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[Epic: Xenos] 3k Onachus v0.1.1 vs BL (NetEA) - 2010/10/31

 Post subject: [Epic: Xenos] 3k Onachus v0.1.1 vs BL (NetEA) - 2010/10/31
PostPosted: Mon Nov 01, 2010 4:47 pm 
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Got in a game with Chris yesterday morning. It was 1-1 in the fourth with BL having BTS and 'nids having Blitz. BL won in points though ~2250 to ~1000. Definitely a sloppy game from me, looking at the pictures. I made some placement mistakes that could have kept my activation count up but what are you going to do.

Tyranid
Code:
 340 Black Legion Retinue
   Warlord, 4 Rhinos
 275 Black Legion Retinue
 675 Black Legion Decimators
   3 Decimators
 145 Black Legion Chosen
   2 Rhinos
 300 Black Legion Armoured Company
   4 Land Raiders
 300 Black Legion Armoured Company
   4 Land Raiders
 300 Black Legion Bike Company
 300 Black Legion Bike Company
 175 Two Hell Talons
 175 Two Hell Talons
2985/10


Tyranid
Code:
 475 - Dominatrix
 400 - Tyranid Warriors
        Hormagaunts, Termagants, Carnifex
 400 - Tyranid Warriors
        Hormagaunts, Termagants, Carnifex
 400 - Tyranid Warriors
        Hormagaunts, Termagants, Carnifex
 275 - Tyranid Warriors
        Hormagaunts, Termagants
 275 - Tyranid Warriors
        Hormagaunts, Termagants
 275 - Harridan
        4 Gargoyles
 200 - Genestealer Swarm
        8 Genestealers
 200 - Genestealer Swarm
        8 Genestealers
 200 - Lictor Swarm
        1 Lictor
 300 - Ravener
        1 Trygon
3000/10

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 Post subject: Re: [Epic: Xenos] 3k Onachus v0.1.1 vs BL (NetEA) - 2010/10/
PostPosted: Mon Nov 01, 2010 4:48 pm 
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Image
Start of Game

Image
Start of Game

Image
The Retinue engages the Genestealers.

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Three are hacked down.

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The Harridan advances on the Retinue and takes out two.

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The Land Raiders double on the Harridan and take down a DC and a Gargoyle.

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Swarm 2 marches.

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The Fighters straffe Swarm 2 and take out two Warriors and a 'fex, the Dominatrix doubles on the Land Radiers and takes out one and lays a BM on the Retinue.

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The Bikes double.

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Swarm 3 marches.

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The Land Raiders double and take out the last Warrior and two Carnifex in Swarm 2.

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Swarm 4 doubles on the Land Raiders.

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The Bikes double.

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The Genestealers march.

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Swarm 1 doubles and the fighters straffe it and take out a gaunt.

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The Forlorn Hope double and lay a BM on the Genestealers.

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The Decimators double and lay two BM on the Dominatrix, kill a Warrior from Swarm 4 and break Swarm 2.

Image
The Warlord doubles and lay a BM on Swarm 1.

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 Post subject: Re: [Epic: Xenos] 3k Onachus v0.1.1 vs BL (NetEA) - 2010/10/
PostPosted: Mon Nov 01, 2010 4:48 pm 
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Image
The Lictors teleport in.

Image
The tunnelers arrive.

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The Land Raiders engage Swarm 4.

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Many go down and they break.

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The Decimators double on the Raveners and break them.

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The Harridan engage the Land Raiders.

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She goes down but the Land Raiders are wiped out. The Gargoyles fall back.

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The Genestealers engage the Retinue.

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They are wiped out by the Marines break.

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The Forlorn hope engage the Genestealers.

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They are wiped out.

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The Fighters straffe Swarm 1, and take out a Warrior and a gaunt.

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The Dominatrix advance on the Land Raiders and kills two bikes with its barrage.

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Swarm 1 marshalls.

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The other fighter straffes the Lictors and lays a BM.

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The Lictors engage the Land Raiders and take two out.

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The Lictors are destroyed and the Land Raiders break.

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Swarm 3 retains and advances, but fails and just moves.

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The Bikes engage Swarm 2 and the Gargoyles, 3-2 in kills.

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The brood creatures are hacked down and the Bikes break.

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The bikes advance.

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The Warlord sustains on the Raveners, kills one and hacks down the Trygon.

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 Post subject: Re: [Epic: Xenos] 3k Onachus v0.1.1 vs BL (NetEA) - 2010/10/
PostPosted: Mon Nov 01, 2010 4:48 pm 
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Image
Turn 3

Image
Turn 3

Image
The Decimators advance away from the Dominatrix and fire on it.

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The Retinue breaks the Raveners.

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Swarm 4 doubles on the Land Raiders and breaks them.

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The Fighters straffe Swarm 1 and take out four Termagants.

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The Bikes engage Swarm 1.

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Two bikes go down bu the Swarm breaks.

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Swarm 3 moves to contest a BL take and hold.

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The Fighter braves the Dominatrix's AA to lay a BM.

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The Forlorn hope string out to hold two objectives.

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The Dominatrix marshalls to move up and contest an objective.

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The Warlord doubles on her and the Bikes engage, she counter-charges the closer Rhinos and scores 5 kills.

Image
She fails 4-7 saves but pulls off the win, breaking both win 1DC left.

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 Post subject: Re: [Epic: Xenos] 3k Onachus v0.1.1 vs BL (NetEA) - 2010/10/
PostPosted: Mon Nov 01, 2010 4:49 pm 
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Turn 4

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The Decimators take out the Dom and get BTS.

Image
The Bikes engage Swarm 1, it breaks.

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Swarm 4 engages the Land Raiders and wipes them out, taking the Blitz.

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The Ravener retains and engages the Retinue, taking one down in a suicide charge.

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The Fighters straffe Swarm 3, taking out some brood.

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The other fighter straffes Swarm 4, laying a BM.

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The Bikes engage Swarm 4.

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Swarm 4 emerges victorious.

Image
End of Game

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 Post subject: Re: [Epic: Xenos] 3k Onachus v0.1.1 vs BL (NetEA) - 2010/10/
PostPosted: Mon Nov 01, 2010 6:42 pm 
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Any chance that the Onachus list will be fielded against a non-Marine list? And where did you get the name Onachus anyway?

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 Post subject: Re: [Epic: Xenos] 3k Onachus v0.1.1 vs BL (NetEA) - 2010/10/
PostPosted: Mon Nov 01, 2010 7:24 pm 
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sounds like the higher SR of BL managed to take the wind out of your knockout punches before they landed - scrappy looking game :)


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 Post subject: Re: [Epic: Xenos] 3k Onachus v0.1.1 vs BL (NetEA) - 2010/10/
PostPosted: Mon Nov 01, 2010 7:44 pm 
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Ya, we'll be doing some Guard playtests this coming month to see how they stack up.

The Onachus is a buffalo-like she-monster which birthed the Tarasque after mating with the Leviathan. It burned everything that it touched. I thought the name fit pretty well with the story and the Hive Fleet naming conventions.

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 Post subject: Re: [Epic: Xenos] 3k Onachus v0.1.1 vs BL (NetEA) - 2010/10/
PostPosted: Tue Nov 02, 2010 1:45 am 
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This is only my second post. The first time I posted, the old Taccom site crashed shortly thereafter - so hold your breath...This was a tough game even though I was able to reduce Dave's activation count. He positioned formations in key spots during turn 3 and my depleted formations couldn't keep the game from going to points. It was intense and fun - the Tyranid list seemed fair. The bugs rally very easily and can absorb other leaderless formations which reflects their "hive mind" fluff. This is balanced by formations not being able to spawn more than their original number. I found that on turn 2 Dave had more threats than I could react to with a retain, so it makes you choose which formations will "take one for the team". Again, this follows the fluff of a Tyranid invasion where the defenders feel overwhelmed. Wether it's 40k or Epic, I've always liked the idea that the defender looks upon the untold masses of a Tyranid invasion with dread bordering on despair ( first Starship Troopers movie ). Keep up the good work on the list Dave and Moscovian. Warning: This website will crash in 3...2...1...


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 Post subject: Re: [Epic: Xenos] 3k Onachus v0.1.1 vs BL (NetEA) - 2010/10/
PostPosted: Tue Nov 02, 2010 1:52 pm 
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*slowly opens eyes* hey, taccom is still here! we made it!

I watched this one from the sidelines as Chris put my earlier efforts to squash bugs to shame. Well played. It confirmed for me that the bugs win engagements that they should (i.e. cc) and lose the ones that they should (ff).

Apparently, not only do we need to playtest, we need to provide suitable variety for the gaming public. Oh noble supplement publisher, please forgive the unforgivable sin of playtesting against too few armies. I'm sure our efforts pale in comparison to your prodigious testing efforts... :D

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 Post subject: Re: [Epic: Xenos] 3k Onachus v0.1.1 vs BL (NetEA) - 2010/10/
PostPosted: Tue Nov 02, 2010 2:51 pm 
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hey Chris, glad you made it into the 21st century. At last you can throw away that telnet subscription :)

I'm getting a similar feel from playing against Dave on vassal - they just bloody keep coming! I've won lots of engagements, but every time the warriors survive (and are a bugger to kill when broken, being fearless), rally almost automatically, then respawn the little'uns. Thankfully Dave's vassal dice rolling has been terrible (at last we can take the Dice of Dave out of the equation) and spawning has been limited, but even so, the tide is about to wash over me..


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