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[Epic: Xenos] 3k Onachus v0.4 vs SM (NetEA) - 2011/03/28

 Post subject: [Epic: Xenos] 3k Onachus v0.4 vs SM (NetEA) - 2011/03/28
PostPosted: Mon Mar 28, 2011 8:42 pm 
Hybrid
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Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
A quick game after the Tyrnids failed to bring in their real BTS and another swarm, and will nothing rallying them for them. 3-0 Marines in the 3rd with BTS (Dactylis), Blitz and T&H.

Tyranids

Code:
 530 - Medium Mycetic Swarm
   1 Hive Tyrant, 2 Warriors, 8 Termagants, 4 Hormagaunts, 3 Carnifex
 285 - Small Mycetic Swarm
   2 Warriors, 4 Termagants, 2 Hormagaunts, 1 Zoanthrope
 285 - Small Mycetic Swarm
   2 Warriors, 4 Termagants, 2 Hormagaunts, 1 Zoanthrope
 285 - Small Mycetic Swarm
   2 Warriors, 4 Termagants, 2 Hormagaunts, 1 Zoanthrope
 285 - Small Mycetic Swarm
   2 Warriors, 4 Termagants, 2 Hormagaunts, 1 Zoanthrope
 300 - Bio-Artillery Swarm
   8 Biovores
 275 - Harridan Swarm
   4 Gargoyles
 250 - Genestealer Swarm
   8 Genestealers, Broodlord
 200 - Lictor Swarm
   4 Lictors
 300 - Trygon Swarm
   3 Trygons
2995/10


Matt, can you post your DA list?

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 Post subject: Re: [Epic: Xenos] 3k Onachus v0.4 vs SM (NetEA) - 2011/03/28
PostPosted: Mon Mar 28, 2011 8:43 pm 
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Start of Game

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The Whirlwinds double up and loose a unit to dangerous terrain.

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A Swarm drops in on the Marines right flank.

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It engages the Whirlwinds.

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All but the Hunter goes down, but the bugs roll double ones for resolution and break.

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A Thawk straffes them and takes out two.

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The Harridan marches to cover.

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The Tacticals march.

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The Dactylis go on overwatch.

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The Predators double and take out a Harridan DC.

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The Genestealers advance.

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The Ravenwing screen the Predators.

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The SC goes on overwatch.

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The Trygons surface.

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 Post subject: Re: [Epic: Xenos] 3k Onachus v0.4 vs SM (NetEA) - 2011/03/28
PostPosted: Mon Mar 28, 2011 8:43 pm 
Hybrid
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Joined: Sat Feb 17, 2007 11:25 pm
Posts: 9539
Location: Worcester, MA
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Turn 2

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The Predators sustain on the Harridan and kill it, one Gargoyle gets out alive.

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The Ravenwing engage the Tyrgons and kill 2.

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The Dactylis kill two Predators.

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The Hunter double on the broken Swarm and hacks one down.

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The Genestealers advance.

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The Tacticals go on overwatch.

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The SC remains on Overwatch.

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The Thunderhawk engages the Genestealers.

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All but two are hacked down.

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The Lictors and Terminators teleport in.

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 Post subject: Re: [Epic: Xenos] 3k Onachus v0.4 vs SM (NetEA) - 2011/03/28
PostPosted: Mon Mar 28, 2011 8:43 pm 
Hybrid
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Joined: Sat Feb 17, 2007 11:25 pm
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Location: Worcester, MA
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Turn 3

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The Terminators engage and wipe out the Dactylis.

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The Devastators break the Lictors with an advance.

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A Swarm drops in and engages the SC.

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A Warrior, a gaunt and a Marine go down.

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The Trranids pull off a win though.

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The Assault Marines double and take Blitz.

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End of Game, after a failed attempt to break the Assault marines. Marines win with BTS, Blitz and T&H.

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 Post subject: Re: [Epic: Xenos] 3k Onachus v0.4 vs SM (NetEA) - 2011/03/28
PostPosted: Tue Mar 29, 2011 5:01 pm 
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My list was:

Tactical - Supreme Commander - Razorback - Hunter (BTS) 500
Tactical - Razorback - 325
Devastator - 275
Assault -Chaplain - 225
Deathwing - Chaplain - 400
Ravenwing - 375
Predators (Anihilators) - Hunter - 325
Whirlwind - Hunter - 375
Thunderhawk - 200

On Onachus: I like the "Small, medium, large" swarms better as it is easier than trying to determine the 1/3rd, 1/3rd, 1/3rd rule. I also think that respawning back into the original swarm is better than "spawn anywhere" for the reasons already mentioned in other threads. How would merged swarms be handled with this rule? I'd also be interested to see the "swarm pool" that others have mentioned in play.
I recall briefly discussing the change to rally modifiers for Tyranids as well. I think that not suffering the -1 for enemy within 30cm is fine to negate but I would not remove the -2 for being broken. In my mind, Tyranids don't care how close the enemy is but if they have broken it might take a little extra "oomph" from the Hive Mind to turn them around. I guess if you wanted to simplify it, give them a +1 to rally rolls.
The list seems solid enough, although (just like any list relying on reserves) bad reserve rolls are going to hurt the game for you.
The Dark Angels seems like a balanced list to me, hopefully it get's pushed to "Official" soon.


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