Turn 2Strategy: Marines

Turn 2. The Lictors teleport behind the Whirlwinds.

The Tacticals engage Assault Swarm 2.

Two guants and a rhino go down.

The resolution roll was great for the Marines, all but the Warriors are hacked down.

The Bikes engage the Genestealers in a firefight.

One goes down.

Two are hacked down and withdraw.

Assault Swarm 4 launches an assault on the Devastators.

Three guants and a Dev. go down.

Assault Swarm 4 breaks and the Genestealers have a go.

Again, three to one.

But the stealers pull it off with a nice roll.

The Scouts attempt to engage the Lictors but fail with a re-roll! They fire instead and lay a BM.

The Lictors engage the Whirlwinds.

Two go down.

A tie is rolled.

Two more go down.

The Lictors consolidate into the rubble.

Assault Swarm 3 double on the Land Speeders and lays a BM.

The Land Speeder ZoC Assault Swarm 3 and the Dominatrix before it engages the Tacticals.

The Thunderbolts try attacking Assault Swarm 1 again but only lay a BM.

The Harridan gets the Speeders in a crossfire and takes out one.

The Thunderbolts break the stealers who run to cover.

The SC sustains on Assault Swarm 1 and takes out two gargoyles.

The Dominatrix double on the Tacticals and takes town two and a rhino.

The Thunderbolts attack the Lictors and lay a BM.

The sole remaining Sniper advances on the Lictors and lays a BM (the things were saving like crazy).

Assault Swarm 1 attempt to double but fails and regroups.