Turn 2Strategy: Marines

Turn 2, all Marines rally.

Turn 2, all but the Stealers on the right rally, the Dom absords Assault Swarm 2.

The Lictors teleport in with 2 BM behind the Whirlwinds.

The Bikes engage them and wipe them out thanks to some fancy Whirlwind shooting...

The Tacticals advance out of charge range of the Dom and help the Scouts by taking out a few gaunt in Swarm 1.

Swarm 1 engages the Scouts.

With only 1 hit on 5+ out of 10, they bounce off with 6 losses.

They break and fall back after 3 hack downs (I rolled a double 1).

Swarm 3 sustains on the Speeders and takes two down.

The Whirlwinds Sustain on the Dom and take out a Malfactor and a couple of Gaunts.

The Warhound unloards its PBG but she saved them all again.

Swarm 4 engages the Speeders.

The Speeders hit 3 times and make all their saves...

After a couple more rounds of combat the Speeders win but are broken.

The Waround takes out the two Carnifex in the open.

The Dom marshalls and moves up, two gaunts come back.

The Devastators sustain and take out another Warrior.

The Genestealers advance to within engage range but then the Scouts engage them.

Two go down and they break.

The SC marches to the Blitz.

The Terminators Teleport in with 2 BMs.

The Trygon surface behind the Scouts.