Had a game against dptdexys last night, with the following list
Incompertus, 3000 POINTS
Steel Legion (Epic UK v301209)
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REGIMENTAL HQ [550]
Supreme Commander, 12 Infantry, 7 Chimera, Hydra
MECHANISED INFANTRY COMPANY [450]
Commander, 12 Infantry, 7 Chimera, Hydra
SUPER-HEAVY TANK COMPANY [550]
2 Baneblade, Shadowsword, Hydra
SUPER-HEAVY TANK PLATOON [200]
Shadowsword
VULTURE SQUADRON [300]
4 Vultures
SENTINEL SQUADRON [100]
4 Sentinels
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts
THUNDERBOLT FIGHTERS [150]
2 Thunderbolts
WARHOUND TITAN [275]
WARHOUND TITAN [275]
Dave had something along the lines of:
Tactical detachment w/supreme commander, razorback and hunter
Devastators in drop pod
terminators with librarian
3 scout formations
predator destructors with hunter
predator annihilators with hunter
2 thunderhawks (one started with the terminators)
thunderbolts
strike cruiser
I garrisoned the sentinels off my blitz which was behind some ruins on my left flank, I kept my objectives close to the halfway line and as close to each other as possbile, dave placed his objectives on opposite table sides
I deployed my SHT company left of centre to give them the biggest fields of fire, I then deployed a warhound with each mechanised company, one on the left flank, one right of centre. The vultures deployed behind cover on my right flank, and the shadowsword deployed to take pot shots at his armour if possible
his barrage hit the vultures and the shadowsword, one vulture died but the shadowsword emerged unharmed, his drop pod landed on the same spot, breaking the vultures and putting another blast marker on the shadowsword, the vultures zipped forwards to get away from the devastators, who sustained fire on the shadowsword, breaking it but not damaging it
I sustained fire with the reg HQ unit, managing to kill 2 devastators but not break the formation. I then attempted to tempt dave by marching my second mechanised infantry formation into position on the left flank, hoping that he would move to attack them and position themselves in front my of superheavies and warhound, I put the superheavy company on overwatch to facilitate this, but dave was able to out-activate me and force my warhound to leap forwards and blow up a couple of his predator annihilators
Dave then flew a thunderhawk loaded with terminators over and attacked my warhound, although the thunderhawk flew through two lots of flak and was shot at by CAP-ing thunderbolts, it only suffered a single point of damage, and the warhound rather predictably ended up dead (although he did manage to stamp on a unit of terminators in the process)
the second thunderhawk again flew through all my flak to collect the terminators, but the overwatching superheavies blew it up as it landed
in the end phase my lone commisar vulture failed to rally and fled to dave's table edge, all the aircraft got off the table, but my thunderbolts took some blast markers for flak and table edges
the next turn saw dave engage my reg HQ with his terminators and supporting scouts, breaking them, although the supreme commander survived.... I responded by moving my second mech infantry company to within 15cm of dave's scout unit, putting a few BMs on it, then engaging with my warhound with the mech infantry in support (yay for actually pulling the move off for the first time in 50+ games, nay for getting in my own way and only leaving 3 infantry in actual support fire range!
![Headbang :{[]](./images/smilies/headbang.gif)
) still, my dice were good and I wiped the scouts out for the loss of the shields on my titan
Dave then opened up on the mechanised infantry company with his tacticals and predators, breaking them in return... he flew his thunderhawk through my mostly suppressed flak and picked up the terminators (now down to 2 stands after my shadowsword disintegrated one), while my superheavies sustained fire on his scouts, wiping them out in short order (even though as usual, my volcano cannon failed to hit anything)
turn 3 rolled around and it saw my rallied vulture march to nab dave's abandoned blitz, the thing was then broken again by tbolts so it zipped to the far side, out of reach of everything in dave's army
I didn't have much left on the table, my supreme commander failing to rally, and my warhound going down in an engagement with dave's tacticals and scouts, I kept both flights of tbolts back to try and shoot his thunderhawk down, but this failed, his reinforced armour saving the day again..... all that left him to do was assault my sentinels and wipe them out, nabbing my blitz in the process, giving him a 3-0 win with blitz, T&H and DTF
I was far too slow to advance in this game, dave keeping me on the back foot with the threat of his air assaults crushing formations if I moved them apart.... by the end of the game I had been compressed into the left corner of the table with nowhere to go..... my superheavies in particular should have pushed forwards earlier giving them more options, although they did destroy approximately their points worth, and it was nice to actually be able to shoot and kill things for a change (infantry heavy guard are an assault army, something that's taken me a long time to realise, playing them as a shooting force was a bit of a failure on my part.....)
I'm tempted to try out a superheavy company with an attached russ squadron next time, for 25 points more than a tank company, you nearly double the baneblade company's long range firepower as well as providing an extra 6 heavy bolters and 3 FF4+ attacks up close..... I'm also tempted to try the reaver out.... maybe in the same game..... we shall see!
I've got a load of stuff to paint, valkyries, rough riders, reaver, russ company, maybe if I tackle that heap over the next couple of weeks I'll have more choices