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3k Battle report. Iron Hands vs Ghazghull ... War Horde

 Post subject: 3k Battle report. Iron Hands vs Ghazghull ... War Horde
PostPosted: Thu Oct 10, 2013 8:30 pm 
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Iron Hands vs Orks

Garrison:
IH: Phalanx 1 and 2 plus Scouts. Both Dreadnought units on Overwatch
Orks: Gunzmob 1 and 2 plus Warband 1 and 2.
Image
TURN 1 IH wins initiative
IH: Scouts assault Gunzmob 2. (Gunzmob Overwatch on the Scouts and puts 1 BM.) Scouts loose the assault and breaks. 2 scouts, 1 Rhino, 1 Razorback and 1 Big gun Killed
Ork: Fighta 1 on CAP
IH: Heavy Inf. Double move into the City, puts 1 BM on Gunzmob1
Ork: Blitz Brigade 2 Double moves (Phalanx 2 fires on Overwatch killing 3 Gunwagons.) and shoots at Phalanx 1 and puts 1 BM on it.
IH: Clan Double moves towards the City. (Gunzmob fires on Overwatch killing 1 marine) Clan fires back killing 2 Big Gunz.
Ork: Fighta 2 CAP
IH: Warhound 1 moves and fires on Gunzmob 1 killing 3. The unit Breaks
Ork: Blitz Brigade 1 double moves (Phalanx 1 fires on Overwatch puts 1 BM)and shoots at Clan killing 2 Rhinos
IH: Thunderhawk 1 (with Phalanx 3) ground attacks Blitz brigade and intermingle broken Gunzmob. (Fightas comes in from CAP Hunter fire = 1 BM on Thunderhawk and Fightas) The Phalanx wins the Close combat killing the Blitz brigade and the Gunzmob. 1 Dreadnought dies
Ork: Warband 1 Engage Phalanx 1 and intermingle the Thunderhawk and Clan. The IH loses the close combat. Thunderhawk is destroyed, 2 Dreadnoughts dead, Clan broken, 2 Grotz dead
IH: Warhound 2 moves and fires against Blitz brigade 2 killing 3 and breaking the unit.
Ork: Great gargant double moves towards the city shoots at the Warhound 2 knocking down 1 Shield
IH: Thunderhawk ground attacks Gunzmob 2 killing them all, moves back in thunderhawk.
Ork: Warband 2 Double moves against Warhound 2 stripping the last shield
Everybody Rallies ant the planes return home.
Image
TURN 2 IH Wins initiative
IH: Clan Marshall and shoots at Warband killing 2
IH: Retain initiative Warhound 1 Moves and fires against Warband 1 killing 4 boyz.
Ork: Gargant Moves and fires against both Phalanx 1 and Clan killing 2 dreadnoughts and one hunter
Ork: Retain Warband engage Warhound 1 doing 1 wound and breaking the warengine.
IH: Thunderhawk ground attacks the Warband 1 killing 3 Nobz, 4 boys. 3 dreadnoughts dies and the units breaks but hacks down the whole warband.
Ork: Fighta 1 Ground attacks Phalanx 2 killing one…
IH: Scouts double move against warhost protecting the objective and placing 1 BM
Ork: Fighta 2 Ground attack Phalanx 3 killing 1 and breaks the unit
IH: Phalanx 2 Hold action, regroup
Ork: Warband 2 engage scouts whipping them out. 1 ork dead
IH: Warhound 2 move and shoot at Blitz brigade killing one and breaking it.
IH: Phalanx 1 Marshal and moves
IH: Heavy infantry double move against Warband 2 placing 1 BM
Image
TURN 3 Orks Wins initiative
Ork: Gargant double moves killing Warhound 1
Ork: Retains initiative Warband 2 engage Heavy inf. IH wins roll-off breaking the warband. Killing 5 Boyz, 2 Nobz, 2 Space marines, 1 Rhino
IH: Warhound 1 kills the last gunwagon and secures the Blitz
Ork: Fighta 1 attacks Phanlanx 3 who breaks and runs toward enemy blitz.
IH: Phalanx 2 Moves and fires at Warband 2 killing 2
Ork: Fighta 2 attacks Heavy inf 1BM
IH: Heavy inf march towards ork blitz
IH: Clan Marshal
IH: Thunderhawk ground attack Warband 2 killing 3
Phalanx 2 Marshal
Image
Victory for the Iron Hands 4 – 0. Blitz, Take and hold, None shall Pass, Defend The flag. :spin

A fun and a much closer game than the score was in the end. A couple of lucky shots and bad saving throws made it go my way.

Conclusion:
The Phalanx is tough with a 3+ save
Fighta bombas is very good, Hunters is not ;)
I want more and bigger units
Once again I find myself using the Heavy infantry to hunt down infantry... :{[]
Avoiding the Gargant was a good thing (and the fact that he rolled 1 with the TK weapon several times)
I didn't really need the thunderhawks this time but next time I might be facing artillery or similar...
The IH-list feels kind of solid.

Army lists will follow


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 Post subject: Re: 3k Battle report. Iron Hands vs Ghazghull ... War Horde
PostPosted: Thu Oct 10, 2013 9:31 pm 
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Really fun game! Didn't get to use all my oddboyz as much as i would have wanted though. Thought they would help me secure the win.

heres my list:

Ghazgkhull Thraka's War Horde (NetEA Army Compendium 2012)
==================================================

WARBAND (BIG) [350]
4 Nobz, 12 Boyz, 4 Grotz

WARBAND (BIG) [350]
4 Nobz, 12 Boyz, 4 Grotz

BLITZ BRIGADE (BIG) [350]
2 Oddboy, Flakwagon, 7 Gunwagon

BLITZ BRIGADE (BIG) [350]
2 Oddboy, Flakwagon, 7 Gunwagon

GARGANT [650]
Warlord

FIGHTA SQUADRON [150]
3 Fighta Bomba

FIGHTA SQUADRON [150]
3 Fighta Bomba

MEKBOY GUNMOB (BIG) [325]
10 Big Gunz, 2 Oddboy

MEKBOY GUNMOB (BIG) [325]
10 Big Gunz, 2 Oddboy

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 Post subject: Re: 3k Battle report. Iron Hands vs Ghazghull ... War Horde
PostPosted: Fri Oct 11, 2013 11:10 am 
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Thanks for the report guys. Glad the IH are now looking more capable. Out of interest, what size is you game board? It looks wider than a typical 4'x6' one. If this is the case, do you find the dismounted infantry suffer?

Any chance of some army close ups?

Cheers


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 Post subject: Re: 3k Battle report. Iron Hands vs Ghazghull ... War Horde
PostPosted: Fri Oct 11, 2013 8:53 pm 
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Iron Hands
Dreadnought Phalanx 1: 4 Dreads + Venerable + Great Council Retinue 400
Dreadnought Phalanx 2: 4 Dreads (all Missile/Lascannon) + Hunter 275
Dreadnought Phalanx 3: 4 Dreads 200
Dreadnought Phalanx 4: 4 Dreads 200
Iron Hands Clan: 8 Tactical + Hunter 475
Heavy Infantry 325
Scouts + 1 Razorback (Lascannon) 175
Warhound 1: Support 275
Warhound 2: Standard 275
Thunderhawk 1 200
Thunderhawk 2 200

All dreadnoughts were armed with P.fist and Assaultcannon except Phalanx 2. Next time I will bring at least 1 Shooter into every Phalanx if I find enough dreads...


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 Post subject: Re: 3k Battle report. Iron Hands vs Ghazghull ... War Horde
PostPosted: Fri Oct 11, 2013 9:09 pm 
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Thanks for posting the report and lists. A few strategic questions and then a not about facing Orks:

-I found the engagement in T1 of the Scouts to be very very odd. I think I'd of engaged with the Phalanx in a position to providing supporting fire. Prep with the formation, retain and then engage with the scouts. Why so?

-The use of the heavy infantry seemed interesting. I'd of expected them to work in tandem with Phalanx 2. 4 devs put out a bunch a good FF 3+ and have some ablative units (the 2 tacts and rhinos). Instead you went INF hunting with them it seems.

-It's been my opinion that escalating the air war with Orks tends to be a loosing game for Imperials. Instead putting the liberal application of hunters in many of those formations tends to work out better for the points in my experience. Expect that in T1 you're simply going to have to weather the fire but by laying BMs with their lower init you often neutralize them.
I'd love to see a rematch as my ability to test against experienced ork players is now kaput.

-Which version of the list did you use for the IH? The current or proposed?

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 Post subject: Re: 3k Battle report. Iron Hands vs Ghazghull ... War Horde
PostPosted: Fri Oct 11, 2013 9:17 pm 
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Thanks, they feel quite ok now. Just need JZ to drop some points of the Landraiders and they are ready to go :)
ortron wrote:
Thanks for the report guys. Glad the IH are now looking more capable. Out of interest, what size is you game board? It looks wider than a typical 4'x6' one. If this is the case, do you find the dismounted infantry suffer?
We have evolved a little bit the last years so we use a ruler instead of our feet when we measure ;) but the board is 122 x 180 cm (so approximately the same) it is just me standing on a sofa trying to take pictures with my phone that is distorting the image. :)
In this battle three of the objectives was placed at the middle line near the city so I don't think the people on foot were a bad choice. Especially since all the green ones and dreads started in "garrison".

ortron wrote:
Any chance of some army close ups?

This is the best closeup shot I got from the battle, nice uhhh...
(Most of Mordotens army looks really good, it's just this shot showing his suspicious looking Fightabombazz in white and red)
ImageIf I get the time I will try and get some decent photos of my army.

/Uven


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 Post subject: Re: 3k Battle report. Iron Hands vs Ghazghull ... War Horde
PostPosted: Fri Oct 11, 2013 9:51 pm 
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jimmyzimms wrote:
-I found the engagement in T1 of the Scouts to be very very odd. I think I'd of engaged with the Phalanx in a position to providing supporting fire. Prep with the formation, retain and then engage with the scouts. Why so?
Well, how do I explain this...
First off the last couple of games I have rolled a lot of ones when rolling initiatives so I was a little afraid of loosing my supreme commander in Phalanx 1. Secondly, when I have faced Mordotens Orks before his Gunzmob have crippled most of my army with all their shots and MW weapons. So my plan was to sacrifice the scouts so the Big Gunz would loose their Overwatch. It kind of worked but I think I could have neutralized them in some better way.

jimmyzimms wrote:
-The use of the heavy infantry seemed interesting. I'd of expected them to work in tandem with Phalanx 2. 4 devs put out a bunch a good FF 3+ and have some ablative units (the 2 tacts and rhinos). Instead you went INF hunting with them it seems.
hehe, like I said I'm useless att using these guys :)
It was basically a activation thing. I needed to force him to move some gunwagonz before the hawks came down and there was nothing else in line of fire...
And, well it doesn't really show in the pictures but, the whole Blitz brigade ended their move just in front of Phalanx 2. So if their master would have been a little better at rolling saves they would have been in perfect position for turn 2 tankhunting. As it played out their only target with armour was the Gargant and I didn't want to shoot at him so I just moved them around and secured objectives instead...?

jimmyzimms wrote:
-It's been my opinion that escalating the air war with Orks tends to be a loosing game for Imperials. Instead putting the liberal application of hunters in many of those formations tends to work out better for the points in my experience. Expect that in T1 you're simply going to have to weather the fire but by laying BMs with their lower init you often neutralize them.
I'd love to see a rematch as my ability to test against experienced ork players is now kaput.

Yea, the orks Fighta Sqwadron is a really good investment. I bought two hunters and they did their job, placing blastmarkers on every raid, but they always saved the hits and they always made their activations...
The reason for not bringing the Talons this time was that almost no one except me uses the "air assault playstyle" so if my opponents goes on CAP and I do the same nothing happens and I have just used 200p on nothing(not entirely true but...)

jimmyzimms wrote:
-Which version of the list did you use for the IH? The current or proposed?
I used the "0.5 proposed"

Next time I will try and squeeze in some Veterans, this time I only wanted to test a Dreadnought heavy list.

/Uven


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 Post subject: Re: 3k Battle report. Iron Hands vs Ghazghull ... War Horde
PostPosted: Fri Oct 11, 2013 10:30 pm 
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Ahhh all those totally make sense now. Hard to make out in some of the pictures / text so I was going "hrrrmmmm what's he doing with this?". :)

Glad to hear this was on the proposed list. It's small tweaks make it a far better proposition. There's the remaining typo about the Clan base cost being 25 too much so you've got a few points to play with in the above list.

I'd probably try for a least one if not two more hunters in the above match up if you try it again. Typically you'll find those aircraft not coming back again, saves or no saves :)

uvenlord wrote:
Next time I will try and squeeze in some Veterans, this time I only wanted to test a Dreadnought heavy list.

Time for a Mobile Fortress >:D

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 Post subject: Re: 3k Battle report. Iron Hands vs Ghazghull ... War Horde
PostPosted: Sun Oct 13, 2013 6:50 pm 
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jimmyzimms wrote:
I'd probably try for a least one if not two more hunters in the above match up if you try it again. Typically you'll find those aircraft not coming back again, saves or no saves :)

We never know what army the other guy is bringing so I think 2 is about as good as it get :) If I suspect a lot of airplanes I would bring the talons instead.
Hunters (and other AA) is quite expensive in my opinion. Some times one of us don't bring aircraft at all and then its (almost) 150 points down the drain...

uvenlord wrote:
Next time I will try and squeeze in some Veterans, this time I only wanted to test a Dreadnought heavy list.

Time for a Mobile Fortress >:D[/quote]Hell yea! Got a prototype in Lego :)


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