Mostly for statistics (and to show a few pictures):


At the end, almost only the two Warlords remain of the Legion ground forces, but with only one goal (Break Their Spirit) secured, that means we ended in a points tally; The Legion won there, by a large margin. Close game, still.
Lists were:
AMTL
Warlord, 2x Quake, Deathstrike, CLP, CML, SC
Warlord, Volcano, Gatling, 2x TLD, Legate
Warhound, TLD, Plasma
Warhound, TLD, Megabolter
Warhound, Plasma, Megabolter
Sentinels
Marauders
2x Thunderbolts
Space Marines
Tactical, Rhinos, SC
Tactical, Rhinos
Tactical, Rhinos
Land Raiders
Land Raiders
Land Raiders
Bikes
Terminators
Warlord Titan
Note no Marine airpower or AA at all, leaving my aircraft free reign (until turn 4, where I managed to roll a '1' for activation on two of them - and I didn't dare spend the SC reroll, since I hadn't activated the Warlords yet. True enough, one of them rolled a '1' to activate too).