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Space Wolves 2.3 VS Onachus 0.2

 Post subject: Space Wolves 2.3 VS Onachus 0.2
PostPosted: Thu Dec 16, 2010 8:55 pm 
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Ok I'm going to be posting a BR me and a friend had.../started/are going to have. We got it all set up and ready to go last night , but that SoB real life would not have any of that...at least till some time tonight. we had a bit of a snow storm last night and even though its our days off, my friend (Jeff) drives the huge snow plows that clear the roads and is on 24hour call for the next 3 months...so , he will be off till hopefully* some time late tonight.

But any way I got some pic's of the set up we got to just before he got called off. (we actually got half a turn in before he left but ill just wait till we finish the game before I post any thing).

Please note* the reason the space wolves are so dark is cus its a night game ;D

and cus the pics are too big, I had to post on my photobucket,

Table set up + objectives
http://i220.photobucket.com/albums/dd78 ... setup1.jpg

Garrison

http://i220.photobucket.com/albums/dd78 ... rison1.jpg - marine view

http://i220.photobucket.com/albums/dd78 ... rison1.jpg - Lictor view ;D

Nid set up

http://i220.photobucket.com/albums/dd78 ... setup2.jpg
http://i220.photobucket.com/albums/dd78 ... setup1.jpg

Marines set up

http://i220.photobucket.com/albums/dd78 ... setup2.jpg
http://i220.photobucket.com/albums/dd78 ... setup1.jpg

Reserves + Air Craft

http://i220.photobucket.com/albums/dd78 ... erves1.jpg

Any way, hopefully the rest tonight! :P :-\


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 Post subject: Re: Space Wolves 2.3 VS Onachus 0.2
PostPosted: Thu Dec 16, 2010 8:58 pm 
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o ya, the lists

Great Company

1 great company 300 + long fangs 125 - 425
1 great company 300 + Ven. Dread 75 - 375
1 great company 300

Hunting packs

1 Wolf Gaurd Terminators - 325
1 long fangs pack - 300
1 skyclaws pack - 225

Support packs

1 Land raiders - 350
1 whirlwinds - 300
1 fighter bombers - 150
1 vindicators - 250

Tyranids Onachus 0.2

1 nexus swarm - 475

1 tyranid swarm (M) - 375 + 4 carnifex 140 - 515
1 tyranid swarm (M) - 375 + 3 Zoanthropes 105 - 480
1 tyranid swarm (s) - 200

1 Mycetic Swarm (s) - 250

1 Bio Artillery Swarm - 225 - 6 biovores
1 Harridan Swarm (M) - 350 - 3 Gargyles 75 - 425
1 Hirodule Bio-Titan - 275
1 lictor swarm - 150


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 Post subject: Re: Space Wolves 2.3 VS Onachus 0.2
PostPosted: Thu Dec 16, 2010 10:04 pm 
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You can put the images in img tags like this instead of attaching them:

Code:
[img]http://i220.photobucket.com/albums/dd78/LordAvaric/reserves1.jpg[/img]


Image

Looking forward to the report. What's the Synpase/Brood breakdown for each of the swarms?

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 Post subject: Re: Space Wolves 2.3 VS Onachus 0.2
PostPosted: Thu Dec 16, 2010 10:12 pm 
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Lord Aaron wrote:
Please note* the reason the space wolves are so dark is cus its a night game ;D



Yes, that's right they're the new offshoot of Crimson Fist Wolves ;)

Cool start. Looking forward to the fight!


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 Post subject: Re: Space Wolves 2.3 VS Onachus 0.2
PostPosted: Sat Dec 18, 2010 5:18 am 
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SPW -garrison on over watch

turn 1

SPW- thunderbolts shoot up the harridans and gargoyle - killing 2 gargoyles for 3 BM , gargoyle AA puts a BM on them.
TYR- biovores sustain on the SPW garrison that's just in range hitting twice and killing 1 for 3 BM's.
SPW- the Skyclaws get in a argument about whose the drunkest and only manage to move up slightly
TYR- The largest tyranid swarm triples into the city towards the SPW garrison whos over watched Ven dread misses its shots and hands out a BM.
SPW- the whirlwinds sustain on the bugs moving into the city and kill 2 hormagaunts and 2 termagaunts for 1BM.
TYR- The smallest synapes groups triples into the city to the right flank of the largest group.
SPW- The vindicators double into the city next to the SPW garrison and take out 2 terma's and 1 hormagaunt and add a BM to the formation.
TYR- looking to support the city assault the Dominatrix doubles towards the SPW garrison and puts a BM on the vindicators (who made like 4 saves!)
SPW- The smaller great company moves up behind the vindicators in the city and prepare to engage next turn.
TYR- The Hierodule doubles up into the corner of the city and kills 2 skyclaws with its cannons.
SPW- to counter the massive beast the landraiders double up into shooting range but between that and the ruins, do nothing to it.
TYR- to counter The counter, the harridans double and put a BM on the landraiders
SPW- the largest SPW great company doubles up in front on the raiders and even though they manage to hit the monster in the ruins twice, it makes both 5+ saves.
TYR- The swarm on the tyranids left flank triples up to the center on the table.
SPW- The long fangs realize that they should get off there old ass's and shoot some thing so double forward and kill all of 1 gaunt from the advancing swarm (DAMN 30CM RANGE!)

End phase

Tyranids remove all BM cept for 1 from Hierodule
The SPW all rallied except for the garrison formation (at which point he realized he had no SupCom in his army!)

tyranids spawn back 1 for the left most swarm and two for the swarm in the city.

Image

Image


Turn 2

The terminators teleport next to the artillery swarm, no BM's
The lictors teleport right into the artillery swarm hoping to save them, but get 1 BM.
The Air Swarm doesn't come in.

SPW- The landraiders sustain on the Hierodule and dose 2 wounds.
SPW- the long fangs manage to roll a 1 to sustain on the swarm running at them....gawd damn it... they kill 2 gaunts any ways...
TYR- not wanting to get stomped the biovores sustain on the terminators and hit 3 times and kill 1, for 4 MB's
TYR- retaining the init, the dominatrix and the largest swarm in the city combine assaults the SPW garrison and the vindicators.
though none of the carnifexs gets into assault the dom and a few gaunts do. During the combat the swarm accounts for all of 3 hits that are all saved
by the marines, but thankfully the Dom hits with all 8 of its attack(but misses with its crushing claws!) but fate is with the marines and only 2 stands
go down! The wolfs and vindicators strike back and slaughter 6 gaunts and 1 carnifex, with the Dom making 2 saves it self. This looked like a clear win
for the wolves till the final dice were rolled... the tyranids got 6 and the wolves got a 2... ya... so the swarm ended up winning 14 to 9. This was enough
to kill the dread and another stand of marines leaving only the battle leader fleeing in terror, along with the vindi's.
SPW- The terminators regroup and remove 4 of the 5 BM's on them and then put a BM on the lictors.
SPW- Retaining the Int the largest great company engages the Hierodule titan in the city and inflict 4 wounds, bringing down the mighty beast with out
taking even a single hit back!
TYR- not wanting to suffer the same fate as the Hierodule, the Herridans sustain on the great company for 3 hits, but the marines power armor saves all but 1.
TYR- The left most swarm engages the devastators that have a few supporting shots from the units behind them, only the gaunts and 1 zoanthrope makes it into
engagement range. casualties are very minimal as 1 hormagaunt, 1 dev and 1 rhino are destroyed in the combat. The roll off comes out as 4 to 4, giving the swarm
the win 8-5. marines lose another rhino and fall back, with the skyclaws and raiders each getting a BM and the bugs moving forward.
SPW- The space wolves call in the air support to shoot up the smaller swarm in the city and manage to kill 1 of the 2 warriors in the formation.
SPW- The smaller great company uses the open road way to engage the now air struck swarm and kills no less then 5 gaunts and suffer nothing in return. the final
resaults is 14-5 and that kills the remaining gaunts and leaves only the fearless warrior (1) running.
TYR- The lictors try to engage the terminators but fail and break, falling back to the other side of the building.
SPW- The whirlwinds sustain on the swarm in front of them and kill 4 gaunts.
SPW- The skyclaws are still to drunk to admit who is the most drunkest and fail to engage the swarm in front of them and regroup to remove all the BM's on them


End phase

tyranids all regroup
- the smallest swarm manages to spawn 5 gaunts back, while the other two , get 1(city) and 2(left most) back.

The wolves have a tougher time with the vindi's and single great company stand failing to rally and largest company failing to regroup. The aircraft get a BM
from the Dom as the fly past it on the way out.

Image

Image

Image

Image

Image



Turn 3

Space Swarm is available.

SPW-the landraiders single and shoot up the Dominatrix and hit 8 out of 8 times!... but the Dom makes all 8 saves on the first roll... how anticlimactic.
SPW- The terminators engage the unprotected biovores and end up killing them(3 kills, 3 resolution) all and losing nothing in return.
TYR- The harridans single into support range on the largest SPW company and put a BM on the land raiders.
TYR- The Dominatrix engages the largest great company with the support of the 2 harridans. The Dom gets 3 kills and the support fire gets 1, and in return the
the Dom suffers 8 hits, 7 of which are saved! the final dice roll doesn't help either side and the Dom wins by 4, sending the great company and raiders fleeing.
SPW- The long fangs single forward and kill 5 gaunts from the left most swarm.
SPW- The whirlwinds sustain on the largest swarm in the city and kill 2 gaunts, a carnifex and a warrior.
TYR- In a daring move to get the terminators off the tyranid blitz, the smallest tyranid formation engages them. The FF is close , but the bugs manage to take
down a terminator and only lose 2 them self's. the roll off gives it to the bugs 8-7 and the terminators are sent packing.
SPW- The aircraft come in and bomb the largest swarm(now the smallest, but BTS) and kill a warrior and breaks them, sending them out of the city.
TYR- The lictors triple to hold the blitz and get within 30 of the terminators.
SPW- The great company in the city triple to grab both objectives in the city on the SPW half.
TYR- The left most swarm engages the skyclaws in a FF and kills 3, with the skyclaws missing all there attacks, the final roll is 3-2 for the wolves, but the
kills help the bugs win 7-4 and kills of the remaining stand. with the skyclaws gone, the wolves have no one left to order.
TYR- The final formation comes down from the sky, landing almost right on top of the SPW blitz objective, but foul winds blow it towards the center of the table,
but then good random winds blow it back towards the objective. The 6 hormagaunts and tyrant in the pod soon emerged and rushed towards the whirl winds, the assault
it ruff for the SPW with 2 tanks going down and not being able to do any thing back. The final dice seal the deal and give it to the bugs 11-5 and kill off the
remaining 2 tanks.

Image

Image

Image

Image


End phase

At this point the bugs had the blitz and they shall not pass if the termi's didn't regroup. The regrouping was more tense then... some thing that is very tense. ;D
as the wolves started of the biggest great company regrouped and the single stand from the other great company regrouped, with the land raiders and vindi's
failing AGAIN! then it came to the termi's and a 3 was rolled.... failing by 1 (broken and lictors close by)


Yup it was a close one for the most part with the win coming from uncommon objectives (at least for me). Jeff kinda made some mistakes on which units he ordered first and not moving the great company in the city to sit a bit on my side of the table, but that's life. I know we mixed up some rules here and there but we just went with it cus neither of us get that many games in that often. ::)

Not sure if we did the space swarm right for one thing, - is it - put landing marker down , then opponent moves it up to 45cm from that spot , then it scatters 2d6cm, then the units deploy 5cm from that mark, or? kinda confusing.

and is the long fangs ability for each base or just one extra for the entire unit?

any way, comments welcome!


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 Post subject: Re: Space Wolves 2.3 VS Onachus 0.2
PostPosted: Sat Dec 18, 2010 6:11 am 
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Nice BR Lord A. :)

Long Fang formation/pack removes an extra BM. It's essentially a weakened Marine Leader for the pack.


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 Post subject: Re: Space Wolves 2.3 VS Onachus 0.2
PostPosted: Sun Dec 19, 2010 4:31 am 
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ya that's what I thought, but Jeff thought other wise ::) . any way he wants to use the wolves again in our next battle, some time in the next few days hopefully, but try some air assault and a titan so maybe ill do a BR for that one. just one thing I noticed is that in the notes section you have land raiders with only 1 twin lascannon, not sure if you were just saving space or what ever, but its correct(2) in the reference section so. and any reason why they don't have warhounds? i don't think they need them but Jeff was a little miffed about that (mostly though cus I just sold him 2 forge world copies of them :P )


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 Post subject: Re: Space Wolves 2.3 VS Onachus 0.2
PostPosted: Sun Dec 19, 2010 5:54 am 
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It should be 2x twin lascannons - typo :(

I wanted a Marine list that didn't use Warhounds - the Marines should be the focus of the list, not Titans. SWs would only rely on Battle Titans for anti-Titan work. Wolf Scouts would do the reconnaisance for the SWs, so the Warhound is superfluous in that role and I think it's fluffier to not have them.


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 Post subject: Re: Space Wolves 2.3 VS Onachus 0.2
PostPosted: Mon Dec 20, 2010 3:50 pm 
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Lord Aaron wrote:
Not sure if we did the space swarm right for one thing, - is it - put landing marker down , then opponent moves it up to 45cm from that spot , then it scatters 2d6cm, then the units deploy 5cm from that mark, or? kinda confusing.


You got it, except its with 15cm not just 5cm. You place, opponent moves it 45cm, it then scatters and you deploy like it was a drop pod.

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