantulas, 4 Emplacements
BASTION [250]
1 Bastion, 4 Tarantulas, 4 Emplacements
2 THUNDERBOLT FIGHTERS [175]
2 THUNDERBOLT FIGHTERS [175]

Deployment Garrisons
IF-both Scout formations on objective left flank and Bastions on Blitz
FO-Madboys on objective left flank


Attachments:
File comment: Deployment FO
Ebay pics 013.jpg
Ebay pics 013.jpg [ 1003.95 KiB | Viewed 3369 times ]
File comment: Deployment IF
Ebay pics 011.jpg
Ebay pics 011.jpg [ 1.99 MiB | Viewed 3369 times ]
File comment: Deployment IF
Ebay pics 012.jpg
Ebay pics 012.jpg [ 1.18 MiB | Viewed 3369 times ]

_________________
http://brokenuniverse1978.blogspot.co.uk
Top
 Profile Send private message  
 
 Post subject: Re: Feral Orks vs Imperial Fists
PostPosted: Sat Aug 16, 2014 6:03 pm 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Feral's were NetEA compliant

_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: Re: Feral Orks vs Imperial Fists Turn 1-3
PostPosted: Sat Aug 16, 2014 6:05 pm 
Brood Brother
Brood Brother

Joined: Wed Apr 11, 2012 8:31 am
Posts: 328
Location: Harrogate
Turn 1
FO wins initiative but hands it to IF
IF-Scout, Overwatch
FO-Boarboys, Double
IF-Scout, Advance (Kill Boarboy 2 BM)
FO-Boarboys, Double
IF-Tactical, Advance (1 BM Madboys)
FO-Boarboys, Double
IF-Thunderbolt, Ground Attack (Kill Boarboy 2 BM)
FO-Boarboys, Double
IF-Tactical, Double (1 BM Boarboys)
FO-Steam Gargant, Sustain Fire (kill 4 Scout & Rhino, broken Rhino falls back)
IF-Thunderbolt, Ground Attack (Kill Boarboy 2 BM, broken Boarboys hide behind hill)
FO-Big Boarboys, Overwatch
IF-Bastion, remains Overwatch
FO-Boarboys, Double
IF-Bastion, remains Overwatch
FO-Boarboys, March
IF-Fellblade, Double (1 DC 2 BM on Orkesurrus)
FO-Boarboys, March (Overwatch Bastion 1 BM)
IF-Centurion, Double (kill 2 Boarboys, broken Boarboys retreat)
FO-Junka, March
IF-Fellblade, Overwatch
FO-Warband, Double
FO-Warband, Double
FO-Warband, March (Overwatch Bastion 1 BM)
FO-Junka, Double (1 DC 2 BM Fellblade)
FO-Madboys, remain Overwatch

End phase, Marine rally broken Scout and remove BMs
Orks fail to rally broken Boarboys and remove BM from other Boarboys but remove all from Warbands

Turn 2
IF wins initiative
IF-Fellblade, Advance (1 DC 2 BM on Orkesurrus)
IF-Centurion, Advance (kill 1 Junk 1 Ork 3 BM)
FO-Steam Gargant, Double (kill 2 Tactical & 1 Rhino, 4 BM)
FO-Boarboys, engage (Overwatch Scout 1 BM, lose all dead 2 Tactical killed 2 BM, Junka receive 1 BM)
IF-Tactical, Marshal (remove 3 BM)
IF-Bastion, Overwatch
FO-Boarboys, Double
IF-Fellblade, Advance (3 DC 4 BM on Orkesurrus, critical moves it backwards 11cm)
FO-Warband, Fail (removes 7 BM)
IF-Bastion, Overwatch
FO-Warband, Double (Centurion 1 BM)
IF-Tactical, Double (1 BM Boarboys)
FO-Junka, engage (kill 1 Tactical 2 Junka die, broken Junkas retreat)
IF-Scout, Double
FO-Boarboys, Double
IF-Thunderbolt, Ground Attack (Kill Boarboy 2 BM, broken Boarboys retreat)
FO-Big Boarboys, Double
IF-Thunderbolt, Stand Down
FO-Warband, March
IF-Thunderbolt, Stand Down
FO-Madboys, remain Overwatch

End Phase, Marine remove BM
Orks fail to rally broken Boarboys and Junka but remove BM from Warbands and Madboys

Turn 3
IF wins initiative
IF-Centurion, Double (1 DC 2 BM Orkesurrus)
IF-Tactical, Engage (3 Tactical & 2 Rhino die, 2 Warband die 2 BM, broken Tactical retreat into Bastion)
FO-Boarboys, Engage (no hits but die from support)
FO-Warband, Engage (1 Centurion & 1 Crusader die, 2 Warband die 2 BM, broken Centurion retreat behind woods lose 1 from combat)
IF-Fellblade, Advance (1 DC 2 BM on Orkesurrus)
IF-Fellblade, Fail (remove 2 BM)
FO-Warband, Double (kill 2 tactical, broken Tactical retreat behind ruins)
IF-Bastion Sustain Fire (2 DC, broken Warband retreat)
IF-Scout, March
FO-Warband, Double (1 BM on Scout)
FO-Boarboys, Engage (kill 2 scout, 1 Boarboy support kill 2 Scout & 1 Rhino, destroying formation)
IF-Thunderbolt, Ground Attack (Kill Boarboy 2 BM, 1 kill from AA)
FO-Madboys, Double
IF-Thunderbolt, Ground Attack (Kill Madboy 2 BM)
FO-Big Boarboys, Double
FO-Steam Gargant, Double (1 BM Scout)

Feral Orks win 2-0 Take & Hold, Defend the Flag


Attachments:
File comment: Turn 2
Ebay pics 018.jpg
Ebay pics 018.jpg [ 1.01 MiB | Viewed 3350 times ]
File comment: Turn 2
Ebay pics 017.jpg
Ebay pics 017.jpg [ 1.27 MiB | Viewed 3350 times ]
File comment: Turn 2
Ebay pics 016.jpg
Ebay pics 016.jpg [ 1.43 MiB | Viewed 3350 times ]
File comment: Turn 2
Ebay pics 015.jpg
Ebay pics 015.jpg [ 1.24 MiB | Viewed 3350 times ]

_________________
http://brokenuniverse1978.blogspot.co.uk
Top
 Profile Send private message  
 
 Post subject: Re: Feral Orks vs Imperial Fists
PostPosted: Sat Aug 16, 2014 6:21 pm 
Brood Brother
Brood Brother

Joined: Wed Apr 11, 2012 8:31 am
Posts: 328
Location: Harrogate
My thoughts on the game, apart from some silly mistakes on my part it was a good game although it is going to be hard to win games decisively without teleporting terminators or lots of cheap activations. My 2 Bastions on the blitz worked well with 2 fellblades as support (the Orkesurrus's had some good armour) and the devastator centurions are a tough BTS mounted in crusaders.

_________________
http://brokenuniverse1978.blogspot.co.uk


Top
 Profile Send private message  
 
 Post subject: Re: Feral Orks vs Imperial Fists
PostPosted: Sun Aug 17, 2014 10:20 am 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Some thoughts on facing this list: I'll be honest, I went into this game blind. I knew there were Bastions, but I have only been lightly watching this army development. So, when I saw the units that I was facing I thought that this should be a fairly easy victory for the Ferals, no artillery, Thunderhawks and for this game no Terminators.

This allowed me to be more aggressive with my Steam Gargants breaking a Scout formation early on.

CAA's set up with his two Bastions on his Blitz meant that I didn't feel threatened up the table and was able to go after the faster units and try and block him in. This was partially successful leaving only the flanking force which caused me concern at the start of turn 3 with regard to the possibility of delaying the victory.

My main concern is I am not sure how I would press for a large victory if I was playing with them, but I have not seen all the options played yet.

_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: Re: Feral Orks vs Imperial Fists
PostPosted: Sun Aug 17, 2014 12:18 pm 
Hybrid
Hybrid
User avatar

Joined: Tue Apr 19, 2011 12:03 pm
Posts: 6355
Location: Leicester UK
thanks for sharing your thoughts guys :)

personally while two bastions on the blitz would be quite a tough nut to crack (and the bastion transport rules are getting a re-jig in the v0.4 list to reduce confusion and gamey options) I would have put them further up the table

I've found in my test games that the list works best using tarantulas and hyperios to hold objectives and deny table area, while the rest of the force plays aggressively, I've found thunderfires sitting in ruins near the blitz can be an effective guard formation, especially against infantry, but then I normally spend my other points on stuff like land raiders, predators and tactical formations which can move up, shoot and support engagements, also I've said it many times before but terminators are almost essential for the list, with no air assault or long ranged artillery, they have to threaten the backline of the opponent and take on the tough targets, apparently the IF use lots of terminators so it's a fluffy inclusion to have them in the list all the time ;)

_________________
Just some guy

My hobby/painting threads

Army Forge List Co-ordinator


Top
 Profile Send private message  
 
 Post subject: Re: Feral Orks vs Imperial Fists
PostPosted: Sun Aug 17, 2014 10:25 pm 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand
Interesting, do you often take those Wyrdboy placements given the vulnerability to suppression?

MADBOYZ HORDE [165]
Wyrdboy, 7 Madboyz
BOARBOYZ HORDE (BIG) [225]
10 Boarboyz, Wyrdboy

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
 Post subject: Re: Feral Orks vs Imperial Fists
PostPosted: Mon Aug 18, 2014 8:53 am 
Hybrid
Hybrid

Joined: Tue Jul 05, 2005 1:32 pm
Posts: 4893
Location: North Yorkshire
Markconz wrote:
Interesting, do you often take those Wyrdboy placements given the vulnerability to suppression?
Yes, they need to be dealt with and the Madboyz are often garrisoned up the table so that early cheeky air assaults either have to face the flak or BM them before attacking the main formation. Same goes with the Boarboyz and it also gives them a shooting attack.

_________________
_________________
www.epic-uk.co.uk - home of the UK Epic tournament scene
NetEA NetERC Xenos Lists Chair
NetEA Ork + Feral Ork + Speed Freak Champion


Top
 Profile Send private message  
 
 Post subject: Re: Feral Orks vs Imperial Fists
PostPosted: Mon Aug 18, 2014 12:42 pm 
Purestrain
Purestrain
User avatar

Joined: Mon Jul 28, 2003 10:43 pm
Posts: 7925
Location: New Zealand
Ok interesting and makes sense, cheers Tim.

_________________
http://hordesofthings.blogspot.co.nz/


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 9 posts ] 


Who is online

Users browsing this forum: No registered users and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net