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World Eaters vs Blood Angels

 Post subject: World Eaters vs Blood Angels
PostPosted: Sun Nov 07, 2010 8:11 am 
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Date: 07 November 2010
Points - 3000

Blood Angels V2.07 NetEA Doc
World Eaters 3.6.2

Blood Angels (10 activations)
375 Whirlwind + Hunter
200 Thunderhawk
425 Tacticals + Chaplain + Dread (Vulcan)
400 Terminators + Chaplain
275 Warhound
275 Warhound
350 Devastators + 4x Razorback
250 Marauder Bombers
200 Landspeeders Tornadoes
200 Land Speeders


World Eaters (10-11 activations)
375 Berserker Retinue + Dreadclaws
250 Chosen + Dreadclaws
250 Chosen + Dreadclaws
350 Chosen + Daemon Prince + Dreadclaws
150 Devastation Cruiser
275 Khorne Support Engines (Doomblasters)
275 Khorne Support Engines (Cannons of Khorne)
200 Possessed
200 Possessed
225 Hellblades
350 World Eater Terminators
100 Daemons x5

Terrain
Image

====================

In this game I wanted to test out the drop force that takes quite a few Chosen (scouts) in Dreadclaws and see what effect it had on the game. I maxed out my activations where I could to see if I could make a horrible list. On paper in looked horrible so let's see how it went in game shall we.

====================

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 Post subject: Re: World Eaters vs Blood Angels
PostPosted: Sun Nov 07, 2010 8:15 am 
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World Eater setup (all 4 formations)
Image

Marine Set-up
Image


Teleporters
- None


Turn 1 - World Eaters win Initiative
- Hellblades go on CAP
- Marauders GA Doomblasters. Hellblades CAP Marauders. Marauders AA kills all Hellbaled (WTF!!) and continue bombing run. Kill one Doomblaster breaking the formation.
- Possessed Advance behind buildings on LHS
- Landspeeders Overwatch
- Possessed Jump to ruins on LHS
- Warhound Marches up table on RHS to within 8cm of broken Doom Blasters.
- Cannons of Khorne Advance behind Ork buildings
- Warhound doubles up centre table
- Whirlwinds Overwatch
- Devs go on Overwatch
- Landspeeders stay on Overwatch
- Thunderhawk GA Possessed on LHS

Rally
- Doomblasters fail


Teleporters
- None

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 Post subject: Re: World Eaters vs Blood Angels
PostPosted: Sun Nov 07, 2010 8:18 am 
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Turn 2 - Marines win initiative - elect for World Eaters to go first

- LHS Possessed double into craters
- Warhound Advances up centre table and shoots on Cannons of Khorne breaking them
- Possessed summon 4 lesser daemons and Charge centre Warhound. Skull Lord dies. Possessed do 2 wounds on Warhound with 1 critical (no extra damage - what a load of rubbsish!). It staggers forward doing no damage to the formation.
- LHS Warhound Advances towards Blitz and fires on broken Doomblasters killoing 2 of them.
- Devastation Class Cruiser activates. Barrage hits all Whirlwinds and hunter. 1x Hunter and 2x Whirlwind die and they break. Pin point hits RHS Warhound stripping shields and dooing 1 wound no crit. Dreadclaws land around the table.

Chosen landing from Dreadclaws
Image


for some reason I have the Daemon Prince out here - go figure
Image


Berserkers land next 2 Mr Warhound who has been mauled by a pin-point attack - Hmmm Juicy
Image


- Chosen retain (forgetting that they have scout - stupid!!) and engage Land Speeders. Land Speeders enact Overwatch and kill 1x INF. Combat ensues. Skull Lord dies to the loss of 1 Landspeeder and the Chosen are wiped out.
- Devs sustain on Possessed in centre of table killing 2 (including Skull Lord) and breaking the formation
- Landspeeder Tornados retain and assault Chosen with Daemon Prince. Landspeeders kill one and win combat leaving only the daemon Prionce alive for no losses themselves.
- Berserkers Charge LHS Warhound killing it for no losses.
- Marauder Bombers GA Berserkers killing 1.
- Thunderhawk with Tacticals Engages Berserkers. Berserkers wiped out for 1 Tactical unit loss.


Rally
- Possessed fail to rally



Teleporters
- Marine Terminators teleport oin front of Possessed on LHS
- World Eater Terminators Teleport on own Blitz.

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 Post subject: Re: World Eaters vs Blood Angels
PostPosted: Sun Nov 07, 2010 8:20 am 
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Turn 3 - World Eaters win Initiative.

- Doomblaster fires on Tacticals for no kills - 1x BM
- World Eater Terminators retain with the Blood Rage and Charge Tacticals. Tacticals are wiped out (BTS attained) for no losses
- Marine Terminators Charge Possessed wiping out the formation for 2 losses.
- Marauders retain and Stand Down.
- Possessed Engage Terminators wiping them out for 2 losses and break in the process
- Thunderhawk GA Cannons of Khorne for no kills and breaking the formation
- Devastators retain and Advance on Daemon Prince for no hits and breaking him
- Land Speeders Double on an Objective and fire on Cannons of Khorne killing 1.
- Land Speeder Typhoons Double to attain 2nd objective while holding their own. They fire on Possessed and kill one through BM.
- Whirlwinds fire on Possessed killing the last in the formation


Rally
- Warhound fails


you sorry piece of scrap metal. If it wasn't for your bullshit critical.... :)
Image


Score
Marines: 3 DTF, T&H, BTS
World Eaters: 1 BTS

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 Post subject: Re: World Eaters vs Blood Angels
PostPosted: Sun Nov 07, 2010 8:33 am 
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After battle thoughts

Well, I really got mauled in that game. I got my ass kicked so hard that I will not be sitting down for a week! :D I am really out of shape playing these guys.

The removal of Fearless and Indomitable has been a big change for the army. Although the drop force looked scary, the 4 man formations are very fragile. I forgot to take advantage of the Scout ability with the drop, however it would not made a difference. I did not have enough to threaten on the ground for the Marines not to go on Overwatch and prepare for the drop.

The Warhounds and Marauder bombers really ruined my day. Losing 3 Hellblades from the get go, and then losing both formations of Khorne Support Engines due to incredibly fast moving Warhounds was the killer.

I feel the possessed were quite good, yet fragile as well. Their Daemon summoning did come in handy, they just need a chance to act.

Chosen - well I am putting these guys back on Slaughterfiends if I can manage that. I may use 1 in a drop, however the Berserker retinues are much more suited to this form of battle doctrine. Although I have taken off Fearless from the Characters, I have given them back Commander so there is scope for these to be used far more effectively than my bungled attempt.

It was hard to judge anything from this battle due to how bad I did. Other than to take a more balanced list and look at the numbers in formations, I have to be careful not to claim that the army is wanting for a power boost as it is early days as yet. What it has done is make me go back to the list and start developing some more ideas on list combinations to take.

No doubt such a drop formation will need to be tested over and again to see how it fares over time. Essentially however, for now, I do not see an issue with the massed drop. If anything, it has highlighted that the formation or Dreadclaw costings could be reduced in some respect - again, a decision to be looked at only after some heavy testing.

Man that was a really bad loss... :(

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 Post subject: Re: World Eaters vs Blood Angels
PostPosted: Sun Nov 07, 2010 5:36 pm 
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Aren't Blood Angels supposed to be forced to take the Death Company formation?

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 Post subject: Re: World Eaters vs Blood Angels
PostPosted: Sun Nov 07, 2010 9:25 pm 
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BlackLegion wrote:
Aren't Blood Angels supposed to be forced to take the Death Company formation?


No idea. I did not look at the army list my opponent made the list from. I was more interested in having a quick game to test out the WoE force.

You are probably right. ::)

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